Player Matchup

Hel
Hel
Ayan_419
Hel
Level 156
God Stats
52W - 60L
1,440 SR
Queue Stats
440W - 470L
1,319 Elo+
Party 1
Baba Yaga
Baba Yaga
M2J160182
Baba Yaga
Level 68
God Stats
16W - 28L
1,308 SR
Queue Stats
383W - 449L
1,352 Elo+
Solo
Fenrir
Fenrir
MichaelJ72
Fenrir
Level 128
God Stats
13W - 10L
1,416 SR
Queue Stats
62W - 58L
1,498 Elo+
Solo
Neith
Neith
SchutzAccount
Neith
Level 42
God Stats
28W - 33L
1,367 SR
Queue Stats
100W - 128L
1,263 Elo+
Solo
Artio
Artio
ZAYN_MANSOUR
Artio
Level 87
God Stats
3W - 2L
1,723 SR
Queue Stats
467W - 568L
1,298 Elo+
Party 1
Team Averages
Level 96
1,451 SR
1,346 Elo+

VS

Team Averages
Level 55
1,508 SR
1,370 Elo+
Da Ji
Da Ji
 
Da Ji
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Terra
Terra
Kuuhaku_BF
Terra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
129W - 147L
1,370 Elo+
Party 3
Chronos
Chronos
Prime5_0_13
Chronos
Level 67
God Stats
7W - 3L
1,413 SR
Queue Stats
61W - 86L
1,318 Elo+
Party 3
Danzaburou
Danzaburou
TRINGER-HAPPY
Danzaburou
Level 9
God Stats
8W - 5L
1,531 SR
Queue Stats
8W - 10L
1,333 Elo+
Party 2
Zhong Kui
Zhong Kui
iTz_AirToxicVIII
Zhong Kui
Level 47
God Stats
3W - 1L
1,595 SR
Queue Stats
32W - 44L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
7,312
487
5,878
5,945
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baba Yaga
M2J160182
Baba Yaga
14
1 / 2 / 3
7,815
521
9,506
6,497
2,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
MichaelJ72
Fenrir
9
0 / 1 / 0
5,955
397
1,656
6,001
1,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 3 / 2
7,141
476
7,350
9,741
2,814
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 5 / 2
6,269
418
2,001
13,324
8,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
1 / 3 / 2
7,392
493
2,432
8,598
3,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
12
2 / 0 / 2
8,004
534
2,831
10,153
6,656
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos
Prime5_0_13
Chronos
12
2 / 2 / 0
7,705
514
2,389
10,028
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
TRINGER-HAPPY
Danzaburou
11
1 / 1 / 4
7,585
506
5,202
7,835
2,254
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
15
6 / 1 / 1
8,980
599
11,857
9,073
6,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
12
12
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
3
2
0.67
L
4
1
1
4.5
W
Terra
2
0
2
3
L
Baba Yaga
M2J160182
Baba Yaga
1
2
3
1.25
L
Fenrir
MichaelJ72
Fenrir
0
1
0
0
W
Chronos
Prime5_0_13
Chronos
2
2
0
1
L
1
3
2
0.67
W
Danzaburou
TRINGER-HAPPY
Danzaburou
1
1
4
3
L
1
5
2
0.4
W
Zhong Kui
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,391
Damage
24,711
41,508
Taken
45,687
16,753
Mitigated
22,791
12,958
Healing
16,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,432
113
132
1,356
8,598
3,559
158
1,745
6,711
0
44,334
L
5,878
0
438
2,642
5,945
1,574
513
2,063
3,882
34,690
0
W
Terra
2,831
139
1,356
3,906
10,153
6,656
60
3,115
6,861
20,278
6,101
L
Baba Yaga
M2J160182
Baba Yaga
9,506
303
0
2,550
6,497
2,488
0
2,686
3,690
50,771
0
L
Fenrir
MichaelJ72
Fenrir
1,656
273
0
2,328
6,001
1,858
560
856
5,145
0
25,990
W
Chronos
Prime5_0_13
Chronos
2,389
279
0
3,196
10,028
3,682
282
5,616
3,922
34,270
0
L
7,350
4,107
0
3,204
9,741
2,814
1,312
3,569
6,146
0
44,142
W
Danzaburou
TRINGER-HAPPY
Danzaburou
5,202
3,046
0
1,528
7,835
2,254
856
1,663
6,098
0
39,798
L
2,001
176
123
1,673
13,324
8,019
463
6,607
6,717
15,033
0
W
Zhong Kui
11,857
2,360
0
4,849
9,073
6,640
483
4,157
4,710
46,883
9,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,492
Gold Earned
39,666
335
Minions Killed
371
0
Camps Cleared
0
1,219,147
Distance Traveled
1,412,692
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,392
493
84
6
0
264,372
1
L
Hel
7,312
487
87
6
0
274,142
3
W
Terra
8,004
534
45
3
0
318,718
2
L
Baba Yaga
7,815
521
92
6
0
258,712
0
L
Fenrir
5,955
397
41
3
0
287,627
1
W
Chronos
7,705
514
84
6
0
266,854
1
L
Neith
7,141
476
97
6
0
216,769
0
W
Danzaburou
7,585
506
77
5
0
299,418
1
L
Artio
6,269
418
18
1
0
181,897
1
W
Zhong Kui
8,980
599
81
5
0
263,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role