Player Matchup

Camazotz
Camazotz
Gold V
 
Camazotz
Gold V
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold V
CamGotItEasy
Freya
Gold V
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 96L
1,233 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Kurdisezzy14
Nu Wa
Gold IV
Level 155
God Stats
24W - 19L
1,851 SR
Queue Stats
116W - 111L
1,314 MMR
Solo
Skadi
Skadi
Silver III
Monjeti
Skadi
Silver III
Level 89
God Stats
14W - 9L
1,507 SR
Queue Stats
26W - 34L
1,358 MMR
Solo
Fenrir
Fenrir
Gold IV
Quaimy
Fenrir
Gold IV
Level 108
God Stats
20W - 22L
1,656 SR
Queue Stats
424W - 427L
1,313 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,603 SR
1,344 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 118
1,530 SR
1,315 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Gold V
StaTic X GodZ
Chaac
Gold V
Level 146
God Stats
8W - 13L
1,440 SR
Queue Stats
102W - 112L
1,284 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Stickay26
Sun Wukong
Silver II
Level 80
God Stats
2W - 7L
1,463 SR
Queue Stats
17W - 25L
1,269 MMR
Solo
Terra
Terra
Gold V
cordless-streak
Terra
Gold V
Level 114
God Stats
2W - 2L
1,730 SR
Queue Stats
41W - 51L
1,337 MMR
Solo
Izanami
Izanami
Gold V
puffyd50
Izanami
Gold V
Level 126
God Stats
0W - 3L
1,515 SR
Queue Stats
51W - 55L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
6
0 / 1 / 0
3,359
672
1,019
3,256
1,098
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
2 / 0 / 0
3,731
746
976
3,271
811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 1 / 0
3,786
757
1,546
2,537
574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Monjeti
Skadi
5
3 / 0 / 1
3,904
781
2,584
1,749
331
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Quaimy
Fenrir
6
0 / 0 / 3
3,964
793
1,934
4,030
1,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BacchusArachneApolloMedusa

VS

Bans
BastetKing ArthurNemesisTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 0 / 0
3,878
776
1,468
2,093
457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

6
0 / 1 / 1
3,527
705
2,163
4,302
1,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Stickay26
Sun Wukong
7
1 / 0 / 0
4,001
800
2,164
2,963
981
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

3
0 / 2 / 0
3,000
600
931
2,856
1,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
puffyd50
Izanami
3
0 / 2 / 0
2,919
584
1,105
2,018
493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
5
Kills
2
2
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
0
1
0
0
L
Merlin
 
Merlin
1
0
0
1
W
2
0
0
2
W
0
1
0
0
W
Skadi
Monjeti
Skadi
3
0
1
3.5
W
Fenrir
Quaimy
Fenrir
0
0
3
1.5
L
0
1
1
0.5
L
Sun Wukong
Stickay26
Sun Wukong
1
0
0
1
L
0
2
0
0
L
Izanami
puffyd50
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,059
Damage
7,831
14,843
Taken
14,232
4,220
Mitigated
4,393
5,742
Healing
5,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
1,019
118
0
1,341
3,256
1,098
0
0
3,256
0
9,962
L
Merlin
 
Merlin
1,468
133
0
737
2,093
457
0
866
1,227
17,791
0
W
976
443
0
969
3,271
811
0
451
2,746
13,919
0
W
1,546
740
0
934
2,537
574
0
797
1,594
20,634
0
W
Skadi
Monjeti
Skadi
2,584
1,204
0
571
1,749
331
594
44
1,705
0
13,027
W
Fenrir
Quaimy
Fenrir
1,934
146
0
1,927
4,030
1,406
0
887
3,143
0
8,774
L
2,163
467
0
2,474
4,302
1,249
0
973
3,329
0
14,687
L
Sun Wukong
Stickay26
Sun Wukong
2,164
320
0
1,168
2,963
981
0
284
2,679
0
14,163
L
931
538
214
313
2,856
1,213
0
399
2,457
2,889
0
L
Izanami
puffyd50
Izanami
1,105
629
0
362
2,018
493
0
0
2,018
0
8,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,744
Gold Earned
17,325
140
Minions Killed
141
0
Camps Cleared
0
531,514
Distance Traveled
522,161
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
3,359
672
28
6
0
117,669
0
L
Merlin
3,878
776
45
9
0
100,605
1
W
Freya
3,731
746
35
7
0
113,184
1
W
Nu Wa
3,786
757
39
8
0
100,740
2
W
Skadi
3,904
781
23
5
0
96,574
0
W
Fenrir
3,964
793
15
3
0
103,347
1
L
Chaac
3,527
705
36
7
0
120,184
0
L
Sun Wukong
4,001
800
36
7
0
115,315
0
L
Terra
3,000
600
7
1
0
112,599
2
L
Izanami
2,919
584
17
3
0
73,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role