Player Matchup

Medusa
Medusa
Silver IV
 
Medusa
Silver IV
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Silver I
 
Khepri
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Bronze V
Minatour65
Agni
Bronze V
Level 158
God Stats
0W - 2L
1,454 SR
Queue Stats
103W - 87L
1,324 MMR
Solo
Loki
Loki
Silver I
mjpilotto
Loki
Silver I
Level 101
God Stats
3W - 4L
1,839 SR
Queue Stats
221W - 206L
1,351 MMR
Solo
Fenrir
Fenrir
Silver IV
yardie876
Fenrir
Silver IV
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 20L
1,314 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 124
1,559 SR
1,398 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,552 SR
1,391 MMR
Sun Wukong
Sun Wukong
Gold V
 
Sun Wukong
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver II
 
Geb
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
NovoaJp
Scylla
Gold IV
Level 152
God Stats
15W - 6L
1,512 SR
Queue Stats
197W - 203L
1,335 MMR
Solo
Izanami
Izanami
Gold III
TavoMadrigal
Izanami
Gold III
Level 128
God Stats
10W - 11L
1,551 SR
Queue Stats
315W - 319L
1,349 MMR
Solo
Serqet
Serqet
Silver IV
mrmood
Serqet
Silver IV
Level 144
God Stats
3W - 4L
1,694 SR
Queue Stats
91W - 87L
1,272 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 2 / 0
7,397
493
4,493
8,519
1,738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
 
Khepri
11
1 / 1 / 0
6,865
458
3,614
8,688
6,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 1
7,274
485
7,473
7,887
1,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
13
0 / 1 / 0
6,859
457
4,360
8,250
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
yardie876
Fenrir
8
0 / 4 / 2
5,671
378
2,849
8,665
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
PersephoneXbalanqueThothMulan

VS

Bans
BastetArachneCu ChulainnCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 0 / 1
9,594
640
5,920
10,197
8,056
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Geb
 
Geb
12
2 / 0 / 6
8,104
540
3,184
8,175
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
NovoaJp
Scylla
14
3 / 2 / 4
8,796
586
6,273
9,080
2,843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
TavoMadrigal
Izanami
15
2 / 0 / 2
9,176
612
7,057
8,181
2,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
mrmood
Serqet
14
1 / 1 / 5
8,201
547
4,232
9,821
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
28
3
Kills
10
11
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
0
0
L
Khepri
 
Khepri
1
1
0
1
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
W
Geb
 
Geb
2
0
6
5
L
2
3
1
0.83
W
Scylla
NovoaJp
Scylla
3
2
4
2.5
W
Izanami
TavoMadrigal
Izanami
2
0
2
3
L
Loki
0
1
0
0
W
Serqet
mrmood
Serqet
1
1
5
3.5
L
Fenrir
yardie876
Fenrir
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,789
Damage
26,666
42,009
Taken
45,454
15,289
Mitigated
24,074
12,346
Healing
13,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,493
1,162
0
2,784
8,519
1,738
0
1,812
6,630
0
58,880
L
Khepri
 
Khepri
3,614
325
81
3,291
8,688
6,282
0
2,049
6,597
22,262
0
W
Sun Wukong
 
Sun Wukong
5,920
1,074
0
4,493
10,197
8,056
308
985
9,212
8,793
56,260
W
Geb
 
Geb
3,184
518
0
1,657
8,175
7,077
673
2,269
5,906
14,729
6,869
L
7,473
317
0
932
7,887
1,999
0
4,199
3,393
45,109
0
W
Scylla
NovoaJp
Scylla
6,273
690
0
1,447
9,080
2,843
35
5,013
4,067
54,759
0
W
Izanami
TavoMadrigal
Izanami
7,057
3,879
0
4,327
8,181
2,520
1,066
632
7,549
0
77,967
L
Loki
4,360
1,172
0
3,548
8,250
2,680
0
1,282
6,893
0
47,619
W
Serqet
mrmood
Serqet
4,232
1,258
0
1,353
9,821
3,578
0
2,188
7,633
0
60,370
L
Fenrir
yardie876
Fenrir
2,849
972
0
1,710
8,665
2,590
0
582
7,891
0
18,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,066
Gold Earned
43,871
358
Minions Killed
530
0
Camps Cleared
0
1,400,983
Distance Traveled
1,662,147
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,397
493
107
7
0
292,997
5
L
Khepri
6,865
458
36
2
0
308,027
5
W
Sun Wukong
9,594
640
136
9
0
353,769
4
W
Geb
8,104
540
27
2
0
331,050
5
L
Agni
7,274
485
84
6
0
289,238
6
W
Scylla
8,796
586
120
8
0
296,800
3
W
Izanami
9,176
612
157
10
0
295,906
7
L
Loki
6,859
457
101
7
0
280,199
5
W
Serqet
8,201
547
90
6
0
384,622
6
L
Fenrir
5,671
378
30
2
0
230,522
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role