Player Matchup

Geb
Geb
Azrael423
Geb
Level 72
God Stats
10W - 14L
1,084 SR
Queue Stats
89W - 125L
1,342 Elo+
Party 1
Mulan
Mulan
JahirVasihth
Mulan
Level 69
God Stats
31W - 37L
1,372 SR
Queue Stats
148W - 155L
1,383 Elo+
Party 1
Vulcan
Vulcan
ThatDudeZach
Vulcan
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 73L
1,131 Elo+
Party 1
Izanami
Izanami
XAsianDaveX1706
Izanami
Level 58
God Stats
3W - 4L
1,500 SR
Queue Stats
126W - 172L
1,352 Elo+
Party 1
Da Ji
Da Ji
warchicken12
Da Ji
Level 89
God Stats
93W - 100L
1,490 SR
Queue Stats
158W - 199L
1,327 Elo+
Party 1
Team Averages
Level 63
1,389 SR
1,307 Elo+

VS

Team Averages
Level 64
1,530 SR
1,491 Elo+
Hou Yi
Hou Yi
Keaun
Hou Yi
Level 29
God Stats
2W - 4L
1,200 SR
Queue Stats
113W - 102L
1,525 Elo+
Party 2
Sol
Sol
LOBKisame
Sol
Level 82
God Stats
2W - 0L
1,500 SR
Queue Stats
115W - 135L
1,422 Elo+
Solo
Kuzenbo
Kuzenbo
Red42Tango
Kuzenbo
Level 97
God Stats
23W - 11L
1,654 SR
Queue Stats
47W - 40L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
TMGood
Sun Wukong
Level 57
God Stats
6W - 4L
1,666 SR
Queue Stats
93W - 85L
1,524 Elo+
Party 2
Shiva
Shiva
Voidcerberu5
Shiva
Level 56
God Stats
14W - 9L
1,631 SR
Queue Stats
72W - 62L
1,531 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,636
464
2,355
9,486
3,144
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 6 / 0
5,253
525
3,664
8,819
8,632
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Vulcan
7
0 / 6 / 0
4,175
418
2,379
5,379
1,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
0 / 4 / 0
4,631
463
4,303
5,865
1,535
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

8
0 / 8 / 0
4,697
470
4,214
9,604
2,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Keaun
Hou Yi
9
2 / 0 / 2
5,427
543
4,542
4,405
1,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

11
5 / 0 / 3
6,814
681
4,659
3,296
903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Red42Tango
Kuzenbo
10
3 / 0 / 2
6,167
617
2,513
6,495
5,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
TMGood
Sun Wukong
13
8 / 1 / 5
7,783
778
8,784
9,486
4,486
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
8 / 0 / 6
7,314
731
6,008
7,086
4,400
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
1
Kills
26
26
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
1
6
0
0.17
W
Hou Yi
Keaun
Hou Yi
2
0
2
3
W
5
0
3
6.5
W
Kuzenbo
Red42Tango
Kuzenbo
3
0
2
4
W
Sun Wukong
TMGood
Sun Wukong
8
1
5
10.5
L
Vulcan
0
6
0
0
W
8
0
6
11
L
0
4
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,915
Damage
26,506
39,153
Taken
30,768
17,398
Mitigated
16,215
5,562
Healing
9,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,355
391
469
834
9,486
3,144
0
1,832
7,580
16,321
0
L
3,664
1,080
0
1,611
8,819
8,632
0
712
8,083
0
23,888
W
Hou Yi
Keaun
Hou Yi
4,542
2,785
0
1,591
4,405
1,280
810
1,148
3,257
0
22,260
W
4,659
957
0
1,227
3,296
903
546
844
2,372
29,431
0
W
Kuzenbo
Red42Tango
Kuzenbo
2,513
1,096
0
2,008
6,495
5,146
12
945
5,550
15,780
0
W
Sun Wukong
TMGood
Sun Wukong
8,784
2,569
0
3,749
9,486
4,486
465
795
8,609
0
43,039
L
Vulcan
2,379
392
0
962
5,379
1,345
0
1,792
3,271
12,863
0
W
6,008
1,567
0
1,378
7,086
4,400
0
738
6,246
0
38,926
L
4,303
2,938
0
490
5,865
1,535
0
1,365
4,500
0
22,752
L
4,214
992
0
1,196
9,604
2,742
0
981
8,547
0
18,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,392
Gold Earned
33,505
188
Minions Killed
273
0
Camps Cleared
0
884,165
Distance Traveled
962,759
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,636
464
18
2
0
186,440
0
L
Mulan
5,253
525
59
6
0
176,734
0
W
Hou Yi
5,427
543
37
4
0
186,856
1
W
Sol
6,814
681
60
6
0
192,408
0
W
Kuzenbo
6,167
617
30
3
0
172,542
1
W
Sun Wukong
7,783
778
87
9
0
189,283
0
L
Vulcan
4,175
418
22
2
0
155,879
0
W
Shiva
7,314
731
59
6
0
221,670
1
L
Izanami
4,631
463
48
5
0
174,405
0
L
Da Ji
4,697
470
41
4
0
190,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role