Player Matchup

Janus
Janus
Jemade
Janus
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 25L
1,540 Elo+
Party 3
Chaac
Chaac
Spottussi0
Chaac
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,486 Elo+
Party 3
Mercury
Mercury
baljeet666
Mercury
Level 103
God Stats
5W - 2L
1,875 SR
Queue Stats
117W - 106L
1,552 Elo+
Party 1
Atlas
Atlas
bobjones666
Atlas
Level 68
God Stats
7W - 9L
1,233 SR
Queue Stats
146W - 120L
1,568 Elo+
Party 1
Izanami
Izanami
bulma666
Izanami
Level 28
God Stats
2W - 3L
1,516 SR
Queue Stats
39W - 43L
1,496 Elo+
Party 1
Team Averages
Level 69
1,525 SR
1,528 Elo+

VS

Team Averages
Level 61
1,432 SR
1,444 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
AceChief
Artemis
Level 39
God Stats
2W - 1L
1,313 SR
Queue Stats
29W - 5L
1,299 Elo+
Party 2
Amaterasu
Amaterasu
InhaleTheSmoke
Amaterasu
Level 49
God Stats
8W - 12L
1,482 SR
Queue Stats
149W - 150L
1,505 Elo+
Party 2
Bacchus
Bacchus
LilZae2Wavvyy
Bacchus
Level 44
God Stats
6W - 1L
1,695 SR
Queue Stats
205W - 244L
1,389 Elo+
Solo
Ra
Ra
consarin
Ra
Level 128
God Stats
3W - 6L
1,172 SR
Queue Stats
122W - 122L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jemade
Janus
8
1 / 4 / 0
5,391
539
4,018
5,100
1,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
6
0 / 4 / 1
4,154
415
1,646
5,059
2,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
baljeet666
Mercury
9
0 / 5 / 1
4,950
495
2,298
7,555
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 3 / 1
4,767
477
1,234
7,035
2,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
bulma666
Izanami
6
0 / 6 / 0
4,210
421
2,875
6,887
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
2 / 0 / 6
5,907
591
4,041
5,071
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
AceChief
Artemis
11
7 / 0 / 1
6,761
676
7,045
5,241
1,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
InhaleTheSmoke
Amaterasu
11
6 / 1 / 0
6,643
664
4,056
6,438
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
9
2 / 0 / 5
6,181
618
2,757
3,206
1,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
5 / 0 / 3
6,669
667
3,769
3,833
1,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
37
1
Kills
22
22
Deaths
1
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
 
Cliodhna
2
0
6
5
W
Artemis
AceChief
Artemis
7
0
1
7.5
W
Amaterasu
InhaleTheSmoke
Amaterasu
6
1
0
6
L
Janus
Jemade
Janus
1
4
0
0.25
W
Bacchus
2
0
5
4.5
L
Chaac
0
4
1
0.13
L
Mercury
baljeet666
Mercury
0
5
1
0.1
L
0
3
1
0.17
L
Izanami
bulma666
Izanami
0
6
0
0
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,071
Damage
21,668
31,636
Taken
23,789
9,330
Mitigated
10,269
3,395
Healing
11,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
 
Cliodhna
4,041
132
0
2,400
5,071
1,919
0
1,456
3,615
0
26,161
W
Artemis
AceChief
Artemis
7,045
3,970
0
3,164
5,241
1,272
0
1,098
4,143
0
39,411
W
Amaterasu
InhaleTheSmoke
Amaterasu
4,056
1,785
0
3,268
6,438
4,094
372
488
5,775
0
34,271
L
Janus
Jemade
Janus
4,018
211
0
916
5,100
1,135
0
1,380
3,684
21,326
0
W
Bacchus
2,757
176
0
1,428
3,206
1,641
0
781
2,425
9,257
0
L
Chaac
1,646
454
0
386
5,059
2,138
0
0
5,059
0
9,445
L
Mercury
baljeet666
Mercury
2,298
630
0
450
7,555
2,055
0
2,211
5,216
0
28,985
L
1,234
506
0
1,130
7,035
2,874
0
1,475
5,554
11,594
0
L
Izanami
bulma666
Izanami
2,875
1,958
0
513
6,887
1,128
0
1,268
5,597
0
18,950
W
3,769
614
405
1,084
3,833
1,343
0
1,429
2,375
37,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,472
Gold Earned
32,161
206
Minions Killed
305
0
Camps Cleared
0
879,445
Distance Traveled
981,302
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
5,907
591
57
6
0
242,195
3
W
Artemis
6,761
676
83
8
0
171,925
3
W
Amaterasu
6,643
664
76
8
0
164,742
1
L
Janus
5,391
539
56
6
0
181,263
1
W
Bacchus
6,181
618
12
1
0
200,356
2
L
Chaac
4,154
415
19
2
0
142,751
2
L
Mercury
4,950
495
63
6
0
217,771
1
L
Atlas
4,767
477
20
2
0
176,740
4
L
Izanami
4,210
421
48
5
0
160,920
4
W
Ra
6,669
667
77
8
0
202,084
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role