Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
Hinakuluiau_RYDR
Ao Kuang
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 88L
1,613 Elo+
Party 2
Yemoja
Yemoja
KOKYTHEGRIMM1998
Yemoja
Level 152
God Stats
0W - 2L
1,500 SR
Queue Stats
457W - 288L
1,589 Elo+
Party 2
Ullr
Ullr
PokiToki
Ullr
Level 158
God Stats
0W - 3L
1,285 SR
Queue Stats
25W - 24L
1,575 Elo+
Party 2
Nox
Nox
trashiest1around
Nox
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 55L
1,485 Elo+
Solo
Team Averages
Level 116
1,457 SR
1,553 Elo+

VS

Team Averages
Level 67
1,491 SR
1,531 Elo+
Scylla
Scylla
Vaythiam
Scylla
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
176W - 156L
1,501 Elo+
Party 3
Nox
Nox
WindowBreaker_XD
Nox
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,291 Elo+
Solo
Yemoja
Yemoja
captainchrisss
Yemoja
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,607 Elo+
Party 1
Hercules
Hercules
flamingKorn
Hercules
Level 124
God Stats
1W - 2L
1,455 SR
Queue Stats
78W - 62L
1,649 Elo+
Party 3
Vamana
Vamana
tobysco
Vamana
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
3 / 4 / 11
9,261
772
17,038
11,635
7,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 7 / 7
8,634
720
6,053
15,354
6,523
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
2 / 6 / 5
9,039
753
9,592
15,754
8,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ullr
17
6 / 5 / 5
9,740
812
8,196
13,110
5,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 4
7,918
660
4,817
7,601
3,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Vaythiam
Scylla
17
6 / 5 / 11
10,253
854
12,252
9,466
3,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 3 / 12
9,868
822
6,353
8,012
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
3 / 3 / 17
9,701
808
9,466
11,514
12,747
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
flamingKorn
Hercules
18
8 / 2 / 10
11,097
925
11,222
15,068
17,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
tobysco
Vamana
17
2 / 4 / 16
9,618
802
13,428
13,147
8,082
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
90
17
Kills
24
24
Deaths
17
32
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
4
11
2.13
L
5
7
7
1.21
L
2
6
5
0.75
L
Ullr
6
5
5
1.7
W
Scylla
Vaythiam
Scylla
6
5
11
2.3
W
5
3
12
3.67
W
3
3
17
3.83
W
Hercules
flamingKorn
Hercules
8
2
10
6.5
W
Vamana
tobysco
Vamana
2
4
16
2.5
L
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,696
Damage
52,721
63,454
Taken
57,207
32,367
Mitigated
45,711
22,500
Healing
21,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
17,038
1,300
471
2,882
11,635
7,920
965
4,432
7,095
27,636
0
L
6,053
1,396
950
3,501
15,354
6,523
0
5,796
9,374
6,562
0
L
9,592
132
4,628
2,182
15,754
8,852
0
6,754
8,838
17,875
0
L
Ullr
8,196
3,200
1,874
2,213
13,110
5,794
236
7,215
5,689
0
26,506
W
Scylla
Vaythiam
Scylla
12,252
1,205
1,312
1,582
9,466
3,435
543
7,830
1,332
22,441
0
W
6,353
0
1,433
2,074
8,012
3,453
692
5,664
2,287
14,916
0
W
9,466
2,480
3,659
826
11,514
12,747
600
7,969
3,217
23,173
0
W
Hercules
flamingKorn
Hercules
11,222
1,218
615
5,341
15,068
17,994
323
7,222
7,494
0
22,050
W
Vamana
tobysco
Vamana
13,428
3,603
1,274
3,012
13,147
8,082
1,130
7,646
5,377
0
21,180
L
4,817
215
1,701
2,098
7,601
3,278
238
3,032
4,387
16,950
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,592
Gold Earned
50,537
119
Minions Killed
109
0
Camps Cleared
0
1,070,372
Distance Traveled
1,204,588
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,261
772
38
3
0
208,264
0
L
Ao Kuang
8,634
720
2
0
0
214,319
0
L
Yemoja
9,039
753
25
2
0
229,419
0
L
Ullr
9,740
812
27
2
0
229,852
2
W
Scylla
10,253
854
23
2
0
225,261
2
W
Nox
9,868
822
18
2
0
250,355
1
W
Yemoja
9,701
808
22
2
0
216,240
0
W
Hercules
11,097
925
25
2
0
272,568
3
W
Vamana
9,618
802
21
2
0
240,164
1
L
Nox
7,918
660
27
2
0
188,518
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role