Player Matchup

Danzaburou
Danzaburou
AriusDemonicus
Danzaburou
Level 55
God Stats
0W - 2L
1,320 SR
Queue Stats
64W - 79L
1,406 Elo+
Party 1
Xing Tian
Xing Tian
CRG Nova
Xing Tian
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,788 Elo+
Solo
Baron Samedi
Baron Samedi
JAI RAMPAGE
Baron Samedi
Level 101
God Stats
9W - 4L
1,515 SR
Queue Stats
466W - 497L
1,483 Elo+
Solo
Heimdallr
Heimdallr
Syntic_Brudda
Heimdallr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 36L
1,448 Elo+
Solo
Camazotz
Camazotz
ThePirateBanana
Camazotz
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,336 Elo+
Party 1
Team Averages
Level 76
1,467 SR
1,492 Elo+

VS

Team Averages
Level 75
1,487 SR
1,376 Elo+
Olorun
Olorun
Babiis2Luiz
Olorun
Level 82
God Stats
6W - 5L
1,706 SR
Queue Stats
602W - 623L
1,347 Elo+
Solo
Vamana
Vamana
ELFuErTeORTIZ26
Vamana
Level 30
God Stats
1W - 1L
1,267 SR
Queue Stats
191W - 174L
1,405 Elo+
Solo
Achilles
Achilles
XkittenpunterX
Achilles
Level 90
God Stats
3W - 1L
1,500 SR
Queue Stats
235W - 223L
1,411 Elo+
Solo
Anubis
Anubis
ll_HATCHET_ll
Anubis
Level 120
God Stats
1W - 0L
1,326 SR
Queue Stats
32W - 42L
1,332 Elo+
Solo
Hera
Hera
xruzis
Hera
Level 52
God Stats
3W - 1L
1,636 SR
Queue Stats
82W - 95L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AriusDemonicus
Danzaburou
18
7 / 6 / 8
11,549
722
18,077
16,704
6,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Xing Tian
CRG Nova
Xing Tian
19
4 / 4 / 13
11,838
740
9,248
20,381
28,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
JAI RAMPAGE
Baron Samedi
20
7 / 3 / 9
11,685
730
19,230
16,074
5,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Heimdallr
Syntic_Brudda
Heimdallr
14
1 / 5 / 14
9,908
619
12,211
10,955
3,161
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Camazotz
18
1 / 4 / 15
10,056
629
10,536
31,072
16,616
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
17
1 / 3 / 10
10,769
673
10,700
12,091
6,747
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

19
5 / 4 / 13
12,018
751
10,094
22,117
22,139
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
16
2 / 7 / 9
10,716
670
7,165
24,091
35,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 3 / 10
12,648
791
24,082
15,696
9,047
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
xruzis
Hera
20
6 / 3 / 8
13,041
815
30,405
13,989
5,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
72
20
Kills
22
22
Deaths
20
59
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AriusDemonicus
Danzaburou
7
6
8
1.83
W
Olorun
1
3
10
2
L
Xing Tian
CRG Nova
Xing Tian
4
4
13
2.63
W
5
4
13
2.88
L
Baron Samedi
JAI RAMPAGE
Baron Samedi
7
3
9
3.83
L
Heimdallr
Syntic_Brudda
Heimdallr
1
5
14
1.6
L
Camazotz
1
4
15
2.13
W
Achilles
2
7
9
0.93
W
8
3
10
4.33
W
Hera
xruzis
Hera
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,302
Damage
82,446
95,186
Taken
87,984
60,244
Mitigated
79,282
43,953
Healing
37,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AriusDemonicus
Danzaburou
18,077
6,924
642
4,941
16,704
6,019
1,182
10,405
5,947
0
33,086
W
Olorun
10,700
4,153
8,386
4,485
12,091
6,747
1,806
3,675
8,416
26,311
0
L
Xing Tian
CRG Nova
Xing Tian
9,248
506
529
2,129
20,381
28,609
170
12,883
6,564
17,229
0
W
10,094
2,633
1,855
8,483
22,117
22,139
355
5,259
16,858
594
21,407
L
Baron Samedi
JAI RAMPAGE
Baron Samedi
19,230
2,499
8,210
7,833
16,074
5,839
522
11,334
4,443
50,401
0
L
Heimdallr
Syntic_Brudda
Heimdallr
12,211
4,765
1,118
1,403
10,955
3,161
0
7,550
3,068
0
26,577
L
Camazotz
10,536
2,269
1,630
15,518
31,072
16,616
0
21,588
8,665
0
19,431
W
Achilles
7,165
2,373
940
2,947
24,091
35,465
453
8,360
15,731
0
10,307
W
24,082
659
74
4,769
15,696
9,047
1,961
5,513
10,183
52,330
0
W
Hera
xruzis
Hera
30,405
10,678
1,616
3,543
13,989
5,884
1,094
5,671
8,318
54,103
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,036
Gold Earned
59,192
146
Minions Killed
181
0
Camps Cleared
0
1,282,850
Distance Traveled
1,461,662
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,549
722
36
2
0
242,342
0
W
Olorun
10,769
673
37
2
0
260,452
2
L
Xing Tian
11,838
740
11
1
0
279,613
0
W
Vamana
12,018
751
17
1
0
365,151
1
L
Baron Samedi
11,685
730
60
4
0
282,196
3
L
Heimdallr
9,908
619
23
1
0
165,323
1
L
Camazotz
10,056
629
16
1
0
313,376
0
W
Achilles
10,716
670
8
1
0
278,990
0
W
Anubis
12,648
791
63
4
0
268,755
0
W
Hera
13,041
815
56
4
0
288,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role