Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Cinderello
King Arthur
Level 149
God Stats
4W - 2L
1,795 SR
Queue Stats
427W - 433L
1,547 Elo+
Solo
Geb
Geb
TemHa9IMArI9I
Geb
Level 142
God Stats
1W - 2L
1,223 SR
Queue Stats
149W - 133L
1,492 Elo+
Solo
Cabrakan
Cabrakan
The Lightsmith
Cabrakan
Level 129
God Stats
3W - 0L
1,713 SR
Queue Stats
92W - 101L
1,421 Elo+
Solo
Hel
Hel
l7p0BoKaT0p
Hel
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,327 Elo+
Solo
Team Averages
Level 129
1,546 SR
1,457 Elo+

VS

Team Averages
Level 134
1,500 SR
1,472 Elo+
Eset
Eset
 
Eset
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
Bauernrambo_91
Kali
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 164L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
1 / 1 / 4
5,733
1,147
7,603
3,413
1,169
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Cinderello
King Arthur
11
1 / 1 / 5
5,691
1,138
1,768
8,422
5,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 5
5,905
1,181
4,211
6,440
4,894
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cabrakan
10
2 / 1 / 4
5,638
1,128
1,644
3,935
3,858
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 1 / 5
5,657
1,131
2,148
2,181
847
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
1 / 1 / 2
5,749
1,150
6,545
3,472
1,647
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
 
Ravana
11
1 / 1 / 0
5,381
1,076
3,840
4,641
4,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Yemoja
 
Yemoja
10
1 / 2 / 2
5,231
1,046
2,509
6,355
5,144
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Odin
 
Odin
1
0 / 0 / 0
1,424
285
0
0
0
10
2 / 3 / 1
5,387
1,077
1,911
5,716
2,107
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
7
Kills
5
5
Deaths
7
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
1
4
3
L
Eset
 
Eset
1
1
2
2
L
Ravana
 
Ravana
1
1
0
1
L
Yemoja
 
Yemoja
1
2
2
1
L
Odin
 
Odin
0
0
0
0
L
2
3
1
0.83
W
King Arthur
Cinderello
King Arthur
1
1
5
3.5
W
2
1
5
4.5
W
Cabrakan
2
1
4
4
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,374
Damage
14,805
24,391
Taken
20,184
15,979
Mitigated
13,691
10,794
Healing
8,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,603
1,467
0
493
3,413
1,169
925
1,308
2,070
16,339
0
L
Eset
 
Eset
6,545
474
866
891
3,472
1,647
0
2,543
768
18,378
0
L
Ravana
 
Ravana
3,840
446
442
915
4,641
4,793
0
3,179
1,226
0
5,893
L
Yemoja
 
Yemoja
2,509
670
2,863
1,642
6,355
5,144
0
4,421
1,858
5,830
0
L
Odin
 
Odin
0
0
0
0
0
0
0
0
0
0
0
L
1,911
597
327
825
5,716
2,107
0
4,803
726
0
4,047
W
King Arthur
Cinderello
King Arthur
1,768
311
278
2,842
8,422
5,211
0
2,953
5,408
0
7,799
W
4,211
252
510
1,618
6,440
4,894
0
2,746
3,516
11,721
0
W
Cabrakan
1,644
219
164
521
3,935
3,858
0
1,158
2,704
2,747
0
W
2,148
93
3,445
923
2,181
847
0
889
1,292
4,800
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,624
Gold Earned
23,172
57
Minions Killed
41
0
Camps Cleared
0
616,578
Distance Traveled
413,095
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,733
1,147
22
4
0
118,202
1
L
Eset
5,749
1,150
18
4
0
109,163
1
L
Ravana
5,381
1,076
7
1
0
113,511
0
L
Yemoja
5,231
1,046
12
2
0
80,375
0
L
Odin
1,424
285
0
0
0
0
0
L
Kali
5,387
1,077
4
1
0
110,046
0
W
King Arthur
5,691
1,138
15
3
0
136,154
0
W
Geb
5,905
1,181
10
2
0
117,825
0
W
Cabrakan
5,638
1,128
2
0
0
117,751
1
W
Hel
5,657
1,131
8
2
0
126,646
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role