Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Silver I
 
Sobek
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold III
Bang
Anhur
Gold III
Level 158
God Stats
4W - 4L
1,582 SR
Queue Stats
130W - 132L
1,122 MMR
Solo
Skadi
Skadi
Silver I
GrawOfTheSea
Skadi
Silver I
Level 142
God Stats
4W - 2L
1,820 SR
Queue Stats
27W - 37L
1,406 MMR
Solo
Serqet
Serqet
Silver I
edwinb24
Serqet
Silver I
Level 113
God Stats
2W - 5L
1,488 SR
Queue Stats
29W - 33L
1,390 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,578 SR
1,383 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 106
1,571 SR
1,284 MMR
Ah Muzen Cab
Ah Muzen Cab
Gold V
Hushabee
Ah Muzen Cab
Gold V
Level 58
God Stats
5W - 3L
1,602 SR
Queue Stats
93W - 99L
1,199 MMR
Solo
Thoth
Thoth
Gold IV
Intropy
Thoth
Gold IV
Level 40
God Stats
2W - 0L
1,760 SR
Queue Stats
72W - 69L
1,416 MMR
Solo
Hel
Hel
Silver II
Jdun
Hel
Silver II
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 198L
1,056 MMR
Solo
Ratatoskr
Ratatoskr
Gold IV
ThisISswitch
Ratatoskr
Gold IV
Level 157
God Stats
8W - 16L
1,360 SR
Queue Stats
188W - 194L
1,359 MMR
Solo
Chernobog
Chernobog
Gold V
Trippplecross
Chernobog
Gold V
Level 116
God Stats
4W - 1L
1,634 SR
Queue Stats
18W - 22L
1,391 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
19
5 / 3 / 10
13,821
532
14,889
25,787
34,444
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Sobek
 
Sobek
19
3 / 3 / 5
13,387
515
8,802
30,315
43,776
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
Bang
Anhur
20
11 / 3 / 1
15,807
608
15,200
16,706
5,892
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

20
4 / 5 / 9
14,030
540
17,100
19,594
6,043
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
edwinb24
Serqet
20
4 / 6 / 3
14,121
543
10,361
20,949
9,699
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
BastetFenrirGilgameshGeb

VS

Bans
PersephoneArachneCliodhnaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Hushabee
Ah Muzen Cab
20
3 / 3 / 6
14,072
541
17,917
22,949
17,692
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Intropy
Thoth
20
3 / 7 / 5
13,288
511
15,011
16,468
5,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hel
Jdun
Hel
20
1 / 6 / 8
12,483
480
9,646
18,977
7,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ratatoskr
ThisISswitch
Ratatoskr
19
7 / 3 / 6
13,060
502
10,883
14,843
6,219
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Trippplecross
Chernobog
20
6 / 8 / 4
14,189
546
11,282
16,964
3,581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
49
27
Kills
20
20
Deaths
27
28
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
5
3
10
3.33
L
Sobek
 
Sobek
3
3
5
1.83
L
Anhur
Bang
Anhur
11
3
1
3.83
L
4
5
9
1.7
W
Ah Muzen Cab
Hushabee
Ah Muzen Cab
3
3
6
2
W
Thoth
Intropy
Thoth
3
7
5
0.79
W
Hel
Jdun
Hel
1
6
8
0.83
W
Ratatoskr
ThisISswitch
Ratatoskr
7
3
6
3.33
W
Chernobog
Trippplecross
Chernobog
6
8
4
1
L
Serqet
edwinb24
Serqet
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,352
Damage
64,739
113,351
Taken
90,201
99,854
Mitigated
40,019
29,623
Healing
23,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
14,889
1,273
0
5,708
25,787
34,444
93
5,781
18,602
27,847
0
L
Sobek
 
Sobek
8,802
481
93
8,676
30,315
43,776
0
6,524
23,600
60,963
0
L
Anhur
Bang
Anhur
15,200
6,023
0
4,453
16,706
5,892
1,393
5,138
11,156
0
140,603
L
17,100
7,137
0
5,334
19,594
6,043
4,370
9,679
9,619
0
136,943
W
Ah Muzen Cab
Hushabee
Ah Muzen Cab
17,917
6,388
0
4,563
22,949
17,692
1,695
6,317
15,542
0
119,878
W
Thoth
Intropy
Thoth
15,011
62
0
1,503
16,468
5,091
476
3,843
12,106
84,963
0
W
Hel
Jdun
Hel
9,646
411
3,248
8,177
18,977
7,436
322
8,280
10,697
96,701
3,134
W
Ratatoskr
ThisISswitch
Ratatoskr
10,883
3,286
402
2,560
14,843
6,219
535
4,587
9,705
0
55,427
W
Chernobog
Trippplecross
Chernobog
11,282
6,894
0
3,151
16,964
3,581
3,302
1,703
15,189
0
91,316
L
Serqet
edwinb24
Serqet
10,361
819
0
5,359
20,949
9,699
1,327
2,911
17,894
0
100,607

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,166
Gold Earned
67,092
701
Minions Killed
734
0
Camps Cleared
0
2,467,511
Distance Traveled
2,583,063
32
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
13,821
532
26
1
0
533,827
7
L
Sobek
13,387
515
127
5
0
444,286
1
L
Anhur
15,807
608
200
8
0
468,458
2
L
Skadi
14,030
540
200
8
0
506,546
11
W
Ah Muzen Cab
14,072
541
218
8
0
541,981
3
W
Thoth
13,288
511
162
6
0
462,143
5
W
Hel
12,483
480
139
5
0
525,062
1
W
Ratatoskr
13,060
502
70
3
0
535,779
4
W
Chernobog
14,189
546
145
6
0
518,098
6
L
Serqet
14,121
543
148
6
0
514,394
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role