Player Matchup

Danzaburou
Danzaburou
BACONBALZS
Danzaburou
Level 145
God Stats
6W - 7L
1,366 SR
Queue Stats
428W - 356L
1,638 Elo+
Party 1
Cerberus
Cerberus
MustardComb7957
Cerberus
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,491 Elo+
Party 1
Janus
Janus
Zezqi
Janus
Level 116
God Stats
5W - 5L
1,500 SR
Queue Stats
148W - 94L
1,711 Elo+
Party 1
Team Averages
Level 94
1,455 SR
1,613 Elo+

VS

Team Averages
Level 120
1,584 SR
1,567 Elo+
Sylvanus
Sylvanus
DarkPhantom57
Sylvanus
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
256W - 300L
1,626 Elo+
Party 2
Artemis
Artemis
LostHero86
Artemis
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
164W - 171L
1,580 Elo+
Party 2
Chiron
Chiron
WrathOfCeII
Chiron
Level 146
God Stats
1W - 1L
1,751 SR
Queue Stats
61W - 54L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BACONBALZS
Danzaburou
13
2 / 8 / 11
10,151
781
14,979
15,038
5,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cerberus
13
5 / 10 / 9
10,447
804
8,894
17,570
16,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Janus
Zezqi
Janus
16
10 / 4 / 5
11,340
872
15,398
10,750
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DarkPhantom57
Sylvanus
14
4 / 8 / 10
10,173
783
8,306
17,862
13,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Artemis
LostHero86
Artemis
15
6 / 7 / 12
10,723
825
11,427
16,186
4,243
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
15
11 / 2 / 8
11,120
855
12,453
11,550
7,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
51
17
Kills
21
22
Deaths
17
25
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BACONBALZS
Danzaburou
2
8
11
0.94
L
Sylvanus
DarkPhantom57
Sylvanus
4
8
10
1.13
L
Artemis
LostHero86
Artemis
6
7
12
1.71
W
Cerberus
5
10
9
0.95
L
Chiron
11
2
8
7.5
W
Janus
Zezqi
Janus
10
4
5
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,271
Damage
32,186
43,358
Taken
45,598
26,090
Mitigated
25,119
7,802
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BACONBALZS
Danzaburou
14,979
6,930
0
3,625
15,038
5,899
318
4,275
10,763
0
30,340
L
Sylvanus
DarkPhantom57
Sylvanus
8,306
1,358
1,783
5,755
17,862
13,337
182
9,636
7,864
24,974
0
L
Artemis
LostHero86
Artemis
11,427
5,685
0
3,091
16,186
4,243
1,353
9,399
6,601
0
29,611
W
Cerberus
8,894
643
127
2,982
17,570
16,829
0
1,531
16,039
19,264
0
L
Chiron
12,453
3,305
1,140
3,006
11,550
7,539
0
5,216
6,097
0
35,364
W
Janus
Zezqi
Janus
15,398
910
0
1,068
10,750
3,362
148
2,793
7,957
45,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,938
Gold Earned
32,016
151
Minions Killed
117
5
Camps Cleared
7
656,356
Distance Traveled
620,314
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,151
781
48
4
1
204,812
4
L
Sylvanus
10,173
783
41
3
3
189,894
4
L
Artemis
10,723
825
33
3
3
215,737
2
W
Cerberus
10,447
804
30
2
1
212,985
1
L
Chiron
11,120
855
43
3
1
214,683
1
W
Janus
11,340
872
73
6
3
238,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role