Player Matchup

Merlin
Merlin
Baseballboys990
Merlin
Level 143
God Stats
4W - 2L
1,870 SR
Queue Stats
302W - 302L
1,568 Elo+
Party 3
Shiva
Shiva
FireSum0
Shiva
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,452 Elo+
Party 3
Kumbhakarna
Kumbhakarna
TJMC3103
Kumbhakarna
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 9L
1,500 Elo+
Party 3
Guan Yu
Guan Yu
bigbuke69
Guan Yu
Level 105
God Stats
6W - 6L
1,758 SR
Queue Stats
308W - 290L
1,610 Elo+
Party 3
Apollo
Apollo
d0minatingdev
Apollo
Level 78
God Stats
2W - 4L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Party 3
Team Averages
Level 106
1,626 SR
1,526 Elo+

VS

Team Averages
Level 143
1,496 SR
1,603 Elo+
Jormungandr
Jormungandr
Chill Jeison
Jormungandr
Level 144
God Stats
2W - 4L
1,500 SR
Queue Stats
198W - 177L
1,609 Elo+
Party 2
Kali
Kali
Fear Bnnndon
Kali
Level 128
God Stats
4W - 1L
1,306 SR
Queue Stats
168W - 155L
1,612 Elo+
Party 1
Kukulkan
Kukulkan
Fear Segador
Kukulkan
Level 137
God Stats
2W - 0L
1,723 SR
Queue Stats
54W - 51L
1,701 Elo+
Party 1
Eset
Eset
Quis Dad
Eset
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 106L
1,547 Elo+
Party 2
Apollo
Apollo
RwandaVision
Apollo
Level 158
God Stats
5W - 6L
1,451 SR
Queue Stats
564W - 514L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 0
8,774
516
7,789
8,892
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
FireSum0
Shiva
12
1 / 6 / 0
7,201
424
3,699
14,237
8,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kumbhakarna
TJMC3103
Kumbhakarna
9
0 / 4 / 1
6,146
362
1,224
12,309
5,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Guan Yu
bigbuke69
Guan Yu
12
0 / 5 / 2
7,234
426
4,785
14,466
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 8 / 2
6,599
388
2,094
10,629
2,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chill Jeison
Jormungandr
17
5 / 1 / 1
11,176
657
8,263
7,315
8,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
4 / 1 / 7
9,930
584
5,277
12,941
5,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Fear Segador
Kukulkan
15
8 / 0 / 7
9,920
584
11,742
4,826
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Eset
14
3 / 0 / 12
9,501
559
4,716
8,309
6,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Apollo
17
8 / 2 / 10
11,133
655
11,186
9,432
3,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
65
4
Kills
28
28
Deaths
4
5
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
W
Jormungandr
Chill Jeison
Jormungandr
5
1
1
5.5
W
4
1
7
7.5
W
Kukulkan
Fear Segador
Kukulkan
8
0
7
11.5
L
Shiva
FireSum0
Shiva
1
6
0
0.17
W
Eset
3
0
12
9
W
Apollo
8
2
10
6.5
L
Kumbhakarna
TJMC3103
Kumbhakarna
0
4
1
0.13
L
Guan Yu
bigbuke69
Guan Yu
0
5
2
0.2
L
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,591
Damage
41,184
60,533
Taken
42,823
25,497
Mitigated
25,947
10,745
Healing
10,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,789
146
0
949
8,892
2,556
0
2,268
6,624
57,934
0
W
Jormungandr
Chill Jeison
Jormungandr
8,263
2,842
0
830
7,315
8,456
576
100
7,215
68,581
0
W
5,277
2,246
0
4,852
12,941
5,577
0
2,252
10,689
0
74,307
W
Kukulkan
Fear Segador
Kukulkan
11,742
1,157
0
425
4,826
1,681
515
736
3,921
63,335
0
L
Shiva
FireSum0
Shiva
3,699
892
0
1,464
14,237
8,147
0
8,282
5,633
2,970
34,926
W
Eset
4,716
466
1,206
2,650
8,309
6,725
387
2,903
5,406
26,954
0
W
Apollo
11,186
6,157
0
750
9,432
3,508
1,676
3,516
5,916
0
77,257
L
Kumbhakarna
TJMC3103
Kumbhakarna
1,224
332
0
2,147
12,309
5,838
0
4,678
7,317
15,771
0
L
Guan Yu
bigbuke69
Guan Yu
4,785
547
335
5,113
14,466
6,636
0
6,444
8,022
0
47,583
L
2,094
1,279
0
737
10,629
2,320
0
3,049
7,580
0
32,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,954
Gold Earned
51,660
369
Minions Killed
564
0
Camps Cleared
0
1,567,141
Distance Traveled
1,648,582
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,774
516
111
7
0
297,982
0
W
Jormungandr
11,176
657
150
9
0
297,071
2
W
Kali
9,930
584
109
6
0
367,558
1
W
Kukulkan
9,920
584
115
7
0
347,674
1
L
Shiva
7,201
424
86
5
0
311,126
0
W
Eset
9,501
559
47
3
0
322,317
2
W
Apollo
11,133
655
143
8
0
313,962
4
L
Kumbhakarna
6,146
362
18
1
0
331,373
4
L
Guan Yu
7,234
426
83
5
0
346,427
1
L
Apollo
6,599
388
71
4
0
280,233
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role