Player Matchup

Shiva
Shiva
BIG PANDA1199
Shiva
Level 122
God Stats
4W - 3L
1,605 SR
Queue Stats
15W - 19L
1,552 Elo+
Party 2
Bacchus
Bacchus
HoopytheHoop
Bacchus
Level 116
God Stats
5W - 4L
1,860 SR
Queue Stats
53W - 42L
1,728 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Level99 Paladin
Tsukuyomi
Level 80
God Stats
1W - 1L
1,733 SR
Queue Stats
2W - 3L
1,611 Elo+
Party 2
Scylla
Scylla
Razorjuice
Scylla
Level 147
God Stats
0W - 3L
1,343 SR
Queue Stats
92W - 86L
1,675 Elo+
Party 1
Anhur
Anhur
Tachnyan
Anhur
Level 125
God Stats
0W - 2L
1,312 SR
Queue Stats
100W - 87L
1,647 Elo+
Party 1
Team Averages
Level 118
1,571 SR
1,642 Elo+

VS

Team Averages
Level 94
1,605 SR
1,559 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
CountCampula
Skadi
Level 65
God Stats
46W - 22L
1,704 SR
Queue Stats
121W - 112L
1,596 Elo+
Party 3
Nox
Nox
EmaxLopez
Nox
Level 146
God Stats
11W - 9L
1,603 SR
Queue Stats
202W - 202L
1,565 Elo+
Solo
Tyr
Tyr
Hystericus4
Tyr
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
82W - 76L
1,577 Elo+
Party 3
Kukulkan
Kukulkan
Silpion42
Kukulkan
Level 69
God Stats
4W - 2L
1,720 SR
Queue Stats
300W - 273L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,484
748
7,098
13,823
8,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
HoopytheHoop
Bacchus
14
0 / 5 / 2
7,787
779
4,751
11,248
14,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Level99 Paladin
Tsukuyomi
14
2 / 8 / 1
7,876
788
6,911
11,479
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Razorjuice
Scylla
15
1 / 2 / 0
8,057
806
5,023
5,956
2,516
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Tachnyan
Anhur
14
1 / 5 / 3
7,983
798
3,034
10,395
3,514
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
6 / 1 / 16
8,914
891
8,921
7,394
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

16
9 / 2 / 9
9,116
912
11,750
5,269
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
6 / 2 / 15
9,273
927
8,807
7,446
3,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 14
8,101
810
4,651
9,600
10,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Silpion42
Kukulkan
15
2 / 0 / 17
8,327
833
9,168
5,562
2,204
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
98
6
Kills
27
27
Deaths
6
8
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
6
1
16
14
L
2
7
2
0.43
W
9
2
9
6.75
W
6
2
15
6.75
L
Bacchus
HoopytheHoop
Bacchus
0
5
2
0.2
W
4
1
14
11
L
Tsukuyomi
Level99 Paladin
Tsukuyomi
2
8
1
0.31
L
Scylla
Razorjuice
Scylla
1
2
0
0.5
W
Kukulkan
Silpion42
Kukulkan
2
0
17
10.5
L
Anhur
Tachnyan
Anhur
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,817
Damage
43,297
52,901
Taken
35,271
32,831
Mitigated
19,934
5,727
Healing
8,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
8,921
2,497
0
2,476
7,394
2,613
194
1,766
5,546
0
22,447
L
7,098
545
188
1,746
13,823
8,229
67
4,356
9,467
0
12,878
W
11,750
5,983
0
672
5,269
1,803
1,576
2,378
2,820
0
24,995
W
8,807
410
0
1,331
7,446
3,134
880
1,565
5,706
31,156
0
L
Bacchus
HoopytheHoop
Bacchus
4,751
137
0
1,081
11,248
14,092
0
3,482
7,766
13,027
0
W
4,651
460
0
3,082
9,600
10,180
329
1,974
7,486
0
11,628
L
Tsukuyomi
Level99 Paladin
Tsukuyomi
6,911
1,232
0
735
11,479
4,480
0
4,560
6,919
0
26,113
L
Scylla
Razorjuice
Scylla
5,023
512
75
907
5,956
2,516
0
2,870
3,086
31,810
0
W
Kukulkan
Silpion42
Kukulkan
9,168
911
0
957
5,562
2,204
1,288
2,091
3,471
25,759
0
L
Anhur
Tachnyan
Anhur
3,034
951
0
995
10,395
3,514
1,230
2,707
7,688
0
22,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,187
Gold Earned
43,731
177
Minions Killed
191
0
Camps Cleared
0
1,002,812
Distance Traveled
1,125,308
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,914
891
30
3
0
248,218
4
L
Shiva
7,484
748
10
1
0
199,777
0
W
Skadi
9,116
912
32
3
0
216,372
1
W
Nox
9,273
927
65
7
0
208,868
0
L
Bacchus
7,787
779
14
1
0
217,004
2
W
Tyr
8,101
810
21
2
0
222,477
0
L
Tsukuyomi
7,876
788
48
5
0
191,049
1
L
Scylla
8,057
806
61
6
0
206,078
1
W
Kukulkan
8,327
833
43
4
0
229,373
1
L
Anhur
7,983
798
44
4
0
188,904
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role