Player Matchup

Fenrir
Fenrir
MERKEDup23
Fenrir
Level 41
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 38L
1,728 Elo+
Solo
Vamana
Vamana
RELAMPAGO1007
Vamana
Level 64
God Stats
7W - 8L
1,531 SR
Queue Stats
148W - 144L
1,460 Elo+
Party 2
Bacchus
Bacchus
Rays-_-syaR
Bacchus
Level 47
God Stats
23W - 22L
1,603 SR
Queue Stats
178W - 226L
1,456 Elo+
Solo
Anubis
Anubis
Slay514
Anubis
Level 23
God Stats
18W - 15L
1,519 SR
Queue Stats
112W - 122L
1,467 Elo+
Party 2
Artemis
Artemis
Swat141
Artemis
Level 33
God Stats
1W - 1L
1,539 SR
Queue Stats
13W - 11L
1,576 Elo+
Solo
Team Averages
Level 42
1,538 SR
1,537 Elo+

VS

Team Averages
Level 65
1,580 SR
1,524 Elo+
Morgan Le Fay
Morgan Le Fay
DiegoMoll
Morgan Le Fay
Level 73
God Stats
0W - 1L
1,571 SR
Queue Stats
3W - 2L
1,578 Elo+
Solo
Sol
Sol
Keaun
Sol
Level 29
God Stats
5W - 3L
1,682 SR
Queue Stats
113W - 102L
1,535 Elo+
Party 1
Fafnir
Fafnir
Kungfoo_Samurai
Fafnir
Level 110
God Stats
2W - 4L
1,153 SR
Queue Stats
597W - 790L
1,430 Elo+
Solo
Sun Wukong
Sun Wukong
TMGood
Sun Wukong
Level 57
God Stats
6W - 4L
1,879 SR
Queue Stats
93W - 85L
1,534 Elo+
Party 1
Sylvanus
Sylvanus
Voidcerberu5
Sylvanus
Level 55
God Stats
4W - 4L
1,612 SR
Queue Stats
72W - 62L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
MERKEDup23
Fenrir
10
3 / 2 / 0
5,703
570
2,118
6,804
2,100
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 2 / 0
5,449
545
4,624
6,377
4,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
Rays-_-syaR
Bacchus
9
2 / 2 / 9
6,015
602
4,761
10,638
9,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anubis
Slay514
Anubis
10
1 / 3 / 0
5,642
564
3,045
5,544
2,217
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Swat141
Artemis
10
9 / 3 / 3
6,805
681
9,593
6,866
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DiegoMoll
Morgan Le Fay
10
3 / 4 / 2
6,124
612
5,506
7,232
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
Keaun
Sol
7
1 / 6 / 0
4,696
470
2,703
5,988
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
3 / 0 / 4
5,961
596
1,380
4,571
2,583
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
TMGood
Sun Wukong
11
3 / 0 / 0
6,539
654
5,243
8,877
4,183
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
Voidcerberu5
Sylvanus
8
1 / 5 / 2
5,238
524
5,332
10,986
4,092
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
15
Kills
11
12
Deaths
15
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DiegoMoll
Morgan Le Fay
3
4
2
1
L
Sol
Keaun
Sol
1
6
0
0.17
L
3
0
4
5
W
Fenrir
MERKEDup23
Fenrir
3
2
0
1.5
W
0
2
0
0
W
Bacchus
Rays-_-syaR
Bacchus
2
2
9
3.25
W
Anubis
Slay514
Anubis
1
3
0
0.33
W
Artemis
Swat141
Artemis
9
3
3
3.5
L
Sun Wukong
TMGood
Sun Wukong
3
0
0
3
L
Sylvanus
Voidcerberu5
Sylvanus
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
20,164
36,229
Taken
37,654
19,872
Mitigated
13,982
12,747
Healing
7,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DiegoMoll
Morgan Le Fay
5,506
897
0
778
7,232
1,772
826
3,045
4,187
30,429
0
L
Sol
Keaun
Sol
2,703
1,028
0
868
5,988
1,352
0
2,211
3,777
13,968
2,218
L
1,380
248
0
1,428
4,571
2,583
0
256
4,315
15,647
0
W
Fenrir
MERKEDup23
Fenrir
2,118
510
0
2,341
6,804
2,100
484
959
5,845
0
25,772
W
4,624
2,485
0
1,588
6,377
4,545
0
145
6,192
0
32,539
W
Bacchus
Rays-_-syaR
Bacchus
4,761
992
148
3,565
10,638
9,209
0
4,691
5,947
16,911
0
W
Anubis
Slay514
Anubis
3,045
51
0
2,004
5,544
2,217
694
3,508
2,036
33,326
0
W
Artemis
Swat141
Artemis
9,593
5,412
0
3,101
6,866
1,801
21
4,494
2,372
0
32,488
L
Sun Wukong
TMGood
Sun Wukong
5,243
1,690
0
1,751
8,877
4,183
0
0
8,877
0
37,569
L
Sylvanus
Voidcerberu5
Sylvanus
5,332
1,903
420
2,439
10,986
4,092
0
2,294
8,692
16,892
6,933

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,614
Gold Earned
28,558
264
Minions Killed
253
0
Camps Cleared
0
946,801
Distance Traveled
919,894
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,124
612
48
5
0
193,434
2
L
Sol
4,696
470
35
4
0
187,685
1
L
Fafnir
5,961
596
38
4
0
194,659
3
W
Fenrir
5,703
570
60
6
0
203,636
0
W
Vamana
5,449
545
70
7
0
206,071
3
W
Bacchus
6,015
602
21
2
0
190,886
4
W
Anubis
5,642
564
57
6
0
169,571
0
W
Artemis
6,805
681
56
6
0
176,637
5
L
Sun Wukong
6,539
654
92
9
0
185,127
0
L
Sylvanus
5,238
524
40
4
0
158,989
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role