Player Matchup

Rama
Rama
Gold III
Demigodzila
Rama
Gold III
Level 145
God Stats
35W - 29L
1,511 SR
Queue Stats
182W - 178L
1,520 MMR
Solo
Bastet
Bastet
Gold IV
MusseII
Bastet
Gold IV
Level 159
God Stats
22W - 12L
1,462 SR
Queue Stats
241W - 222L
1,421 MMR
Solo
Merlin
Merlin
Gold II
Senpai_Savage8
Merlin
Gold II
Level 155
God Stats
63W - 60L
1,632 SR
Queue Stats
316W - 328L
1,556 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Xv_Leonidas_vX
Guan Yu
Bronze III
Level 109
God Stats
1W - 0L
1,258 SR
Queue Stats
3W - 3L
1,466 MMR
Solo
Ganesha
Ganesha
Gold II
hoppaz
Ganesha
Gold II
Level 160
God Stats
8W - 11L
1,447 SR
Queue Stats
402W - 408L
1,472 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 146
1,462 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 151
1,415 SR
1,515 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Silver I
AlfajorKing
Tsukuyomi
Silver I
Level 129
God Stats
1W - 6L
1,433 SR
Queue Stats
108W - 101L
1,535 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
Dloxbang
Sylvanus
Gold IV
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 25L
1,410 MMR
Party 1
Thoth
Thoth
Gold I
JACK__TROLL__
Thoth
Gold I
Level 159
God Stats
9W - 15L
1,480 SR
Queue Stats
421W - 432L
1,701 MMR
Party 2
Horus
Horus
Gold V
UltimaKill3r
Horus
Gold V
Level 149
God Stats
1W - 2L
1,163 SR
Queue Stats
54W - 43L
1,431 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 6 / 3
14,394
576
9,486
16,804
5,309
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
MusseII
Bastet
20
19 / 2 / 4
16,821
673
29,765
21,261
8,511
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
3 / 3 / 8
14,699
588
17,034
13,114
5,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
4 / 1 / 5
14,501
580
11,322
22,250
25,916
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ganesha
hoppaz
Ganesha
19
0 / 0 / 17
14,220
569
8,392
26,916
36,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AchillesIzanamiGilgameshCharybdisKhepri

VS

Bans
OdinArachneAwilixEsetAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
4 / 6 / 3
12,933
517
17,590
19,748
6,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
AlfajorKing
Tsukuyomi
18
3 / 5 / 1
11,265
451
8,977
19,852
5,856
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
Dloxbang
Sylvanus
18
1 / 7 / 0
11,526
461
10,073
21,779
18,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
3 / 6 / 3
12,658
506
11,873
15,515
3,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 4 / 1
9,781
391
8,243
22,671
16,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
20
28
Kills
12
12
Deaths
28
37
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
4
6
3
0.92
L
Tsukuyomi
AlfajorKing
Tsukuyomi
3
5
1
0.7
W
2
6
3
0.58
L
Sylvanus
Dloxbang
Sylvanus
1
7
0
0.14
L
3
6
3
0.75
W
Bastet
MusseII
Bastet
19
2
4
10.5
W
3
3
8
2.33
L
1
4
1
0.38
W
4
1
5
6.5
W
Ganesha
hoppaz
Ganesha
0
0
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,999
Damage
56,756
100,345
Taken
99,565
81,742
Mitigated
51,130
36,483
Healing
25,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
17,590
6,851
0
6,427
19,748
6,623
2,268
3,083
16,595
0
120,929
L
Tsukuyomi
AlfajorKing
Tsukuyomi
8,977
1,685
0
4,871
19,852
5,856
31
4,245
15,457
0
80,778
W
9,486
7,927
0
4,250
16,804
5,309
7,190
2,535
14,269
0
101,504
L
Sylvanus
Dloxbang
Sylvanus
10,073
2,642
1,568
4,532
21,779
18,170
350
5,186
16,472
65,050
13,406
L
11,873
214
0
250
15,515
3,995
0
4,836
10,426
107,458
0
W
Bastet
MusseII
Bastet
29,765
7,640
0
12,252
21,261
8,511
3,005
5,038
16,223
0
133,102
W
17,034
244
0
3,353
13,114
5,666
2,700
2,596
10,518
123,820
0
L
8,243
3,541
1,835
6,376
22,671
16,486
0
6,854
15,598
0
33,083
W
11,322
1,634
2,480
7,349
22,250
25,916
4,039
7,229
15,021
0
89,337
W
Ganesha
hoppaz
Ganesha
8,392
1,002
0
6,799
26,916
36,340
721
5,448
21,468
43,822
7,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,635
Gold Earned
58,163
733
Minions Killed
715
0
Camps Cleared
0
2,557,594
Distance Traveled
2,184,484
19
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,933
517
181
7
0
417,649
2
L
Tsukuyomi
11,265
451
138
6
0
490,620
6
W
Rama
14,394
576
178
7
0
418,480
3
L
Sylvanus
11,526
461
151
6
0
315,313
9
L
Thoth
12,658
506
205
8
0
483,700
3
W
Bastet
16,821
673
161
6
0
599,473
3
W
Merlin
14,699
588
200
8
0
502,287
10
L
Horus
9,781
391
40
2
0
477,202
9
W
Guan Yu
14,501
580
169
7
0
535,594
1
W
Ganesha
14,220
569
25
1
0
501,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role