Player Matchup

Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
IzProlific
Baron Samedi
Level 129
God Stats
10W - 9L
1,537 SR
Queue Stats
216W - 201L
1,520 Elo+
Party 2
Discordia
Discordia
NoyziVaccine
Discordia
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,450 Elo+
Party 3
Ao Kuang
Ao Kuang
STANKEN910
Ao Kuang
Level 48
God Stats
20W - 18L
1,527 SR
Queue Stats
264W - 243L
1,521 Elo+
Party 2
Sun Wukong
Sun Wukong
VoltaicEskimo
Sun Wukong
Level 99
God Stats
27W - 8L
1,766 SR
Queue Stats
125W - 109L
1,490 Elo+
Party 2
Team Averages
Level 79
1,566 SR
1,496 Elo+

VS

Team Averages
Level 84
1,571 SR
1,564 Elo+
Serqet
Serqet
AssassinMario21
Serqet
Level 147
God Stats
6W - 5L
1,500 SR
Queue Stats
466W - 412L
1,647 Elo+
Party 1
Ra
Ra
Grotesque9514
Ra
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 4
Athena
Athena
Shepard11
Athena
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 131L
1,560 Elo+
Party 1
Neith
Neith
pestnews101
Neith
Level 155
God Stats
5W - 3L
1,855 SR
Queue Stats
337W - 274L
1,614 Elo+
Party 1
Sol
Sol
thesaltylegend
Sol
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
3 / 0 / 2
6,130
613
3,026
4,962
1,426
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
IzProlific
Baron Samedi
9
2 / 0 / 6
6,036
604
4,959
6,870
4,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
NoyziVaccine
Discordia
11
0 / 1 / 1
5,815
582
2,033
3,397
770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
STANKEN910
Ao Kuang
10
5 / 0 / 3
6,340
634
5,665
6,266
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
VoltaicEskimo
Sun Wukong
13
6 / 0 / 2
7,443
744
5,715
5,395
2,470
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
5,138
514
2,424
8,685
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
4,444
444
947
4,019
834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Athena
Shepard11
Athena
6
0 / 4 / 0
4,518
452
1,837
8,210
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 1 / 0
5,904
590
2,854
5,193
2,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 2 / 0
4,543
454
3,402
3,262
937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
1
16
Kills
1
1
Deaths
16
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
3
0
2
4
L
1
6
0
0.17
L
0
3
0
0
W
Baron Samedi
IzProlific
Baron Samedi
2
0
6
5
W
Discordia
NoyziVaccine
Discordia
0
1
1
0.5
W
Ao Kuang
STANKEN910
Ao Kuang
5
0
3
6.5
L
Athena
Shepard11
Athena
0
4
0
0
W
Sun Wukong
VoltaicEskimo
Sun Wukong
6
0
2
7
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,398
Damage
11,464
26,890
Taken
29,369
10,994
Mitigated
10,175
9,959
Healing
6,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,026
2,252
0
2,066
4,962
1,426
2,722
2,346
2,616
0
35,739
L
2,424
893
0
2,854
8,685
2,698
0
4,318
4,303
0
25,935
L
947
304
82
891
4,019
834
0
0
4,019
13,979
0
W
Baron Samedi
IzProlific
Baron Samedi
4,959
1,116
1,097
3,299
6,870
4,447
0
1,934
4,774
14,124
0
W
Discordia
NoyziVaccine
Discordia
2,033
84
0
502
3,397
770
744
0
3,241
34,699
0
W
Ao Kuang
STANKEN910
Ao Kuang
5,665
2,368
0
1,868
6,266
1,881
422
292
5,851
29,842
0
L
Athena
Shepard11
Athena
1,837
478
0
908
8,210
3,686
0
3,888
4,322
7,251
0
W
Sun Wukong
VoltaicEskimo
Sun Wukong
5,715
1,465
0
1,127
5,395
2,470
162
1,192
4,203
0
41,383
L
2,854
806
0
1,732
5,193
2,020
0
2,848
2,163
0
39,264
L
3,402
1,231
0
246
3,262
937
343
1,357
1,905
19,635
3,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,764
Gold Earned
24,547
314
Minions Killed
225
0
Camps Cleared
0
1,020,164
Distance Traveled
900,676
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,130
613
76
8
0
192,658
0
L
Serqet
5,138
514
63
6
0
246,969
4
L
Ra
4,444
444
28
3
0
89,978
1
W
Baron Samedi
6,036
604
19
2
0
196,191
1
W
Discordia
5,815
582
74
7
0
207,404
3
W
Ao Kuang
6,340
634
56
6
0
202,055
0
L
Athena
4,518
452
11
1
0
186,894
1
W
Sun Wukong
7,443
744
89
9
0
221,856
0
L
Neith
5,904
590
76
8
0
203,708
2
L
Sol
4,543
454
47
5
0
173,127
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role