Player Matchup

Heimdallr
Heimdallr
Gold II
Donndy
Heimdallr
Gold II
Level 147
God Stats
9W - 4L
1,735 SR
Queue Stats
25W - 9L
1,810 MMR
Party 2
Atlas
Atlas
Gold II
EDCPsycho
Atlas
Gold II
Level 158
God Stats
8W - 3L
1,890 SR
Queue Stats
67W - 49L
1,810 MMR
Party 2
Gilgamesh
Gilgamesh
Diamond III
Osomono13
Gilgamesh
Diamond III
Level 138
God Stats
2W - 3L
1,339 SR
Queue Stats
86W - 77L
2,178 MMR
Solo
Janus
Janus
Diamond IV
Xx_candlewall_xX
Janus
Diamond IV
Level 116
God Stats
29W - 32L
1,785 SR
Queue Stats
412W - 402L
2,074 MMR
Solo
Sylvanus
Sylvanus
Diamond V
domsafc99
Sylvanus
Diamond V
Level 156
God Stats
49W - 36L
1,770 SR
Queue Stats
374W - 373L
1,899 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 143
1,704 SR
1,954 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 118
1,613 SR
1,953 MMR
Achilles
Achilles
Platinum I
Lycanthrope1371
Achilles
Platinum I
Level 156
God Stats
21W - 22L
1,669 SR
Queue Stats
224W - 220L
1,995 MMR
Solo
Khepri
Khepri
Platinum III
MiidOrFeeeD
Khepri
Platinum III
Level 56
God Stats
5W - 8L
1,784 SR
Queue Stats
407W - 399L
1,788 MMR
Solo
Medusa
Medusa
Gold II
Perfxction
Medusa
Gold II
Level 160
God Stats
0W - 1L
1,544 SR
Queue Stats
21W - 2L
1,827 MMR
Party 1
Susano
Susano
Gold I
Sηow
Susano
Gold I
Level 64
God Stats
2W - 1L
1,764 SR
Queue Stats
24W - 5L
1,965 MMR
Party 1
Zhong Kui
Zhong Kui
Diamond IV
WeTheBestFlavour
Zhong Kui
Diamond IV
Level 153
God Stats
1W - 1L
1,306 SR
Queue Stats
98W - 90L
2,192 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Donndy
Heimdallr
20
12 / 2 / 12
17,570
628
38,387
26,688
13,089
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atlas
EDCPsycho
Atlas
20
6 / 3 / 19
17,368
620
14,819
36,163
51,179
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Osomono13
Gilgamesh
20
8 / 6 / 9
18,115
647
28,598
27,168
20,082
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

20
9 / 6 / 10
17,836
637
17,515
21,552
7,362
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sylvanus
domsafc99
Sylvanus
20
4 / 2 / 16
15,627
558
18,525
29,057
33,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
KaliOdinBastet

VS

Bans
CliodhnaFenrirLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
2 / 8 / 4
12,774
456
17,189
36,425
25,843
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
17
0 / 9 / 13
11,834
423
8,720
30,924
38,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
Perfxction
Medusa
20
8 / 7 / 2
15,767
563
31,090
25,459
8,764
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Susano
Sηow
Susano
20
8 / 9 / 4
13,987
500
23,968
25,812
10,709
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
18
1 / 6 / 3
12,093
432
17,610
24,943
15,492
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
45
39
Kills
19
19
Deaths
39
66
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Donndy
Heimdallr
12
2
12
9
W
Atlas
EDCPsycho
Atlas
6
3
19
5.17
L
Achilles
2
8
4
0.5
L
Khepri
0
9
13
0.72
W
Gilgamesh
Osomono13
Gilgamesh
8
6
9
2.08
L
Medusa
Perfxction
Medusa
8
7
2
1.29
L
Susano
Sηow
Susano
8
9
4
1.11
L
Zhong Kui
1
6
3
0.42
W
9
6
10
2.33
W
Sylvanus
domsafc99
Sylvanus
4
2
16
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,844
Damage
98,577
140,628
Taken
143,563
125,671
Mitigated
99,102
68,610
Healing
30,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Donndy
Heimdallr
38,387
24,870
0
15,369
26,688
13,089
12,374
7,081
19,607
0
188,745
W
Atlas
EDCPsycho
Atlas
14,819
4,875
3,732
9,154
36,163
51,179
861
7,974
28,189
51,630
2,923
L
Achilles
17,189
3,156
0
10,026
36,425
25,843
0
15,907
20,518
0
78,425
L
Khepri
8,720
483
920
2,756
30,924
38,294
25
12,073
18,851
40,634
0
W
Gilgamesh
Osomono13
Gilgamesh
28,598
9,620
0
3,484
27,168
20,082
0
3,085
23,012
0
174,674
L
Medusa
Perfxction
Medusa
31,090
13,161
0
7,343
25,459
8,764
0
5,190
20,269
0
142,226
L
Susano
Sηow
Susano
23,968
5,342
0
755
25,812
10,709
133
6,188
19,624
0
130,614
L
Zhong Kui
17,610
602
95
8,158
24,943
15,492
0
9,539
15,404
103,263
0
W
17,515
2,074
133
7,804
21,552
7,362
1,877
5,570
15,982
122,974
0
W
Sylvanus
domsafc99
Sylvanus
18,525
3,966
12,043
16,891
29,057
33,959
905
5,186
23,871
72,044
14,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,516
Gold Earned
66,455
776
Minions Killed
769
0
Camps Cleared
0
2,857,834
Distance Traveled
2,683,020
26
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
17,570
628
198
7
0
528,111
4
W
Atlas
17,368
620
63
2
0
590,881
4
L
Achilles
12,774
456
156
6
0
533,544
6
L
Khepri
11,834
423
50
2
0
504,276
6
W
Gilgamesh
18,115
647
197
7
0
577,084
2
L
Medusa
15,767
563
202
7
0
569,140
3
L
Susano
13,987
500
157
6
0
560,065
1
L
Zhong Kui
12,093
432
204
7
0
515,995
3
W
Janus
17,836
637
182
7
0
643,266
12
W
Sylvanus
15,627
558
136
5
0
518,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role