Player Matchup

Thor
Thor
B00TY_BANGz_Jrs
Thor
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,243 Elo+
Solo
Persephone
Persephone
King22Curry22
Persephone
Level 143
God Stats
16W - 23L
1,484 SR
Queue Stats
90W - 79L
1,541 Elo+
Party 2
Cthulhu
Cthulhu
Kyoct
Cthulhu
Level 117
God Stats
8W - 10L
1,587 SR
Queue Stats
33W - 32L
1,604 Elo+
Solo
Hera
Hera
MaestroDV
Hera
Level 69
God Stats
27W - 34L
1,258 SR
Queue Stats
406W - 460L
1,604 Elo+
Solo
Hercules
Hercules
Scorpiionzz
Hercules
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,605 Elo+
Party 2
Team Averages
Level 95
1,466 SR
1,519 Elo+

VS

Team Averages
Level 133
1,519 SR
1,524 Elo+
Da Ji
Da Ji
 
Da Ji
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BlackBruceLee97
Ymir
Level 92
God Stats
0W - 1L
1,467 SR
Queue Stats
62W - 71L
1,431 Elo+
Solo
Neith
Neith
DEATHgoddess756
Neith
Level 102
God Stats
34W - 25L
1,588 SR
Queue Stats
829W - 766L
1,591 Elo+
Party 1
Terra
Terra
Rømans
Terra
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
773W - 682L
1,626 Elo+
Party 1
Nu Wa
Nu Wa
bigoo34
Nu Wa
Level 149
God Stats
33W - 32L
1,538 SR
Queue Stats
153W - 185L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 6
6,964
1,161
3,862
6,736
2,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
King22Curry22
Persephone
12
2 / 1 / 5
7,568
1,261
8,757
3,297
963
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Kyoct
Cthulhu
13
5 / 1 / 3
8,663
1,444
5,569
5,608
4,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hera
12
0 / 0 / 5
7,126
1,188
5,600
2,317
733
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
Scorpiionzz
Hercules
12
1 / 0 / 5
7,028
1,171
3,397
4,618
3,792
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

370

VS

Team 2 Tickets

347

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
2 / 1 / 3
7,317
1,220
3,550
7,297
3,091
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 4 / 4
7,792
1,299
4,510
12,196
9,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
0 / 2 / 5
6,624
1,104
4,269
3,496
1,192
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Terra
Rømans
Terra
11
1 / 1 / 5
7,083
1,181
2,157
5,473
3,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
bigoo34
Nu Wa
12
2 / 1 / 3
7,363
1,227
4,577
3,118
975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
9
Kills
7
7
Deaths
9
24
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
2
1
3
3.5
W
1
5
6
0.8
L
2
4
4
1
L
0
2
5
1.25
W
Persephone
King22Curry22
Persephone
2
1
5
4.5
W
Cthulhu
Kyoct
Cthulhu
5
1
3
6.5
W
Hera
0
0
5
2.5
L
Terra
Rømans
Terra
1
1
5
3.5
W
Hercules
Scorpiionzz
Hercules
1
0
5
3.5
L
Nu Wa
bigoo34
Nu Wa
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,185
Damage
19,063
22,576
Taken
31,580
12,155
Mitigated
18,342
2,752
Healing
2,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,550
648
0
0
7,297
3,091
0
5,507
1,674
0
6,244
W
3,862
1,312
0
85
6,736
2,313
0
3,828
2,856
0
11,949
L
4,510
885
686
528
12,196
9,561
0
8,893
3,093
14,351
0
L
4,269
1,297
0
251
3,496
1,192
0
1,684
1,777
0
9,797
W
Persephone
King22Curry22
Persephone
8,757
448
0
184
3,297
963
0
1,220
2,046
15,968
0
W
Cthulhu
Kyoct
Cthulhu
5,569
528
515
1,021
5,608
4,354
0
2,465
2,995
15,865
0
W
Hera
5,600
1,735
0
0
2,317
733
0
1,141
1,076
21,611
0
L
Terra
Rømans
Terra
2,157
334
556
636
5,473
3,523
0
2,729
2,744
6,513
0
W
Hercules
Scorpiionzz
Hercules
3,397
770
0
947
4,618
3,792
0
2,188
2,358
0
4,872
L
Nu Wa
bigoo34
Nu Wa
4,577
1,015
0
182
3,118
975
0
727
2,366
19,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,349
Gold Earned
36,179
90
Minions Killed
90
5
Camps Cleared
4
584,200
Distance Traveled
453,525
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,317
1,220
7
1
2
117,324
3
W
Thor
6,964
1,161
11
2
0
102,058
1
L
Ymir
7,792
1,299
19
3
0
85,682
0
L
Neith
6,624
1,104
15
3
1
84,032
1
W
Persephone
7,568
1,261
16
3
1
119,721
0
W
Cthulhu
8,663
1,444
27
5
2
111,660
0
W
Hera
7,126
1,188
32
5
1
123,236
1
L
Terra
7,083
1,181
9
2
0
80,019
0
W
Hercules
7,028
1,171
4
1
1
127,525
0
L
Nu Wa
7,363
1,227
40
7
1
86,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role