Player Matchup

Medusa
Medusa
Silver II
 
Medusa
Silver II
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Bronze I
 
Sol
Bronze I
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cabrakan
Cabrakan
Gold III
BloodyThebes
Cabrakan
Gold III
Level 65
God Stats
52W - 46L
1,527 SR
Queue Stats
185W - 185L
1,153 MMR
Solo
Susano
Susano
Silver I
Fame vs Reality
Susano
Silver I
Level 130
God Stats
15W - 21L
1,428 SR
Queue Stats
303W - 310L
1,152 MMR
Solo
Sun Wukong
Sun Wukong
Bronze I
Salva_Garcia10
Sun Wukong
Bronze I
Level 69
God Stats
2W - 0L
1,729 SR
Queue Stats
55W - 107L
481 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 100
1,537 SR
1,157 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,479 SR
872 MMR
Ao Kuang
Ao Kuang
Bronze I
LelouchViSky
Ao Kuang
Bronze I
Level 85
God Stats
3W - 5L
1,554 SR
Queue Stats
142W - 188L
441 MMR
Solo
Bellona
Bellona
Bronze I
Nimrod_Jones
Bellona
Bronze I
Level 94
God Stats
1W - 5L
1,325 SR
Queue Stats
80W - 118L
441 MMR
Solo
Geb
Geb
Silver II
UnRxma
Geb
Silver II
Level 59
God Stats
10W - 6L
1,657 SR
Queue Stats
47W - 56L
1,155 MMR
Solo
Artemis
Artemis
Silver III
emiliodeme
Artemis
Silver III
Level 142
God Stats
10W - 11L
1,540 SR
Queue Stats
134W - 143L
1,161 MMR
Party 1
Janus
Janus
Silver III
merlinpk09
Janus
Silver III
Level 143
God Stats
5W - 5L
1,320 SR
Queue Stats
135W - 145L
1,161 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 2 / 3
7,760
517
6,813
12,214
4,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Sol
 
Sol
12
4 / 2 / 4
7,641
509
7,544
7,199
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
BloodyThebes
Cabrakan
12
1 / 0 / 1
7,155
477
2,125
5,506
5,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
7 / 1 / 3
8,583
572
7,521
9,474
3,436
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Salva_Garcia10
Sun Wukong
14
0 / 0 / 1
7,974
532
1,943
9,733
8,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
CliodhnaAtlasArachneBastet

VS

Bans
LokiAresMulanMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
LelouchViSky
Ao Kuang
11
0 / 6 / 2
6,499
433
5,099
12,275
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
Nimrod_Jones
Bellona
13
0 / 1 / 0
7,453
497
4,477
7,490
8,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Geb
UnRxma
Geb
7
0 / 3 / 2
5,841
389
2,243
9,383
2,659
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Artemis
emiliodeme
Artemis
13
2 / 1 / 1
7,375
492
6,331
7,000
1,995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
13
3 / 3 / 1
7,986
532
4,601
6,808
1,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
14
Kills
5
5
Deaths
14
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
2
3
1.75
W
Sol
 
Sol
4
2
4
3
W
Cabrakan
BloodyThebes
Cabrakan
1
0
1
1.5
W
7
1
3
8.5
L
Ao Kuang
LelouchViSky
Ao Kuang
0
6
2
0.17
L
Bellona
Nimrod_Jones
Bellona
0
1
0
0
W
Sun Wukong
Salva_Garcia10
Sun Wukong
0
0
1
0.5
L
Geb
UnRxma
Geb
0
3
2
0.33
L
Artemis
emiliodeme
Artemis
2
1
1
2.5
L
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,946
Damage
22,751
44,126
Taken
42,956
23,968
Mitigated
19,068
16,646
Healing
10,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,813
3,032
0
5,957
12,214
4,493
660
3,627
8,511
0
50,811
W
Sol
 
Sol
7,544
600
0
2,374
7,199
2,330
209
3,572
3,417
36,714
0
W
Cabrakan
BloodyThebes
Cabrakan
2,125
632
249
1,397
5,506
5,536
0
1,068
4,379
28,703
0
W
7,521
1,174
0
4,274
9,474
3,436
0
1,776
7,606
0
48,253
L
Ao Kuang
LelouchViSky
Ao Kuang
5,099
1,185
0
4,334
12,275
4,612
0
1,900
10,195
30,312
13,734
L
Bellona
Nimrod_Jones
Bellona
4,477
1,371
0
812
7,490
8,417
0
405
7,085
0
41,227
W
Sun Wukong
Salva_Garcia10
Sun Wukong
1,943
220
0
2,395
9,733
8,173
152
532
9,201
0
49,414
L
Geb
UnRxma
Geb
2,243
296
672
1,160
9,383
2,659
156
3,541
5,630
11,506
0
L
Artemis
emiliodeme
Artemis
6,331
3,229
0
2,295
7,000
1,995
0
928
6,026
0
41,468
L
Janus
4,601
64
0
1,545
6,808
1,385
0
2,221
4,351
44,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
35,154
419
Minions Killed
361
0
Camps Cleared
0
1,395,765
Distance Traveled
1,321,596
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,760
517
91
6
0
263,838
8
W
Sol
7,641
509
90
6
0
248,643
1
W
Cabrakan
7,155
477
40
3
0
280,202
5
W
Susano
8,583
572
90
6
0
317,787
6
L
Ao Kuang
6,499
433
69
5
0
285,986
2
L
Bellona
7,453
497
94
6
0
268,354
7
W
Sun Wukong
7,974
532
108
7
0
285,295
1
L
Geb
5,841
389
16
1
0
213,046
6
L
Artemis
7,375
492
79
5
0
250,727
3
L
Janus
7,986
532
103
7
0
303,483
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role