Player Matchup

Ymir
Ymir
Daddyleafy
Ymir
Level 87
God Stats
28W - 29L
1,516 SR
Queue Stats
73W - 79L
1,450 Elo+
Party 1
Danzaburou
Danzaburou
Heyobuddyolpal
Danzaburou
Level 14
God Stats
20W - 19L
1,486 SR
Queue Stats
46W - 42L
1,222 Elo+
Party 1
Da Ji
Da Ji
PakNova
Da Ji
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 32L
1,256 Elo+
Party 1
Bellona
Bellona
Rowonoa
Bellona
Level 83
God Stats
12W - 8L
1,732 SR
Queue Stats
75W - 77L
1,440 Elo+
Party 1
Nu Wa
Nu Wa
Sugar Tamales
Nu Wa
Level 45
God Stats
21W - 17L
1,849 SR
Queue Stats
414W - 336L
1,683 Elo+
Solo
Team Averages
Level 51
1,616 SR
1,410 Elo+

VS

Team Averages
Level 43
1,632 SR
1,438 Elo+
Gilgamesh
Gilgamesh
GageMC006
Gilgamesh
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,299 Elo+
Party 2
Pele
Pele
Slotherson
Pele
Level 113
God Stats
0W - 1L
1,749 SR
Queue Stats
15W - 21L
1,377 Elo+
Party 3
Jing Wei
Jing Wei
TankNasty117
Jing Wei
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 69L
1,420 Elo+
Party 2
Discordia
Discordia
YukiKush
Discordia
Level 25
God Stats
1W - 1L
1,694 SR
Queue Stats
5W - 11L
1,400 Elo+
Party 3
Ymir
Ymir
mauvelousmayhem
Ymir
Level 2
God Stats
2W - 3L
1,719 SR
Queue Stats
2W - 5L
1,693 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 18
10,867
604
9,312
21,433
25,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
Heyobuddyolpal
Danzaburou
16
15 / 2 / 11
11,593
644
26,350
12,039
4,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Da Ji
PakNova
Da Ji
14
3 / 3 / 4
8,974
499
3,925
12,581
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
Rowonoa
Bellona
16
9 / 2 / 8
10,954
609
12,926
13,122
14,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
6 / 2 / 10
12,170
676
18,822
7,398
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GageMC006
Gilgamesh
15
1 / 5 / 1
8,659
481
3,649
13,944
10,133
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

18
8 / 5 / 2
11,155
620
14,914
20,873
6,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
TankNasty117
Jing Wei
12
1 / 12 / 0
7,961
442
8,143
19,937
4,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
YukiKush
Discordia
13
1 / 6 / 5
8,534
474
6,140
10,822
3,143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 12 / 3
7,838
435
4,337
25,046
22,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
23
39
Kills
12
12
Deaths
40
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
3
18
5
L
Gilgamesh
GageMC006
Gilgamesh
1
5
1
0.3
W
Danzaburou
Heyobuddyolpal
Danzaburou
15
2
11
10.25
W
Da Ji
PakNova
Da Ji
3
3
4
1.67
W
Bellona
Rowonoa
Bellona
9
2
8
6.5
L
8
5
2
1.8
W
6
2
10
5.5
L
Jing Wei
TankNasty117
Jing Wei
1
12
0
0.08
L
Discordia
YukiKush
Discordia
1
6
5
0.58
L
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,335
Damage
37,183
66,573
Taken
90,622
51,222
Mitigated
46,902
24,350
Healing
14,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,312
2,768
577
6,573
21,433
25,334
608
3,591
17,842
25,396
0
L
Gilgamesh
GageMC006
Gilgamesh
3,649
631
0
928
13,944
10,133
600
3,192
10,490
0
38,660
W
Danzaburou
Heyobuddyolpal
Danzaburou
26,350
12,595
0
5,068
12,039
4,446
6,589
2,229
9,810
0
65,654
W
Da Ji
PakNova
Da Ji
3,925
1,172
0
5,453
12,581
4,754
1,272
918
11,663
0
44,317
W
Bellona
Rowonoa
Bellona
12,926
3,754
0
4,318
13,122
14,133
2,577
1,946
11,176
0
50,594
L
14,914
4,645
0
8,824
20,873
6,637
9
6,101
14,412
0
89,706
W
18,822
2,122
0
2,361
7,398
2,555
2,330
1,793
5,605
86,922
0
L
Jing Wei
TankNasty117
Jing Wei
8,143
6,445
0
2,849
19,937
4,871
0
4,416
15,281
0
52,352
L
Discordia
YukiKush
Discordia
6,140
386
0
1,544
10,822
3,143
913
5,020
5,406
38,992
0
L
4,337
1,851
0
516
25,046
22,118
240
7,903
16,899
22,008
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,558
Gold Earned
44,147
424
Minions Killed
419
0
Camps Cleared
0
1,768,826
Distance Traveled
1,486,684
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,867
604
26
1
0
337,047
3
L
Gilgamesh
8,659
481
86
5
0
310,020
0
W
Danzaburou
11,593
644
74
4
0
332,556
0
W
Da Ji
8,974
499
64
4
0
384,426
1
W
Bellona
10,954
609
97
5
0
360,733
2
L
Pele
11,155
620
141
8
0
341,287
1
W
Nu Wa
12,170
676
163
9
0
354,064
4
L
Jing Wei
7,961
442
92
5
0
277,011
1
L
Discordia
8,534
474
73
4
0
294,239
3
L
Ymir
7,838
435
27
2
0
264,127
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role