Player Matchup

Mercury
Mercury
CelulasHaploides
Mercury
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,501 Elo+
Party 2
Eset
Eset
Rodrigo157game
Eset
Level 148
God Stats
4W - 10L
1,224 SR
Queue Stats
102W - 128L
1,325 Elo+
Solo
Zeus
Zeus
ScareClownBR
Zeus
Level 78
God Stats
32W - 28L
1,478 SR
Queue Stats
168W - 205L
1,336 Elo+
Solo
King Arthur
King Arthur
jerodosantos
King Arthur
Level 35
God Stats
0W - 3L
1,193 SR
Queue Stats
6W - 12L
1,486 Elo+
Party 2
Ullr
Ullr
selim_senju
Ullr
Level 91
God Stats
5W - 3L
1,270 SR
Queue Stats
119W - 154L
1,376 Elo+
Solo
Team Averages
Level 79
1,333 SR
1,405 Elo+

VS

Team Averages
Level 79
1,576 SR
1,419 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Xstefano-leonX
Geb
Level 31
God Stats
4W - 3L
1,602 SR
Queue Stats
19W - 27L
1,341 Elo+
Party 1
Fenrir
Fenrir
konamo-NC-
Fenrir
Level 88
God Stats
2W - 1L
1,488 SR
Queue Stats
76W - 76L
1,440 Elo+
Party 1
Skadi
Skadi
shadow666nightma
Skadi
Level 121
God Stats
20W - 17L
1,788 SR
Queue Stats
232W - 276L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,411
495
4,395
14,061
4,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

3
0 / 3 / 1
5,062
298
526
1,847
394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 4 / 2
8,588
505
7,874
7,181
2,170
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
jerodosantos
King Arthur
11
0 / 6 / 0
6,611
389
3,776
14,671
5,471
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

15
0 / 3 / 5
8,449
497
5,605
13,000
4,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
4 / 0 / 1
10,342
608
10,139
7,393
8,637
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
 
Scylla
16
3 / 0 / 6
10,155
597
8,454
7,812
2,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
0 / 2 / 1
7,580
446
2,018
12,078
9,576
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
konamo-NC-
Fenrir
18
12 / 2 / 0
10,976
646
7,875
12,690
5,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 3 / 2
8,923
525
5,831
9,709
2,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
6
Kills
20
20
Deaths
7
9
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
4
0
1
4.5
W
Scylla
 
Scylla
3
0
6
6
L
4
4
1
1.13
L
0
3
1
0.17
L
2
4
2
0.75
W
0
2
1
0.25
L
King Arthur
jerodosantos
King Arthur
0
6
0
0
W
Fenrir
konamo-NC-
Fenrir
12
2
0
6
L
0
3
5
0.83
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,176
Damage
34,317
50,760
Taken
49,682
17,370
Mitigated
29,055
8,213
Healing
15,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
10,139
731
0
3,458
7,393
8,637
141
0
7,393
63,054
0
W
Scylla
 
Scylla
8,454
980
134
1,724
7,812
2,372
492
1,211
6,509
68,306
0
L
4,395
2,320
0
2,170
14,061
4,809
0
5,084
8,883
0
60,306
L
526
38
0
220
1,847
394
0
449
1,326
3,134
0
L
7,874
554
0
838
7,181
2,170
0
2,437
4,646
51,552
0
W
2,018
139
1,014
1,554
12,078
9,576
321
2,733
9,345
22,475
0
L
King Arthur
jerodosantos
King Arthur
3,776
980
0
3,348
14,671
5,471
0
8,073
6,550
0
27,768
W
Fenrir
konamo-NC-
Fenrir
7,875
1,114
0
5,648
12,690
5,492
0
1,968
10,710
0
76,064
L
5,605
3,231
0
1,637
13,000
4,526
0
4,100
8,744
0
54,071
W
5,831
2,372
226
1,450
9,709
2,978
3,337
2,384
7,325
0
57,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,121
Gold Earned
47,976
375
Minions Killed
502
0
Camps Cleared
0
1,285,098
Distance Traveled
1,637,389
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,342
608
132
8
0
332,030
6
W
Scylla
10,155
597
129
8
0
329,136
5
L
Mercury
8,411
495
106
6
0
355,521
3
L
Eset
5,062
298
7
0
0
57,453
0
L
Zeus
8,588
505
103
6
0
284,099
4
W
Geb
7,580
446
28
2
0
284,667
3
L
King Arthur
6,611
389
53
3
0
295,665
5
W
Fenrir
10,976
646
111
7
0
380,658
2
L
Ullr
8,449
497
106
6
0
292,360
0
W
Skadi
8,923
525
102
6
0
310,898
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role