Player Matchup

Serqet
Serqet
GreenyyyBeanyyyy
Serqet
Level 153
God Stats
2W - 1L
1,663 SR
Queue Stats
32W - 21L
1,642 Elo+
Party 1
Yemoja
Yemoja
J4alph
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,809 Elo+
Party 1
Rama
Rama
JBirrrrD33
Rama
Level 155
God Stats
4W - 0L
1,761 SR
Queue Stats
56W - 35L
1,592 Elo+
Party 1
Chang'e
Chang'e
JesusDaLove
Chang'e
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Olorun
Olorun
xxFxnalJudgement
Olorun
Level 160
God Stats
1W - 0L
1,280 SR
Queue Stats
75W - 49L
1,673 Elo+
Party 1
Team Averages
Level 119
1,541 SR
1,643 Elo+

VS

Team Averages
Level 98
1,610 SR
1,539 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
NguyeningDragon
Nox
Level 58
God Stats
0W - 1L
1,816 SR
Queue Stats
6W - 5L
1,532 Elo+
Party 2
Nike
Nike
RabidF
Nike
Level 28
God Stats
2W - 4L
1,700 SR
Queue Stats
32W - 33L
1,545 Elo+
Party 2
Thor
Thor
Thomas mafow
Thor
Level 139
God Stats
0W - 1L
1,285 SR
Queue Stats
25W - 28L
1,542 Elo+
Party 2
Izanami
Izanami
WizRedDeath94
Izanami
Level 105
God Stats
8W - 9L
1,750 SR
Queue Stats
50W - 45L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 15
8,451
768
6,263
14,121
10,619
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
J4alph
Yemoja
15
2 / 2 / 12
9,006
819
4,077
9,975
11,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
6 / 1 / 8
9,303
846
13,118
10,099
4,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Chang'e
JesusDaLove
Chang'e
16
5 / 1 / 11
9,353
850
7,016
6,895
4,429
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 1 / 9
9,737
885
10,909
10,772
4,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
3 / 2 / 4
8,566
779
13,531
6,879
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 4 / 0
7,973
725
5,657
7,235
2,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
RabidF
Nike
14
0 / 5 / 6
7,799
709
9,023
14,002
7,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 6 / 4
7,491
681
6,538
12,598
4,855
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
12
1 / 5 / 1
8,079
734
2,287
5,998
1,562
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
24
22
Kills
9
9
Deaths
22
55
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
3
2
4
2.5
W
2
4
15
2.38
W
Yemoja
J4alph
Yemoja
2
2
12
4
W
6
1
8
10
W
Chang'e
JesusDaLove
Chang'e
5
1
11
10.5
L
4
4
0
1
L
Nike
RabidF
Nike
0
5
6
0.6
L
1
6
4
0.5
L
Izanami
1
5
1
0.3
W
7
1
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,383
Damage
37,036
51,862
Taken
46,712
35,910
Mitigated
18,111
19,174
Healing
4,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
13,531
265
0
603
6,879
1,992
0
1,906
4,660
33,001
0
W
6,263
1,069
0
687
14,121
10,619
517
5,614
8,336
0
15,925
W
Yemoja
J4alph
Yemoja
4,077
567
1,654
2,020
9,975
11,685
278
4,852
4,801
12,656
0
W
13,118
9,643
0
2,595
10,099
4,285
1,173
4,117
5,736
0
37,056
W
Chang'e
JesusDaLove
Chang'e
7,016
664
3,233
2,884
6,895
4,429
1,010
2,912
3,696
26,125
0
L
5,657
364
0
15
7,235
2,486
0
2,500
4,635
15,006
0
L
Nike
RabidF
Nike
9,023
1,291
87
1,596
14,002
7,216
0
7,315
6,687
2,008
19,592
L
6,538
473
0
1,728
12,598
4,855
0
7,161
5,167
0
14,376
L
Izanami
2,287
1,052
0
0
5,998
1,562
0
3,120
2,791
0
19,661
W
10,909
6,114
1,426
4,675
10,772
4,892
4,207
1,859
8,767
42,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,850
Gold Earned
39,908
239
Minions Killed
152
0
Camps Cleared
0
1,090,903
Distance Traveled
980,544
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,566
779
44
4
0
225,261
8
W
Serqet
8,451
768
25
2
0
255,240
0
W
Yemoja
9,006
819
17
2
0
176,435
1
W
Rama
9,303
846
55
5
0
217,860
3
W
Chang'e
9,353
850
49
4
0
222,676
3
L
Nox
7,973
725
32
3
0
198,535
0
L
Nike
7,799
709
25
2
0
219,265
0
L
Thor
7,491
681
22
2
0
209,363
0
L
Izanami
8,079
734
29
3
0
128,120
1
W
Olorun
9,737
885
93
8
0
218,692
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role