Player Matchup

Skadi
Skadi
 
Skadi
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
PitLover456
Shiva
Level 107
God Stats
17W - 10L
1,629 SR
Queue Stats
178W - 133L
1,765 Elo+
Solo
Zeus
Zeus
Skoinkfool
Zeus
Level 137
God Stats
5W - 1L
1,500 SR
Queue Stats
745W - 588L
1,670 Elo+
Solo
Team Averages
Level 123
1,543 SR
1,645 Elo+

VS

Team Averages
Level 66
1,626 SR
1,386 Elo+
Ra
Ra
CoreBoree
Ra
Level 18
God Stats
1W - 2L
1,661 SR
Queue Stats
5W - 12L
1,331 Elo+
Party 1
Geb
Geb
ImAgitated
Geb
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 72L
1,414 Elo+
Party 1
Ullr
Ullr
dantebloom
Ullr
Level 65
God Stats
2W - 1L
1,715 SR
Queue Stats
58W - 69L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
13
2 / 1 / 9
8,841
737
7,104
7,525
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
3 / 1 / 12
9,628
802
13,711
13,986
15,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
12 / 1 / 4
10,982
915
20,935
7,691
2,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 7 / 0
8,498
708
6,237
11,913
3,612
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 6 / 3
7,873
656
7,084
20,386
17,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
0 / 4 / 2
7,239
603
5,123
14,623
3,900
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
8
17
Kills
3
3
Deaths
17
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
1
9
6.5
L
3
7
0
0.43
L
0
6
3
0.25
W
3
1
12
9
W
12
1
4
14
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,750
Damage
18,444
29,202
Taken
46,922
21,297
Mitigated
25,368
8,719
Healing
7,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,104
2,424
0
3,350
7,525
3,117
524
3,927
3,598
0
31,202
L
6,237
273
1,804
2,390
11,913
3,612
0
5,301
6,612
28,420
0
L
7,084
1,591
0
3,268
20,386
17,856
0
8,926
11,460
13,319
0
W
13,711
2,261
863
1,825
13,986
15,221
315
5,947
7,658
0
31,623
W
20,935
2,348
165
2,516
7,691
2,959
1,592
3,876
3,815
54,860
0
L
5,123
1,395
0
410
14,623
3,900
0
7,110
7,513
0
24,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,451
Gold Earned
23,610
151
Minions Killed
96
5
Camps Cleared
5
685,260
Distance Traveled
611,126
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,841
737
31
3
1
185,064
2
L
Ra
8,498
708
40
3
0
206,201
5
L
Geb
7,873
656
12
1
1
197,654
4
W
Shiva
9,628
802
51
4
1
265,628
5
W
Zeus
10,982
915
69
6
3
234,568
1
L
Ullr
7,239
603
44
4
4
207,271
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role