Player Matchup

Hun Batz
Hun Batz
BrantCamo
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,428 Elo+
Party 1
Loki
Loki
Mexicutioner164
Loki
Level 18
God Stats
7W - 8L
1,248 SR
Queue Stats
14W - 15L
1,354 Elo+
Solo
Fenrir
Fenrir
Nanis9
Fenrir
Level 104
God Stats
0W - 1L
1,298 SR
Queue Stats
12W - 25L
1,295 Elo+
Solo
Susano
Susano
ToxicWraith44
Susano
Level 58
God Stats
1W - 6L
1,466 SR
Queue Stats
29W - 28L
1,345 Elo+
Party 1
Da Ji
Da Ji
Young_Scouter
Da Ji
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 59L
1,232 Elo+
Solo
Team Averages
Level 46
1,402 SR
1,331 Elo+

VS

Team Averages
Level 55
1,499 SR
1,385 Elo+
Scylla
Scylla
AGSE 117
Scylla
Level 80
God Stats
9W - 11L
1,492 SR
Queue Stats
274W - 317L
1,401 Elo+
Solo
Shiva
Shiva
ArK Masterr
Shiva
Level 46
God Stats
46W - 65L
1,523 SR
Queue Stats
161W - 195L
1,453 Elo+
Solo
Kukulkan
Kukulkan
Chernabun
Kukulkan
Level 27
God Stats
4W - 7L
1,297 SR
Queue Stats
114W - 135L
1,309 Elo+
Solo
Charybdis
Charybdis
CinnaBunni0
Charybdis
Level 116
God Stats
9W - 5L
1,446 SR
Queue Stats
71W - 69L
1,385 Elo+
Solo
Bellona
Bellona
Skitzafrenia92
Bellona
Level 7
God Stats
3W - 2L
1,739 SR
Queue Stats
23W - 15L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BrantCamo
Hun Batz
17
1 / 8 / 5
10,399
650
7,290
14,397
8,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
0 / 1 / 0
8,474
530
0
630
129
Fenrir
Nanis9
Fenrir
17
3 / 4 / 7
10,604
663
8,674
22,762
17,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
9 / 4 / 4
12,510
782
21,391
19,468
11,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
1 / 4 / 4
10,644
665
8,568
18,037
14,008
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
AGSE 117
Scylla
12
0 / 0 / 0
9,225
577
0
0
0
20
3 / 2 / 14
12,908
807
18,686
23,351
22,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
Chernabun
Kukulkan
19
4 / 6 / 8
12,519
782
7,526
10,897
4,642
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
CinnaBunni0
Charybdis
20
9 / 3 / 9
13,270
829
18,225
13,940
8,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 3 / 8
12,880
805
8,462
18,233
30,699
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
60
14
Kills
21
21
Deaths
14
20
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Scylla
AGSE 117
Scylla
0
0
0
0
W
3
2
14
5
L
Hun Batz
BrantCamo
Hun Batz
1
8
5
0.44
W
Kukulkan
Chernabun
Kukulkan
4
6
8
1.33
W
Charybdis
CinnaBunni0
Charybdis
9
3
9
4.5
L
0
1
0
0
L
Fenrir
Nanis9
Fenrir
3
4
7
1.63
W
5
3
8
3
L
9
4
4
2.75
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,923
Damage
52,899
75,294
Taken
66,421
51,315
Mitigated
67,170
13,485
Healing
15,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
AGSE 117
Scylla
0
0
0
0
0
0
0
0
0
0
0
W
18,686
3,568
314
5,268
23,351
22,976
1,844
0
23,351
0
48,210
L
Hun Batz
BrantCamo
Hun Batz
7,290
3,001
0
300
14,397
8,153
0
1,163
12,975
0
28,392
W
Kukulkan
Chernabun
Kukulkan
7,526
1,622
0
838
10,897
4,642
1,730
0
10,897
45,975
0
W
Charybdis
CinnaBunni0
Charybdis
18,225
10,275
0
3,784
13,940
8,853
4,424
40
13,900
0
67,044
L
0
0
0
0
630
129
0
0
606
0
0
L
Fenrir
Nanis9
Fenrir
8,674
941
67
5,560
22,762
17,472
0
3,210
19,001
79
23,830
W
8,462
922
1,852
3,226
18,233
30,699
571
39
18,194
0
26,072
L
21,391
5,845
0
4,433
19,468
11,553
0
1,554
17,403
0
55,981
L
8,568
2,479
0
3,125
18,037
14,008
944
1,590
15,958
0
51,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,631
Gold Earned
60,802
203
Minions Killed
234
0
Camps Cleared
0
1,321,605
Distance Traveled
1,194,054
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,225
577
0
0
0
0
0
W
Shiva
12,908
807
59
4
0
325,940
1
L
Hun Batz
10,399
650
46
3
0
307,577
0
W
Kukulkan
12,519
782
71
4
0
266,454
0
W
Charybdis
13,270
829
81
5
0
286,730
2
L
Loki
8,474
530
0
0
0
10,058
0
L
Fenrir
10,604
663
30
2
0
298,211
0
W
Bellona
12,880
805
23
1
0
314,930
2
L
Susano
12,510
782
52
3
0
358,500
0
L
Da Ji
10,644
665
75
5
0
347,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role