Player Matchup

Artemis
Artemis
 
Artemis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Pan1cGalaxy
Arachne
Level 27
God Stats
2W - 4L
1,512 SR
Queue Stats
35W - 34L
1,435 Elo+
Party 1
Athena
Athena
aki_hinomag
Athena
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
85W - 103L
1,428 Elo+
Party 3
Sun Wukong
Sun Wukong
donkacat
Sun Wukong
Level 113
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 60L
1,443 Elo+
Party 1
Team Averages
Level 75
1,502 SR
1,461 Elo+

VS

Team Averages
Level 47
1,391 SR
1,432 Elo+
Sol
Sol
Keaun
Sol
Level 29
God Stats
5W - 3L
1,540 SR
Queue Stats
113W - 102L
1,520 Elo+
Party 2
Ares
Ares
ONEFORU194ME
Ares
Level 48
God Stats
5W - 5L
1,130 SR
Queue Stats
187W - 199L
1,381 Elo+
Solo
He Bo
He Bo
TMGood
He Bo
Level 57
God Stats
5W - 6L
1,422 SR
Queue Stats
93W - 85L
1,519 Elo+
Party 2
Shiva
Shiva
Voidcerberu5
Shiva
Level 56
God Stats
14W - 9L
1,643 SR
Queue Stats
72W - 62L
1,526 Elo+
Party 2
Achilles
Achilles
assasinbasios
Achilles
Level 47
God Stats
1W - 1L
1,219 SR
Queue Stats
15W - 17L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
8
0 / 1 / 0
4,600
575
2,983
3,922
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
 
Medusa
6
1 / 5 / 0
4,045
506
1,521
4,826
1,190
Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Pan1cGalaxy
Arachne
6
1 / 3 / 1
4,164
521
1,208
5,994
1,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
7
0 / 3 / 0
4,376
547
1,225
7,669
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sun Wukong
donkacat
Sun Wukong
8
3 / 1 / 0
5,109
639
4,857
5,162
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Keaun
Sol
8
3 / 0 / 1
4,734
592
4,315
2,947
820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

8
1 / 0 / 3
4,806
601
2,612
5,609
2,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
TMGood
He Bo
10
4 / 2 / 4
5,789
724
5,298
3,764
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
5 / 0 / 2
5,469
684
3,276
5,384
2,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Achilles
assasinbasios
Achilles
7
0 / 3 / 0
4,267
533
3,440
6,821
3,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
5
Kills
13
13
Deaths
5
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
0
0
L
Medusa
 
Medusa
1
5
0
0.2
W
Sol
Keaun
Sol
3
0
1
3.5
W
1
0
3
2.5
L
Arachne
Pan1cGalaxy
Arachne
1
3
1
0.5
W
He Bo
TMGood
He Bo
4
2
4
3
W
5
0
2
6
L
Athena
0
3
0
0
W
Achilles
assasinbasios
Achilles
0
3
0
0
L
Sun Wukong
donkacat
Sun Wukong
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,794
Damage
18,941
27,573
Taken
24,525
9,117
Mitigated
10,408
5,118
Healing
5,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
2,983
882
0
616
3,922
989
0
2,302
1,572
0
27,007
L
Medusa
 
Medusa
1,521
802
0
609
4,826
1,190
0
2,894
1,768
0
11,499
W
Sol
Keaun
Sol
4,315
1,900
0
1,783
2,947
820
294
261
2,686
19,325
4,117
W
2,612
333
0
2,224
5,609
2,428
0
964
4,645
12,376
0
L
Arachne
Pan1cGalaxy
Arachne
1,208
1,208
0
803
5,994
1,373
0
1,140
4,796
0
11,800
W
He Bo
TMGood
He Bo
5,298
232
0
390
3,764
875
511
0
3,764
27,341
0
W
3,276
1,360
0
1,307
5,384
2,347
0
0
4,700
0
24,879
L
Athena
1,225
544
78
2,205
7,669
3,074
0
4,747
2,922
11,266
0
W
Achilles
assasinbasios
Achilles
3,440
1,442
0
169
6,821
3,938
0
0
6,821
0
16,788
L
Sun Wukong
donkacat
Sun Wukong
4,857
1,805
0
807
5,162
2,491
0
374
4,782
0
22,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
25,065
163
Minions Killed
212
0
Camps Cleared
0
760,509
Distance Traveled
777,157
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,600
575
55
7
0
134,580
1
L
Medusa
4,045
506
20
3
0
128,013
2
W
Sol
4,734
592
50
6
0
147,033
1
W
Ares
4,806
601
12
2
0
156,680
1
L
Arachne
4,164
521
23
3
0
171,966
0
W
He Bo
5,789
724
60
8
0
159,072
3
W
Shiva
5,469
684
51
6
0
172,362
0
L
Athena
4,376
547
23
3
0
144,223
1
W
Achilles
4,267
533
39
5
0
142,010
0
L
Sun Wukong
5,109
639
42
5
0
181,727
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role