Player Matchup

Ares
Ares
J-O-S-E-1992
Ares
Level 38
God Stats
3W - 1L
1,500 SR
Queue Stats
203W - 255L
1,243 Elo+
Solo
King Arthur
King Arthur
cynock-aime-choc
King Arthur
Level 64
God Stats
3W - 3L
1,500 SR
Queue Stats
92W - 66L
1,473 Elo+
Solo
Loki
Loki
fralili_91
Loki
Level 88
God Stats
81W - 90L
1,307 SR
Queue Stats
297W - 328L
1,347 Elo+
Solo
Chang'e
Chang'e
mightynovice86
Chang'e
Level 100
God Stats
487W - 483L
1,426 SR
Queue Stats
495W - 503L
1,340 Elo+
Solo
Sol
Sol
ninja347arisco
Sol
Level 69
God Stats
3W - 3L
1,500 SR
Queue Stats
90W - 101L
1,320 Elo+
Solo
Team Averages
Level 72
1,447 SR
1,345 Elo+

VS

Team Averages
Level 38
1,375 SR
1,244 Elo+
Ra
Ra
CheSvarione
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 36L
1,235 Elo+
Party 1
Chang'e
Chang'e
IrregularSalmon
Chang'e
Level 60
God Stats
11W - 13L
1,494 SR
Queue Stats
38W - 60L
1,330 Elo+
Solo
Discordia
Discordia
Marcoabz10
Discordia
Level 36
God Stats
0W - 2L
1,234 SR
Queue Stats
14W - 20L
1,124 Elo+
Solo
Thor
Thor
Peolins420
Thor
Level 26
God Stats
2W - 8L
1,356 SR
Queue Stats
4W - 15L
1,293 Elo+
Party 1
Nike
Nike
Psycho_Mad420
Nike
Level 28
God Stats
1W - 5L
1,293 SR
Queue Stats
9W - 34L
1,239 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 9
8,406
494
5,923
11,741
9,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
cynock-aime-choc
King Arthur
15
7 / 4 / 4
9,152
538
13,226
16,199
9,683
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 6
9,568
563
7,249
8,306
2,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
3 / 0 / 9
8,072
475
9,065
10,037
3,540
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
8 / 1 / 4
9,337
549
7,652
8,032
4,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 0
7,653
450
6,989
10,281
3,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 6 / 2
7,236
426
5,467
12,864
4,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Discordia
Marcoabz10
Discordia
10
0 / 8 / 1
6,647
391
3,180
9,198
2,411
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 7 / 4
7,468
439
3,633
14,628
4,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 8 / 1
8,372
492
11,775
15,888
13,618
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
30
Kills
8
8
Deaths
33
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
L
1
6
2
0.33
W
5
2
9
4.75
L
Discordia
Marcoabz10
Discordia
0
8
1
0.06
L
1
7
4
0.43
L
4
8
1
0.56
W
King Arthur
cynock-aime-choc
King Arthur
7
4
4
2.25
W
7
1
6
10
W
3
0
9
7.5
W
8
1
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,115
Damage
31,044
54,315
Taken
62,859
30,778
Mitigated
28,149
22,091
Healing
12,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,989
1,090
307
2,115
10,281
3,428
328
7,702
2,579
42,609
0
L
5,467
519
1,009
3,839
12,864
4,029
587
6,332
6,532
42,388
1,491
W
5,923
164
0
1,656
11,741
9,984
243
6,398
5,012
16,467
0
L
Discordia
Marcoabz10
Discordia
3,180
345
0
0
9,198
2,411
0
3,757
5,441
32,537
0
L
3,633
582
0
3,463
14,628
4,663
162
3,995
10,633
0
34,083
L
11,775
2,992
0
1,770
15,888
13,618
682
1,820
14,068
10,088
36,190
W
King Arthur
cynock-aime-choc
King Arthur
13,226
2,321
272
986
16,199
9,683
590
3,308
12,891
6,081
45,046
W
7,249
1,881
0
4,538
8,306
2,915
0
1,396
6,886
0
61,247
W
9,065
369
2,461
7,172
10,037
3,540
479
4,153
5,642
49,440
0
W
7,652
1,330
0
5,006
8,032
4,656
425
2,816
5,156
57,900
11,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,535
Gold Earned
37,376
398
Minions Killed
358
0
Camps Cleared
0
1,603,171
Distance Traveled
1,451,940
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,653
450
97
6
0
289,775
3
L
Chang'e
7,236
426
63
4
0
256,973
0
W
Ares
8,406
494
19
1
0
309,129
0
L
Discordia
6,647
391
52
3
0
282,479
0
L
Thor
7,468
439
60
4
0
318,571
0
L
Nike
8,372
492
86
5
0
304,142
0
W
King Arthur
9,152
538
89
5
0
316,153
0
W
Loki
9,568
563
99
6
0
360,081
0
W
Chang'e
8,072
475
79
5
0
285,811
2
W
Sol
9,337
549
112
7
0
331,997
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role