Player Matchup

Cthulhu
Cthulhu
BrotherTombstone
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,254 Elo+
Party 3
Cliodhna
Cliodhna
DionysusOfMythos
Cliodhna
Level 66
God Stats
3W - 8L
1,178 SR
Queue Stats
13W - 25L
1,323 Elo+
Party 2
Chaac
Chaac
Munkey2015
Chaac
Level 66
God Stats
2W - 5L
1,499 SR
Queue Stats
16W - 30L
1,380 Elo+
Party 2
Bastet
Bastet
Theunheardsneeze
Bastet
Level 48
God Stats
18W - 15L
1,573 SR
Queue Stats
68W - 62L
1,449 Elo+
Party 3
Sol
Sol
adrimewr
Sol
Level 74
God Stats
1W - 2L
1,597 SR
Queue Stats
26W - 38L
1,426 Elo+
Party 2
Team Averages
Level 51
1,469 SR
1,366 Elo+

VS

Team Averages
Level 41
1,546 SR
1,393 Elo+
Apollo
Apollo
ChinaNumber2
Apollo
Level 10
God Stats
2W - 3L
1,500 SR
Queue Stats
3W - 6L
1,318 Elo+
Party 1
Hercules
Hercules
cdtm
Hercules
Level 109
God Stats
2W - 2L
1,484 SR
Queue Stats
32W - 53L
1,405 Elo+
Party 1
Olorun
Olorun
hatsitzsick
Olorun
Level 24
God Stats
2W - 3L
1,722 SR
Queue Stats
32W - 52L
1,405 Elo+
Party 1
Hera
Hera
ΩFOK
Hera
Level 38
God Stats
4W - 3L
1,253 SR
Queue Stats
171W - 189L
1,421 Elo+
Party 4
Jormungandr
Jormungandr
莫邪洛迦
Jormungandr
Level 23
God Stats
2W - 2L
1,772 SR
Queue Stats
216W - 206L
1,418 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 10 / 6
12,304
1,025
7,843
22,814
23,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
10 / 12 / 3
15,498
1,292
28,547
22,992
8,155
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chaac
19
3 / 10 / 6
13,734
1,145
20,589
28,830
25,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
0 / 9 / 6
12,929
1,077
9,350
19,422
7,085
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
3 / 7 / 6
14,126
1,177
19,055
22,242
7,063
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

0

VS

Team 2 Tickets

170

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
14 / 5 / 19
15,916
1,326
21,479
18,325
5,311
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
cdtm
Hercules
20
11 / 1 / 24
15,262
1,272
17,282
24,238
12,712
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
20
5 / 4 / 34
14,328
1,194
28,109
22,334
8,823
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hera
ΩFOK
Hera
20
9 / 4 / 28
15,481
1,290
23,830
9,842
2,839
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
莫邪洛迦
Jormungandr
20
9 / 2 / 34
16,286
1,357
16,741
18,424
22,599
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
187
16
Kills
48
48
Deaths
16
27
Assists
139
Player
Kills
Deaths
Assists
KDA
L
0
10
6
0.3
W
Apollo
14
5
19
4.7
L
10
12
3
0.96
L
Chaac
3
10
6
0.6
L
0
9
6
0.33
L
3
7
6
0.86
W
Hercules
cdtm
Hercules
11
1
24
23
W
Olorun
5
4
34
5.5
W
Hera
ΩFOK
Hera
9
4
28
5.75
W
Jormungandr
莫邪洛迦
Jormungandr
9
2
34
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,384
Damage
107,441
116,300
Taken
93,163
71,446
Mitigated
52,284
11,653
Healing
30,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,843
364
0
626
22,814
23,738
0
14,764
8,050
19,618
0
W
Apollo
21,479
15,483
0
2,823
18,325
5,311
0
3,179
15,077
0
34,614
L
28,547
2,588
0
825
22,992
8,155
0
12,575
10,417
0
48,959
L
Chaac
20,589
2,957
0
5,220
28,830
25,405
0
18,637
10,193
0
44,926
L
9,350
701
0
1,329
19,422
7,085
0
9,575
9,847
0
32,364
L
19,055
4,948
0
3,653
22,242
7,063
0
13,129
9,113
63,022
0
W
Hercules
cdtm
Hercules
17,282
4,181
406
10,930
24,238
12,712
0
5,618
17,995
0
23,791
W
Olorun
28,109
24,472
2,054
11,832
22,334
8,823
0
9,675
12,372
49,502
0
W
Hera
ΩFOK
Hera
23,830
4,587
300
579
9,842
2,839
0
1,056
8,722
58,638
0
W
Jormungandr
莫邪洛迦
Jormungandr
16,741
4,728
0
1,411
18,424
22,599
0
6,726
11,114
32,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,591
Gold Earned
77,273
231
Minions Killed
225
10
Camps Cleared
4
1,041,480
Distance Traveled
1,186,807
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,304
1,025
35
3
1
158,173
0
W
Apollo
15,916
1,326
38
3
1
234,516
0
L
Cliodhna
15,498
1,292
36
3
3
204,929
0
L
Chaac
13,734
1,145
49
4
0
232,005
0
L
Bastet
12,929
1,077
37
3
1
216,498
1
L
Sol
14,126
1,177
74
6
5
229,875
0
W
Hercules
15,262
1,272
8
1
0
289,289
0
W
Olorun
14,328
1,194
62
5
3
202,522
0
W
Hera
15,481
1,290
86
7
0
245,288
0
W
Jormungandr
16,286
1,357
31
3
0
215,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role