Player Matchup

Danzaburou
Danzaburou
AcidicPanda001
Danzaburou
Level 124
God Stats
12W - 11L
1,617 SR
Queue Stats
87W - 87L
1,498 Elo+
Party 2
Set
Set
MiyukiNoSora
Set
Level 18
God Stats
2W - 2L
1,315 SR
Queue Stats
8W - 6L
1,563 Elo+
Party 2
Chaac
Chaac
MrCrispySnipes
Chaac
Level 121
God Stats
13W - 8L
1,699 SR
Queue Stats
266W - 172L
1,647 Elo+
Party 2
Scylla
Scylla
The-Lord-Mars
Scylla
Level 80
God Stats
17W - 12L
1,666 SR
Queue Stats
93W - 51L
1,575 Elo+
Party 2
Thanatos
Thanatos
tempppppp
Thanatos
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 78
1,559 SR
1,557 Elo+

VS

Team Averages
Level 62
1,509 SR
1,515 Elo+
Ra
Ra
GZXenia
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,342 Elo+
Party 1
Chang'e
Chang'e
IronMaeden
Chang'e
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,561 Elo+
Party 1
Achilles
Achilles
KapnSlappy
Achilles
Level 82
God Stats
0W - 2L
1,546 SR
Queue Stats
13W - 13L
1,550 Elo+
Party 1
Medusa
Medusa
Levitate IX
Medusa
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,561 Elo+
Party 1
Kumbhakarna
Kumbhakarna
loudmuch
Kumbhakarna
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AcidicPanda001
Danzaburou
20
5 / 7 / 2
13,546
713
19,171
17,136
6,666
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
4 / 4 / 13
13,747
724
15,654
16,497
7,220
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
4 / 3 / 7
14,647
771
16,708
26,336
33,148
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
5 / 2 / 8
14,420
759
37,292
12,346
4,325
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
tempppppp
Thanatos
20
4 / 5 / 10
13,245
697
11,292
15,498
5,938
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 9
12,646
666
16,314
15,595
8,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Chang'e
IronMaeden
Chang'e
18
2 / 5 / 11
11,774
620
5,905
17,597
9,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Achilles
KapnSlappy
Achilles
19
4 / 5 / 9
12,337
649
14,975
25,081
27,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
20
11 / 6 / 6
14,377
757
25,364
23,833
9,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
loudmuch
Kumbhakarna
19
2 / 2 / 16
13,332
702
8,563
34,359
33,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
72
22
Kills
21
21
Deaths
22
40
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AcidicPanda001
Danzaburou
5
7
2
0.86
L
2
4
9
1.63
L
Chang'e
IronMaeden
Chang'e
2
5
11
1.5
L
Achilles
KapnSlappy
Achilles
4
5
9
1.7
L
Medusa
11
6
6
2.33
W
4
4
13
2.63
W
4
3
7
2.5
W
5
2
8
4.5
L
Kumbhakarna
loudmuch
Kumbhakarna
2
2
16
5
W
Thanatos
tempppppp
Thanatos
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

100,117
Damage
71,121
87,813
Taken
116,465
57,297
Mitigated
89,152
25,989
Healing
41,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AcidicPanda001
Danzaburou
19,171
5,773
0
2,268
17,136
6,666
4,514
7,048
9,982
0
58,728
L
16,314
1,825
13,178
4,561
15,595
8,694
1,330
5,525
9,728
68,685
0
L
Chang'e
IronMaeden
Chang'e
5,905
1,268
7,493
4,430
17,597
9,668
1,155
8,005
9,018
15,149
0
L
Achilles
KapnSlappy
Achilles
14,975
2,046
1,253
3,825
25,081
27,560
1,079
7,306
17,072
0
34,128
L
Medusa
25,364
8,446
0
3,620
23,833
9,948
4,557
6,890
16,477
0
72,131
W
15,654
6,127
0
2,544
16,497
7,220
300
5,384
10,851
0
44,662
W
16,708
1,345
0
10,816
26,336
33,148
610
11,657
14,339
173
60,975
W
37,292
1,253
0
619
12,346
4,325
2,926
2,705
9,469
99,359
0
L
Kumbhakarna
loudmuch
Kumbhakarna
8,563
697
499
2,781
34,359
33,282
587
8,340
25,167
24,900
0
W
Thanatos
tempppppp
Thanatos
11,292
2,135
0
9,742
15,498
5,938
713
3,988
11,303
0
31,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,605
Gold Earned
64,466
367
Minions Killed
304
0
Camps Cleared
0
1,844,289
Distance Traveled
1,672,219
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,546
713
68
4
0
323,793
0
L
Ra
12,646
666
120
6
0
341,963
1
L
Chang'e
11,774
620
18
1
0
298,390
1
L
Achilles
12,337
649
22
1
0
347,383
2
L
Medusa
14,377
757
103
5
0
335,752
0
W
Set
13,747
724
55
3
0
391,697
2
W
Chaac
14,647
771
94
5
0
361,453
3
W
Scylla
14,420
759
114
6
0
389,661
0
L
Kumbhakarna
13,332
702
41
2
0
348,731
0
W
Thanatos
13,245
697
36
2
0
377,685
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role