Player Matchup

Medusa
Medusa
Diamond II
 
Medusa
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond III
 
Sol
Diamond III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond II
GateKeeperVaris
Vulcan
Diamond II
Level 68
God Stats
2W - 0L
1,715 SR
Queue Stats
68W - 66L
2,468 MMR
Solo
Cerberus
Cerberus
Masters
Lotadd
Cerberus
Masters
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
240W - 232L
2,679 MMR
Solo
Thanatos
Thanatos
Masters
Wooffey
Thanatos
Masters
Level 160
God Stats
38W - 21L
1,561 SR
Queue Stats
389W - 349L
2,399 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,555 SR
2,109 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 146
1,552 SR
2,015 MMR
Janus
Janus
Diamond I
 
Janus
Diamond I
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Masters
 
Sylvanus
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
Neriuss
Heimdallr
Masters
Level 160
God Stats
14W - 20L
1,701 SR
Queue Stats
313W - 287L
2,254 MMR
Solo
Mulan
Mulan
Diamond I
Parrr0k
Mulan
Diamond I
Level 99
God Stats
2W - 5L
1,460 SR
Queue Stats
215W - 201L
2,483 MMR
Solo
Arachne
Arachne
Diamond III
Sentο
Arachne
Diamond III
Level 160
God Stats
8W - 11L
1,598 SR
Queue Stats
324W - 319L
2,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 1 / 0
7,279
662
5,333
5,001
1,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
 
Sol
12
1 / 0 / 2
7,038
640
4,830
4,395
1,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 0 / 4
7,275
661
5,963
5,645
4,353
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Lotadd
Cerberus
10
0 / 0 / 6
6,073
552
3,882
8,282
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
Wooffey
Thanatos
13
8 / 1 / 1
7,278
662
7,923
7,553
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
AgniAtlasBellonaZeus

VS

Bans
ThothBastetCliodhnaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
1 / 3 / 0
6,345
577
3,055
6,047
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
8
0 / 3 / 1
4,994
454
2,739
8,151
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
Neriuss
Heimdallr
12
0 / 1 / 0
6,034
549
2,985
6,037
1,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
Parrr0k
Mulan
10
0 / 2 / 0
5,571
506
4,616
9,163
5,175
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
Sentο
Arachne
10
1 / 4 / 1
5,634
512
3,510
10,265
2,853
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
2
2
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
0
3
W
Sol
 
Sol
1
0
2
2
L
Janus
 
Janus
1
3
0
0.33
L
Sylvanus
 
Sylvanus
0
3
1
0.17
W
1
0
4
3
W
Cerberus
Lotadd
Cerberus
0
0
6
3
L
Heimdallr
Neriuss
Heimdallr
0
1
0
0
L
Mulan
Parrr0k
Mulan
0
2
0
0
L
Arachne
Sentο
Arachne
1
4
1
0.38
W
Thanatos
Wooffey
Thanatos
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,931
Damage
16,905
30,876
Taken
39,663
14,201
Mitigated
13,939
17,642
Healing
11,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,333
2,543
0
2,410
5,001
1,491
0
566
4,435
0
55,290
W
Sol
 
Sol
4,830
1,641
0
2,534
4,395
1,226
0
972
3,375
51,471
0
L
Janus
 
Janus
3,055
281
0
445
6,047
1,137
0
3,188
2,859
44,847
0
L
Sylvanus
 
Sylvanus
2,739
812
526
2,147
8,151
3,361
0
3,488
4,663
12,867
0
W
5,963
2,310
0
2,154
5,645
4,353
168
446
5,199
50,928
0
W
Cerberus
Lotadd
Cerberus
3,882
203
0
2,805
8,282
4,348
0
2,276
5,938
15,443
5,658
L
Heimdallr
Neriuss
Heimdallr
2,985
1,754
0
2,476
6,037
1,413
0
735
5,302
0
45,216
L
Mulan
Parrr0k
Mulan
4,616
424
0
3,153
9,163
5,175
0
4,401
4,762
0
33,609
L
Arachne
Sentο
Arachne
3,510
1,947
0
3,008
10,265
2,853
0
2,703
7,562
0
30,640
W
Thanatos
Wooffey
Thanatos
7,923
2,358
0
7,739
7,553
2,783
0
1,372
6,135
0
42,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
28,578
476
Minions Killed
356
0
Camps Cleared
0
1,132,305
Distance Traveled
1,095,150
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,279
662
135
12
0
194,465
3
W
Sol
7,038
640
102
9
0
207,907
5
L
Janus
6,345
577
117
11
0
217,995
6
L
Sylvanus
4,994
454
18
2
0
222,348
6
W
Vulcan
7,275
661
119
11
0
227,308
2
W
Cerberus
6,073
552
36
3
0
235,435
5
L
Heimdallr
6,034
549
91
8
0
220,939
5
L
Mulan
5,571
506
68
6
0
191,807
4
L
Arachne
5,634
512
62
6
0
242,061
2
W
Thanatos
7,278
662
84
8
0
267,190
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role