Player Matchup

Tsukuyomi
Tsukuyomi
Arxcil
Tsukuyomi
Level 129
God Stats
3W - 1L
1,751 SR
Queue Stats
81W - 62L
1,646 Elo+
Party 1
Set
Set
J2Fuçks
Set
Level 120
God Stats
4W - 1L
1,822 SR
Queue Stats
61W - 45L
1,602 Elo+
Party 1
Jormungandr
Jormungandr
JaiIBait
Jormungandr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 6L
1,940 Elo+
Party 1
Nike
Nike
MaiOfTheFey
Nike
Level 155
God Stats
4W - 1L
1,674 SR
Queue Stats
67W - 58L
1,607 Elo+
Party 1
Sol
Sol
zevoxys
Sol
Level 68
God Stats
2W - 1L
1,574 SR
Queue Stats
57W - 38L
1,626 Elo+
Party 1
Team Averages
Level 100
1,664 SR
1,684 Elo+

VS

Team Averages
Level 52
1,521 SR
1,549 Elo+
Awilix
Awilix
 
Awilix
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Demonthief
Nox
Level 158
God Stats
21W - 28L
1,603 SR
Queue Stats
284W - 296L
1,602 Elo+
Party 2
Shiva
Shiva
Shikanoin
Shiva
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
58W - 54L
1,562 Elo+
Party 3
Jing Wei
Jing Wei
magickill
Jing Wei
Level 33
God Stats
2W - 3L
1,500 SR
Queue Stats
35W - 31L
1,308 Elo+
Party 2
He Bo
He Bo
zCompuLsiive
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arxcil
Tsukuyomi
18
14 / 2 / 5
10,863
988
19,125
12,501
5,079
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
1 / 5 / 12
8,927
812
4,634
10,152
5,082
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
JaiIBait
Jormungandr
17
7 / 2 / 13
10,210
928
14,497
13,679
11,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 2 / 11
9,151
832
4,435
9,122
10,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
17
8 / 4 / 6
9,991
908
12,689
12,013
7,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
4 / 3 / 4
9,538
867
7,361
14,235
4,208
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
3 / 7 / 5
9,242
840
9,049
11,791
3,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shiva
Shikanoin
Shiva
10
0 / 0 / 2
6,625
602
0
4,612
983
Jing Wei
magickill
Jing Wei
15
4 / 12 / 4
8,659
787
10,087
17,071
5,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 11 / 4
8,214
747
7,789
13,032
3,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
34
33
Kills
15
15
Deaths
33
47
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
4
3
4
2
W
Tsukuyomi
Arxcil
Tsukuyomi
14
2
5
8.25
L
3
7
5
0.79
W
1
5
12
1.4
W
Jormungandr
JaiIBait
Jormungandr
7
2
13
6.75
W
3
2
11
4.25
L
Shiva
Shikanoin
Shiva
0
0
2
1
L
Jing Wei
magickill
Jing Wei
4
12
4
0.5
L
4
11
4
0.55
W
Sol
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,380
Damage
34,286
57,467
Taken
60,741
39,182
Mitigated
17,619
6,262
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,361
1,856
0
500
14,235
4,208
0
6,390
7,601
0
24,176
W
Tsukuyomi
Arxcil
Tsukuyomi
19,125
5,902
0
924
12,501
5,079
0
4,408
8,007
0
36,504
L
9,049
271
0
854
11,791
3,508
0
3,468
8,285
20,349
0
W
4,634
1,748
0
454
10,152
5,082
447
2,957
7,125
0
24,272
W
Jormungandr
JaiIBait
Jormungandr
14,497
4,869
0
790
13,679
11,616
323
2,689
10,802
42,099
0
W
4,435
417
0
1,172
9,122
10,093
23
2,052
7,004
0
19,286
L
Shiva
Shikanoin
Shiva
0
0
0
0
4,612
983
0
3,889
723
0
0
L
Jing Wei
magickill
Jing Wei
10,087
7,991
0
1,129
17,071
5,260
0
8,281
8,717
0
22,082
L
7,789
76
0
350
13,032
3,660
0
5,158
7,785
17,813
0
W
Sol
12,689
4,363
0
2,922
12,013
7,312
6,043
4,216
7,449
32,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,142
Gold Earned
42,278
221
Minions Killed
135
0
Camps Cleared
0
1,197,219
Distance Traveled
735,314
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,538
867
40
4
0
210,020
3
W
Tsukuyomi
10,863
988
43
4
0
271,456
0
L
Nox
9,242
840
35
3
0
203,274
1
W
Set
8,927
812
38
3
0
211,114
2
W
Jormungandr
10,210
928
63
6
0
246,298
0
W
Nike
9,151
832
29
3
0
229,371
1
L
Shiva
6,625
602
0
0
0
105
0
L
Jing Wei
8,659
787
35
3
0
187,271
1
L
He Bo
8,214
747
25
2
0
134,644
0
W
Sol
9,991
908
48
4
0
238,980
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role