Player Matchup

Hercules
Hercules
BradzaBlake
Hercules
Level 160
God Stats
1W - 0L
1,572 SR
Queue Stats
60W - 68L
1,583 Elo+
Solo
Ne Zha
Ne Zha
Byrdy
Ne Zha
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 18L
1,479 Elo+
Party 2
Jing Wei
Jing Wei
DrYoshiyahu
Jing Wei
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 24L
1,633 Elo+
Solo
Discordia
Discordia
Leghams
Discordia
Level 148
God Stats
11W - 10L
1,512 SR
Queue Stats
152W - 145L
1,536 Elo+
Party 2
Awilix
Awilix
manlegend651
Awilix
Level 61
God Stats
5W - 7L
1,500 SR
Queue Stats
133W - 122L
1,539 Elo+
Solo
Team Averages
Level 123
1,517 SR
1,554 Elo+

VS

Team Averages
Level 135
1,604 SR
1,624 Elo+
Nemesis
Nemesis
 
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Flambointgeyboi
Apollo
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 45L
1,701 Elo+
Party 1
Atlas
Atlas
The Belleh
Atlas
Level 160
God Stats
31W - 30L
1,639 SR
Queue Stats
825W - 822L
1,526 Elo+
Party 1
Bellona
Bellona
jbetto
Bellona
Level 141
God Stats
12W - 11L
1,883 SR
Queue Stats
398W - 386L
1,564 Elo+
Solo
Neith
Neith
开心菠萝头
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 17L
1,826 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BradzaBlake
Hercules
11
0 / 1 / 0
5,750
575
2,469
6,251
4,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
Byrdy
Ne Zha
10
0 / 2 / 0
5,168
517
1,581
5,748
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
DrYoshiyahu
Jing Wei
12
2 / 0 / 5
7,291
729
4,130
6,259
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Discordia
Leghams
Discordia
10
0 / 1 / 4
5,407
541
5,249
3,204
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
11
15 / 3 / 2
7,327
733
11,293
7,491
4,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
10
2 / 3 / 1
5,472
547
2,208
7,853
1,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
1 / 3 / 0
5,688
569
1,732
6,852
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
9
2 / 3 / 3
5,787
579
3,787
6,846
2,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
jbetto
Bellona
11
1 / 2 / 1
6,043
604
5,971
6,943
4,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

8
0 / 6 / 4
5,218
522
1,725
6,337
1,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
17
Kills
6
7
Deaths
17
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
3
1
0.83
W
Hercules
BradzaBlake
Hercules
0
1
0
0
W
Ne Zha
Byrdy
Ne Zha
0
2
0
0
W
Jing Wei
DrYoshiyahu
Jing Wei
2
0
5
4.5
L
1
3
0
0.33
W
Discordia
Leghams
Discordia
0
1
4
2
L
Atlas
2
3
3
1.17
L
Bellona
jbetto
Bellona
1
2
1
0.75
W
Awilix
15
3
2
5.33
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,722
Damage
15,423
28,953
Taken
34,831
12,908
Mitigated
12,443
10,308
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
2,208
647
0
3,000
7,853
1,930
0
1,641
6,212
0
27,820
W
Hercules
BradzaBlake
Hercules
2,469
1,031
0
2,612
6,251
4,412
0
0
6,251
0
32,093
W
Ne Zha
Byrdy
Ne Zha
1,581
248
0
2,101
5,748
1,630
0
802
4,946
0
23,227
W
Jing Wei
DrYoshiyahu
Jing Wei
4,130
3,347
0
4,003
6,259
1,832
354
576
5,683
0
49,821
L
1,732
1,287
0
1,506
6,852
1,576
0
62
6,790
0
35,579
W
Discordia
Leghams
Discordia
5,249
579
0
969
3,204
855
0
1,139
2,065
33,842
0
L
Atlas
3,787
1,247
0
1,145
6,846
2,274
0
2,816
4,030
24,034
0
L
Bellona
jbetto
Bellona
5,971
2,060
0
3,505
6,943
4,755
0
599
6,061
0
36,578
W
Awilix
11,293
4,664
0
623
7,491
4,179
0
1,270
6,221
0
24,549
L
1,725
578
0
523
6,337
1,908
0
131
6,206
0
16,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,943
Gold Earned
28,208
340
Minions Killed
296
0
Camps Cleared
0
1,073,236
Distance Traveled
966,810
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,472
547
71
7
0
222,362
3
W
Hercules
5,750
575
83
8
0
194,178
5
W
Ne Zha
5,168
517
53
5
0
228,833
1
W
Jing Wei
7,291
729
111
11
0
204,668
5
L
Apollo
5,688
569
78
8
0
179,693
1
W
Discordia
5,407
541
64
6
0
218,004
4
L
Atlas
5,787
579
30
3
0
183,187
4
L
Bellona
6,043
604
82
8
0
202,267
3
W
Awilix
7,327
733
29
3
0
227,553
1
L
Neith
5,218
522
35
4
0
179,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role