Player Matchup

Hera
Hera
DarthKrugs
Hera
Level 29
God Stats
14W - 7L
1,774 SR
Queue Stats
305W - 288L
1,518 Elo+
Party 1
Shiva
Shiva
KrazWinklestan
Shiva
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
282W - 268L
1,492 Elo+
Party 1
Hades
Hades
Ruhems85
Hades
Level 28
God Stats
20W - 0L
1,811 SR
Queue Stats
259W - 229L
1,497 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TheDjKupKaKe
Morgan Le Fay
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 30L
1,508 Elo+
Solo
Sol
Sol
stinkydmw
Sol
Level 24
God Stats
6W - 4L
1,502 SR
Queue Stats
355W - 331L
1,493 Elo+
Party 1
Team Averages
Level 25
1,617 SR
1,501 Elo+

VS

Team Averages
Level 54
1,467 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Braids_blog
Baron Samedi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 50L
1,469 Elo+
Solo
Kuzenbo
Kuzenbo
Cridex 829201
Kuzenbo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,316 Elo+
Solo
Hun Batz
Hun Batz
E_elBossman
Hun Batz
Level 89
God Stats
0W - 2L
1,592 SR
Queue Stats
41W - 38L
1,516 Elo+
Party 2
Hercules
Hercules
KyleGottaJumper
Hercules
Level 102
God Stats
1W - 1L
1,242 SR
Queue Stats
44W - 45L
1,444 Elo+
Party 2
Charybdis
Charybdis
WHYYOUBUTTHURT13
Charybdis
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 111L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 5 / 10
10,380
798
16,096
9,676
3,995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 5 / 15
9,833
756
5,173
13,138
12,059
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
Ruhems85
Hades
19
6 / 5 / 10
11,401
877
13,701
15,669
8,860
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
TheDjKupKaKe
Morgan Le Fay
17
5 / 2 / 11
9,996
769
10,541
9,311
4,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
6 / 2 / 13
10,364
797
13,591
11,450
4,393
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Braids_blog
Baron Samedi
18
3 / 6 / 11
10,418
801
14,938
14,769
5,698
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
13
2 / 4 / 7
9,130
702
5,418
13,232
16,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hun Batz
E_elBossman
Hun Batz
19
7 / 1 / 10
10,432
802
8,922
9,213
3,738
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
17
7 / 5 / 7
10,280
791
9,473
20,473
13,348
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Charybdis
14
0 / 7 / 8
8,278
637
3,363
10,564
3,675
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
62
23
Kills
19
19
Deaths
23
59
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Braids_blog
Baron Samedi
3
6
11
1.42
L
Kuzenbo
2
4
7
1.38
W
5
5
10
2
L
Hun Batz
E_elBossman
Hun Batz
7
1
10
12
W
1
5
15
1.7
L
Hercules
7
5
7
2.1
W
Hades
Ruhems85
Hades
6
5
10
2.2
W
Morgan Le Fay
TheDjKupKaKe
Morgan Le Fay
5
2
11
5.25
L
Charybdis
0
7
8
0.57
W
6
2
13
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,102
Damage
42,114
59,244
Taken
68,251
33,604
Mitigated
43,061
23,376
Healing
24,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Braids_blog
Baron Samedi
14,938
906
3,325
4,500
14,769
5,698
1,051
11,998
2,567
42,104
0
L
Kuzenbo
5,418
1,131
422
2,012
13,232
16,602
110
8,197
4,909
10,541
0
W
16,096
3,053
1,862
1,188
9,676
3,995
1,472
4,660
5,016
24,346
0
L
Hun Batz
E_elBossman
Hun Batz
8,922
791
1,159
2,803
9,213
3,738
315
7,398
1,779
0
21,513
W
5,173
866
1,848
1,565
13,138
12,059
694
4,295
8,843
0
15,959
L
Hercules
9,473
1,011
1,207
7,191
20,473
13,348
447
16,316
3,811
5,411
12,314
W
Hades
Ruhems85
Hades
13,701
0
1,802
5,049
15,669
8,860
342
5,781
9,888
31,894
0
W
Morgan Le Fay
TheDjKupKaKe
Morgan Le Fay
10,541
568
1,394
1,354
9,311
4,297
1,212
3,520
5,791
27,132
0
L
Charybdis
3,363
1,663
486
912
10,564
3,675
974
9,136
1,256
0
10,875
W
13,591
4,886
2,630
4,684
11,450
4,393
1,332
3,858
7,592
30,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,974
Gold Earned
48,538
151
Minions Killed
116
0
Camps Cleared
0
1,227,097
Distance Traveled
1,126,544
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,418
801
57
4
0
211,573
1
L
Kuzenbo
9,130
702
14
1
0
139,064
1
W
Hera
10,380
798
26
2
0
232,649
0
L
Hun Batz
10,432
802
20
2
0
294,053
0
W
Shiva
9,833
756
25
2
0
232,971
0
L
Hercules
10,280
791
10
1
0
255,136
0
W
Hades
11,401
877
47
4
0
252,003
1
W
Morgan Le Fay
9,996
769
26
2
0
256,196
0
L
Charybdis
8,278
637
15
1
0
226,718
0
W
Sol
10,364
797
27
2
0
253,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role