Player Matchup

Ra
Ra
 
Ra
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Rheinnard
Osiris
Level 160
God Stats
25W - 28L
1,793 SR
Queue Stats
809W - 853L
1,563 Elo+
Solo
Jormungandr
Jormungandr
RhinoDaddy
Jormungandr
Level 76
God Stats
16W - 6L
1,607 SR
Queue Stats
53W - 51L
1,470 Elo+
Solo
Amaterasu
Amaterasu
Twinn01
Amaterasu
Level 107
God Stats
8W - 2L
1,645 SR
Queue Stats
32W - 29L
1,553 Elo+
Party 1
Danzaburou
Danzaburou
ZawKex
Danzaburou
Level 97
God Stats
13W - 13L
1,716 SR
Queue Stats
78W - 79L
1,546 Elo+
Solo
Team Averages
Level 112
1,652 SR
1,527 Elo+

VS

Team Averages
Level 118
1,524 SR
1,472 Elo+
Fenrir
Fenrir
 
Fenrir
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
DofoG
Nemesis
Level 89
God Stats
19W - 19L
1,622 SR
Queue Stats
441W - 419L
1,509 Elo+
Solo
Sobek
Sobek
ZodzQc
Sobek
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
253W - 251L
1,473 Elo+
Solo
Medusa
Medusa
ckAndromedAck
Medusa
Level 85
God Stats
8W - 10L
1,500 SR
Queue Stats
290W - 299L
1,515 Elo+
Solo
Hera
Hera
jose710
Hera
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
4 / 1 / 2
7,560
630
5,760
4,695
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Rheinnard
Osiris
12
2 / 1 / 5
6,903
575
3,802
7,619
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jormungandr
RhinoDaddy
Jormungandr
11
3 / 1 / 5
6,844
570
4,029
6,434
3,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Twinn01
Amaterasu
13
3 / 1 / 2
7,478
623
6,525
10,622
6,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
ZawKex
Danzaburou
13
4 / 1 / 3
7,810
651
7,828
7,226
1,864
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 5 / 4
6,548
546
5,161
11,757
3,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Nemesis
DofoG
Nemesis
10
0 / 1 / 0
5,943
495
6,729
7,871
4,161
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
ZodzQc
Sobek
10
1 / 3 / 1
6,022
502
2,483
10,014
7,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 0
6,306
526
5,001
7,369
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hera
jose710
Hera
10
1 / 4 / 2
6,316
526
2,755
6,600
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
5
5
Deaths
17
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
2
5
L
Fenrir
 
Fenrir
1
5
4
0.6
L
Nemesis
DofoG
Nemesis
0
1
0
0
W
Osiris
Rheinnard
Osiris
2
1
5
4.5
W
Jormungandr
RhinoDaddy
Jormungandr
3
1
5
5.5
W
Amaterasu
Twinn01
Amaterasu
3
1
2
4
W
Danzaburou
ZawKex
Danzaburou
4
1
3
5.5
L
Sobek
ZodzQc
Sobek
1
3
1
0.5
L
2
4
0
0.5
L
Hera
jose710
Hera
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,944
Damage
22,129
36,596
Taken
43,611
18,361
Mitigated
17,402
15,673
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,760
525
1,105
2,635
4,695
1,857
235
1,514
3,105
39,125
0
L
Fenrir
 
Fenrir
5,161
1,468
0
3,255
11,757
3,227
0
3,029
8,663
0
33,129
L
Nemesis
DofoG
Nemesis
6,729
1,632
0
1,812
7,871
4,161
0
153
7,718
5,384
25,957
W
Osiris
Rheinnard
Osiris
3,802
1,160
0
2,604
7,619
4,717
0
1,590
5,969
0
44,354
W
Jormungandr
RhinoDaddy
Jormungandr
4,029
2,061
0
1,521
6,434
3,790
0
1,325
5,067
30,294
0
W
Amaterasu
Twinn01
Amaterasu
6,525
2,673
0
4,546
10,622
6,133
192
1,524
9,058
0
41,779
W
Danzaburou
ZawKex
Danzaburou
7,828
3,094
0
3,262
7,226
1,864
132
436
6,790
0
50,971
L
Sobek
ZodzQc
Sobek
2,483
398
0
3,422
10,014
7,104
0
2,715
7,229
17,492
0
L
5,001
2,361
0
1,117
7,369
1,228
0
958
6,411
0
35,871
L
Hera
jose710
Hera
2,755
718
0
1,010
6,600
1,682
0
2,617
3,801
31,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,595
Gold Earned
31,135
410
Minions Killed
286
0
Camps Cleared
0
1,341,498
Distance Traveled
1,230,586
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,560
630
85
7
0
270,219
3
L
Fenrir
6,548
546
65
5
0
258,251
3
L
Nemesis
5,943
495
58
5
0
266,355
4
W
Osiris
6,903
575
83
7
0
287,928
0
W
Jormungandr
6,844
570
54
5
0
244,008
8
W
Amaterasu
7,478
623
91
8
0
288,497
3
W
Danzaburou
7,810
651
97
8
0
250,846
5
L
Sobek
6,022
502
21
2
0
246,979
2
L
Medusa
6,306
526
65
5
0
229,809
7
L
Hera
6,316
526
77
6
0
229,192
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role