Player Matchup

Baron Samedi
Baron Samedi
Silver II
BmanBears7
Baron Samedi
Silver II
Level 125
God Stats
9W - 8L
1,569 SR
Queue Stats
123W - 159L
1,111 MMR
Party 2
Hachiman
Hachiman
Silver I
GamesauresRex
Hachiman
Silver I
Level 66
God Stats
6W - 10L
1,480 SR
Queue Stats
115W - 141L
1,226 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
um_gato_burro
Cthulhu
Bronze III
Level 87
God Stats
1W - 1L
1,225 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 93
1,425 SR
1,279 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 145
1,562 SR
1,531 MMR
Fenrir
Fenrir
Platinum III
 
Fenrir
Platinum III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum III
 
Geb
Platinum III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sol
Sol
Gold III
ChazTrinidad
Sol
Gold III
Level 160
God Stats
91W - 51L
1,687 SR
Queue Stats
483W - 522L
1,593 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BmanBears7
Baron Samedi
10
1 / 2 / 1
6,425
643
7,223
7,203
2,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
GamesauresRex
Hachiman
10
0 / 5 / 2
6,338
634
4,489
7,335
2,341
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
9
1 / 2 / 1
6,540
654
5,573
6,521
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
Ah Muzen CabGilgameshOdinBastetAnubis

VS

Bans
AchillesKing ArthurGaneshaKhepriAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
8 / 0 / 1
8,300
830
6,912
9,858
9,071
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Geb
 
Geb
12
0 / 2 / 8
6,919
692
3,676
9,888
7,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

12
1 / 0 / 7
7,525
753
8,848
6,501
2,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
8
0
1
8.5
W
Geb
 
Geb
0
2
8
2
L
Baron Samedi
BmanBears7
Baron Samedi
1
2
1
0.75
W
1
0
7
4.5
L
Hachiman
GamesauresRex
Hachiman
0
5
2
0.2
L
Cthulhu
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,285
Damage
19,436
21,059
Taken
26,247
8,437
Mitigated
18,612
5,143
Healing
7,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,912
427
0
2,650
9,858
9,071
77
3,801
6,057
623
16,965
W
Geb
 
Geb
3,676
67
0
1,618
9,888
7,494
0
5,757
4,131
13,152
0
L
Baron Samedi
BmanBears7
Baron Samedi
7,223
240
863
2,850
7,203
2,629
0
4,207
2,889
19,935
0
W
8,848
2,937
0
3,726
6,501
2,047
1,345
3,654
2,847
38,580
0
L
Hachiman
GamesauresRex
Hachiman
4,489
1,878
0
415
7,335
2,341
0
3,799
3,233
0
20,388
L
Cthulhu
5,573
387
62
953
6,521
3,467
0
4,646
1,547
9,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,303
Gold Earned
22,744
84
Minions Killed
127
2
Camps Cleared
7
549,333
Distance Traveled
591,589
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,300
830
24
2
2
220,095
2
W
Geb
6,919
692
23
2
0
191,598
4
L
Baron Samedi
6,425
643
32
3
1
189,716
2
W
Sol
7,525
753
80
8
5
179,896
3
L
Hachiman
6,338
634
41
4
1
165,520
3
L
Cthulhu
6,540
654
11
1
0
194,097
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role