Player Matchup

Fenrir
Fenrir
AusCamSmith
Fenrir
Level 155
God Stats
25W - 24L
1,615 SR
Queue Stats
359W - 399L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
HomerFarted
Gilgamesh
Level 124
God Stats
67W - 76L
1,561 SR
Queue Stats
360W - 362L
1,516 Elo+
Solo
Ullr
Ullr
The AquaPaladin
Ullr
Level 104
God Stats
1W - 4L
1,500 SR
Queue Stats
202W - 211L
1,445 Elo+
Solo
Cthulhu
Cthulhu
YT-Klax
Cthulhu
Level 156
God Stats
7W - 5L
1,739 SR
Queue Stats
1,252W - 1,178L
1,558 Elo+
Solo
Sol
Sol
qKatana
Sol
Level 66
God Stats
2W - 5L
1,416 SR
Queue Stats
110W - 119L
1,486 Elo+
Solo
Team Averages
Level 121
1,566 SR
1,509 Elo+

VS

Team Averages
Level 142
1,564 SR
1,551 Elo+
Olorun
Olorun
 
Olorun
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ratatoskr
Ratatoskr
PicklemanMaxen
Ratatoskr
Level 107
God Stats
12W - 4L
1,724 SR
Queue Stats
34W - 30L
1,647 Elo+
Party 1
Sylvanus
Sylvanus
Spìcy
Sylvanus
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
248W - 185L
1,558 Elo+
Party 1
Set
Set
Vàpor
Set
Level 129
God Stats
2W - 2L
1,362 SR
Queue Stats
136W - 129L
1,538 Elo+
Party 1
Bakasura
Bakasura
vFIikz
Bakasura
Level 157
God Stats
8W - 5L
1,734 SR
Queue Stats
961W - 726L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 6 / 5
6,996
466
3,108
11,122
3,744
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gilgamesh
HomerFarted
Gilgamesh
14
2 / 4 / 1
8,004
534
4,993
12,832
4,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 5 / 1
8,492
566
3,850
9,188
2,503
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
YT-Klax
Cthulhu
15
2 / 3 / 2
8,774
585
6,101
9,496
12,570
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
12
1 / 6 / 0
7,314
488
6,830
9,667
2,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
7 / 2 / 3
10,026
668
12,535
10,166
4,386
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ratatoskr
PicklemanMaxen
Ratatoskr
15
4 / 1 / 13
9,658
644
5,474
11,378
7,293
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sylvanus
Spìcy
Sylvanus
16
5 / 2 / 7
9,801
653
7,045
9,767
5,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Set
Vàpor
Set
16
1 / 3 / 4
9,018
601
5,156
9,552
7,216
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bakasura
vFIikz
Bakasura
17
7 / 0 / 6
9,900
660
6,875
9,271
5,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
57
8
Kills
24
24
Deaths
8
9
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
7
2
3
4.25
L
Fenrir
0
6
5
0.42
L
Gilgamesh
HomerFarted
Gilgamesh
2
4
1
0.63
W
Ratatoskr
PicklemanMaxen
Ratatoskr
4
1
13
10.5
W
Sylvanus
Spìcy
Sylvanus
5
2
7
4.25
L
3
5
1
0.7
W
Set
Vàpor
Set
1
3
4
1
L
Cthulhu
YT-Klax
Cthulhu
2
3
2
1
L
Sol
1
6
0
0.17
W
Bakasura
vFIikz
Bakasura
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,882
Damage
37,085
52,305
Taken
50,134
25,517
Mitigated
29,810
11,195
Healing
20,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,535
6,923
352
4,679
10,166
4,386
2,172
3,840
6,326
67,975
0
L
Fenrir
3,108
432
1,009
1,414
11,122
3,744
0
4,053
6,904
0
12,070
L
Gilgamesh
HomerFarted
Gilgamesh
4,993
1,063
0
3,614
12,832
4,543
0
4,657
7,715
0
62,189
W
Ratatoskr
PicklemanMaxen
Ratatoskr
5,474
1,457
0
1,507
11,378
7,293
0
2,152
9,226
66
39,713
W
Sylvanus
Spìcy
Sylvanus
7,045
1,859
2,190
4,579
9,767
5,485
390
1,029
8,738
62,310
12,214
L
3,850
869
0
351
9,188
2,503
0
4,728
4,110
0
43,714
W
Set
Vàpor
Set
5,156
2,571
0
2,939
9,552
7,216
0
4,623
4,929
0
49,323
L
Cthulhu
YT-Klax
Cthulhu
6,101
1,095
0
2,307
9,496
12,570
112
406
9,020
55,147
0
L
Sol
6,830
2,488
0
2,500
9,667
2,157
0
5,381
4,216
44,300
0
W
Bakasura
vFIikz
Bakasura
6,875
4,886
0
3,857
9,271
5,430
276
1,287
7,729
0
64,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,580
Gold Earned
48,403
440
Minions Killed
523
0
Camps Cleared
0
1,441,599
Distance Traveled
1,568,685
19
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
10,026
668
121
8
0
272,370
5
L
Fenrir
6,996
466
20
1
0
299,210
8
L
Gilgamesh
8,004
534
121
8
0
317,066
4
W
Ratatoskr
9,658
644
55
4
0
334,059
4
W
Sylvanus
9,801
653
126
8
0
281,045
7
L
Ullr
8,492
566
91
6
0
268,359
1
W
Set
9,018
601
102
7
0
292,915
5
L
Cthulhu
8,774
585
138
9
0
277,135
1
L
Sol
7,314
488
70
5
0
279,829
5
W
Bakasura
9,900
660
119
8
0
388,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role