Player Matchup

Mercury
Mercury
MakerMaster
Mercury
Level 96
God Stats
12W - 18L
1,331 SR
Queue Stats
21W - 24L
1,452 Elo+
Solo
Ullr
Ullr
Paulonott
Ullr
Level 106
God Stats
2W - 6L
1,297 SR
Queue Stats
126W - 130L
1,414 Elo+
Solo
Merlin
Merlin
XmarcelinoX
Merlin
Level 77
God Stats
18W - 19L
1,451 SR
Queue Stats
89W - 90L
1,464 Elo+
Solo
Bacchus
Bacchus
Zodnicolas1
Bacchus
Level 46
God Stats
1W - 0L
1,749 SR
Queue Stats
4W - 2L
1,522 Elo+
Solo
Chaac
Chaac
lusador122
Chaac
Level 80
God Stats
12W - 7L
1,278 SR
Queue Stats
586W - 588L
1,490 Elo+
Solo
Team Averages
Level 81
1,421 SR
1,469 Elo+

VS

Team Averages
Level 79
1,484 SR
1,386 Elo+
Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DaniCoutiBR
Bakasura
Level 58
God Stats
2W - 6L
1,263 SR
Queue Stats
6W - 24L
1,049 Elo+
Solo
Erlang Shen
Erlang Shen
EitaBixoCesio137
Erlang Shen
Level 42
God Stats
3W - 4L
1,500 SR
Queue Stats
145W - 173L
1,494 Elo+
Solo
Fenrir
Fenrir
cabexeas_Rbl
Fenrir
Level 96
God Stats
10W - 9L
1,541 SR
Queue Stats
177W - 212L
1,484 Elo+
Solo
Bacchus
Bacchus
uruland2-0
Bacchus
Level 51
God Stats
20W - 14L
1,616 SR
Queue Stats
231W - 246L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
MakerMaster
Mercury
16
4 / 4 / 3
9,988
526
6,799
16,160
4,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
15
3 / 6 / 2
9,429
496
6,352
12,761
4,633
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
17
4 / 4 / 1
10,647
560
10,128
11,599
3,912
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Zodnicolas1
Bacchus
13
1 / 1 / 9
9,354
492
6,958
8,050
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
16
2 / 3 / 1
9,851
518
8,295
14,815
16,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
6 / 3 / 4
10,052
529
11,895
10,908
4,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
DaniCoutiBR
Bakasura
10
1 / 4 / 2
7,019
369
3,101
7,968
2,980
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
EitaBixoCesio137
Erlang Shen
14
1 / 3 / 3
9,160
482
11,345
11,559
10,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
16
8 / 2 / 3
10,064
530
9,479
12,416
6,145
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
uruland2-0
Bacchus
14
2 / 2 / 9
8,892
468
5,515
11,768
12,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
39
14
Kills
18
18
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thoth
 
Thoth
6
3
4
2.67
L
Bakasura
DaniCoutiBR
Bakasura
1
4
2
0.5
L
Erlang Shen
EitaBixoCesio137
Erlang Shen
1
3
3
0.83
W
Mercury
MakerMaster
Mercury
4
4
3
1.38
W
Ullr
3
6
2
0.67
W
Merlin
4
4
1
1.13
W
Bacchus
Zodnicolas1
Bacchus
1
1
9
5.5
L
Fenrir
8
2
3
4.75
W
Chaac
2
3
1
0.83
L
Bacchus
uruland2-0
Bacchus
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,532
Damage
41,335
63,385
Taken
54,619
41,702
Mitigated
35,807
16,142
Healing
8,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
 
Thoth
11,895
627
0
2,230
10,908
4,151
0
5,519
5,389
65,085
0
L
Bakasura
DaniCoutiBR
Bakasura
3,101
2,575
0
1,146
7,968
2,980
0
3,194
4,774
0
16,878
L
Erlang Shen
EitaBixoCesio137
Erlang Shen
11,345
6,382
0
2,446
11,559
10,451
337
2,185
9,374
0
57,335
W
Mercury
MakerMaster
Mercury
6,799
4,196
0
1,837
16,160
4,985
0
4,500
11,660
0
65,066
W
Ullr
6,352
2,786
0
3,510
12,761
4,633
900
3,197
9,564
0
68,555
W
Merlin
10,128
1,186
92
2,185
11,599
3,912
190
6,331
5,268
69,338
0
W
Bacchus
Zodnicolas1
Bacchus
6,958
728
0
1,067
8,050
11,391
218
2,502
5,528
29,801
0
L
Fenrir
9,479
2,271
0
651
12,416
6,145
0
3,472
8,944
0
60,051
W
Chaac
8,295
1,800
0
7,451
14,815
16,781
220
880
13,935
9,015
47,558
L
Bacchus
uruland2-0
Bacchus
5,515
452
94
2,256
11,768
12,080
0
4,318
7,450
27,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,269
Gold Earned
45,187
489
Minions Killed
397
0
Camps Cleared
0
1,828,664
Distance Traveled
1,804,829
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,052
529
113
6
0
339,587
4
L
Bakasura
7,019
369
41
2
0
283,268
2
L
Erlang Shen
9,160
482
97
5
0
373,613
2
W
Mercury
9,988
526
90
5
0
414,607
0
W
Ullr
9,429
496
106
6
0
339,218
3
W
Merlin
10,647
560
126
7
0
345,768
6
W
Bacchus
9,354
492
37
2
0
398,382
0
L
Fenrir
10,064
530
104
5
0
426,988
3
W
Chaac
9,851
518
130
7
0
330,689
8
L
Bacchus
8,892
468
42
2
0
381,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role