Player Matchup

Danzaburou
Danzaburou
DefaultT
Danzaburou
Level 123
God Stats
2W - 1L
1,348 SR
Queue Stats
32W - 40L
1,407 Elo+
Party 2
Discordia
Discordia
Pentathleta 853
Discordia
Level 154
God Stats
6W - 4L
1,695 SR
Queue Stats
73W - 73L
1,500 Elo+
Solo
Achilles
Achilles
tuskedwings
Achilles
Level 94
God Stats
12W - 6L
1,526 SR
Queue Stats
34W - 38L
1,429 Elo+
Party 2
Team Averages
Level 124
1,523 SR
1,445 Elo+

VS

Team Averages
Level 114
1,554 SR
1,680 Elo+
Discordia
Discordia
Gírth
Discordia
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 104L
1,695 Elo+
Party 1
Cernunnos
Cernunnos
KiddSithis
Cernunnos
Level 68
God Stats
5W - 5L
1,595 SR
Queue Stats
76W - 53L
1,739 Elo+
Party 1
Odin
Odin
PeterDunkladge
Odin
Level 124
God Stats
3W - 1L
1,566 SR
Queue Stats
89W - 77L
1,605 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DefaultT
Danzaburou
17
7 / 2 / 9
12,365
824
12,499
15,611
6,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Pentathleta 853
Discordia
18
8 / 1 / 8
11,984
799
20,963
7,276
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
tuskedwings
Achilles
15
2 / 4 / 14
10,299
687
10,176
17,687
21,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Gírth
Discordia
15
2 / 3 / 4
10,211
681
16,256
11,103
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
KiddSithis
Cernunnos
14
4 / 8 / 3
10,859
724
8,829
17,795
6,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 5
9,780
652
5,049
19,633
22,842
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
19
17
Kills
7
7
Deaths
17
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DefaultT
Danzaburou
7
2
9
5.75
L
Discordia
Gírth
Discordia
2
3
4
1.33
L
Cernunnos
KiddSithis
Cernunnos
4
8
3
0.69
W
Discordia
Pentathleta 853
Discordia
8
1
8
12
L
1
6
5
0.58
W
Achilles
tuskedwings
Achilles
2
4
14
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,638
Damage
30,134
40,574
Taken
48,531
30,355
Mitigated
31,935
13,022
Healing
445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DefaultT
Danzaburou
12,499
5,416
0
7,227
15,611
6,934
1,046
7,562
8,049
0
59,864
L
Discordia
Gírth
Discordia
16,256
500
0
375
11,103
2,916
504
5,399
5,529
45,616
0
L
Cernunnos
KiddSithis
Cernunnos
8,829
3,838
0
70
17,795
6,177
988
6,812
10,770
0
33,447
W
Discordia
Pentathleta 853
Discordia
20,963
966
163
2,639
7,276
2,410
718
3,261
4,015
63,619
0
L
5,049
1,069
0
0
19,633
22,842
0
9,133
10,214
0
19,010
W
Achilles
tuskedwings
Achilles
10,176
3,153
0
2,993
17,687
21,011
1,030
5,890
11,797
0
20,798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,648
Gold Earned
30,850
204
Minions Killed
162
10
Camps Cleared
4
815,690
Distance Traveled
753,653
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,365
824
109
7
5
257,551
1
L
Discordia
10,211
681
77
5
0
259,401
2
L
Cernunnos
10,859
724
66
4
2
204,498
0
W
Discordia
11,984
799
76
5
3
296,049
1
L
Odin
9,780
652
19
1
2
289,754
2
W
Achilles
10,299
687
19
1
2
262,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role