Player Matchup

Zeus
Zeus
Iso x Drako
Zeus
Level 107
God Stats
34W - 20L
1,709 SR
Queue Stats
106W - 93L
1,677 Elo+
Party 3
Rama
Rama
Marjiiin
Rama
Level 62
God Stats
18W - 7L
1,682 SR
Queue Stats
174W - 148L
1,658 Elo+
Party 3
Chaac
Chaac
OGnEGizdabest
Chaac
Level 98
God Stats
4W - 2L
1,537 SR
Queue Stats
34W - 36L
1,501 Elo+
Party 3
Zhong Kui
Zhong Kui
WaterBiohms
Zhong Kui
Level 24
God Stats
4W - 5L
1,517 SR
Queue Stats
61W - 42L
1,504 Elo+
Party 3
Da Ji
Da Ji
Waver-Kun
Da Ji
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 71L
1,660 Elo+
Party 3
Team Averages
Level 83
1,589 SR
1,600 Elo+

VS

Team Averages
Level 30
1,458 SR
1,341 Elo+
He Bo
He Bo
Hobbitkahk
He Bo
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 26L
1,092 Elo+
Solo
Susano
Susano
NotaZeusMain9
Susano
Level 84
God Stats
1W - 3L
1,500 SR
Queue Stats
7W - 12L
1,371 Elo+
Party 1
Cerberus
Cerberus
R3NGARR
Cerberus
Level 6
God Stats
2W - 1L
1,530 SR
Queue Stats
4W - 8L
1,401 Elo+
Party 1
Shiva
Shiva
ZeeWiLL
Shiva
Level 27
God Stats
1W - 6L
1,165 SR
Queue Stats
26W - 40L
1,426 Elo+
Party 2
Cernunnos
Cernunnos
dirk50
Cernunnos
Level 22
God Stats
7W - 6L
1,593 SR
Queue Stats
14W - 23L
1,416 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 1 / 16
10,028
912
18,057
4,491
1,830
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
18
15 / 2 / 16
10,598
963
18,867
7,919
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 3 / 23
8,946
813
7,566
10,054
10,722
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
WaterBiohms
Zhong Kui
18
6 / 1 / 10
9,971
906
9,449
12,613
9,592
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
Waver-Kun
Da Ji
15
6 / 3 / 16
9,077
825
6,658
8,587
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
14
3 / 9 / 2
7,739
704
7,122
10,838
2,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
5 / 10 / 2
9,665
879
6,820
13,564
4,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
R3NGARR
Cerberus
12
1 / 8 / 3
7,117
647
2,567
18,468
10,231
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Shiva
ZeeWiLL
Shiva
13
0 / 6 / 4
7,027
639
8,316
14,668
10,541
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cernunnos
dirk50
Cernunnos
12
0 / 8 / 1
6,745
613
2,919
10,391
3,076
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
21
41
Kills
9
10
Deaths
41
81
Assists
12
Player
Kills
Deaths
Assists
KDA
L
He Bo
3
9
2
0.44
W
12
1
16
20
W
Rama
15
2
16
11.5
L
5
10
2
0.6
W
2
3
23
4.5
L
Cerberus
R3NGARR
Cerberus
1
8
3
0.31
W
Zhong Kui
WaterBiohms
Zhong Kui
6
1
10
11
W
Da Ji
Waver-Kun
Da Ji
6
3
16
4.67
L
Shiva
ZeeWiLL
Shiva
0
6
4
0.33
L
Cernunnos
dirk50
Cernunnos
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,597
Damage
27,744
43,664
Taken
67,929
28,782
Mitigated
30,803
14,628
Healing
4,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
7,122
374
0
241
10,838
2,766
0
3,968
6,870
14,278
0
W
18,057
1,824
0
1,140
4,491
1,830
1,995
474
4,017
34,550
0
W
Rama
18,867
15,262
0
3,405
7,919
2,884
3,757
1,758
6,161
0
37,706
L
6,820
575
0
590
13,564
4,189
0
5,676
7,888
0
18,025
W
7,566
967
0
2,668
10,054
10,722
456
2,708
7,346
0
26,370
L
Cerberus
R3NGARR
Cerberus
2,567
98
286
2,177
18,468
10,231
0
5,925
12,543
10,745
0
W
Zhong Kui
WaterBiohms
Zhong Kui
9,449
693
0
6,425
12,613
9,592
2,234
2,849
9,764
40,680
0
W
Da Ji
Waver-Kun
Da Ji
6,658
2,138
0
990
8,587
3,754
161
1,900
6,687
0
17,563
L
Shiva
ZeeWiLL
Shiva
8,316
1,675
88
894
14,668
10,541
0
6,660
8,008
0
20,774
L
Cernunnos
dirk50
Cernunnos
2,919
1,122
0
701
10,391
3,076
28
5,277
5,114
0
14,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,620
Gold Earned
38,293
232
Minions Killed
118
0
Camps Cleared
0
1,061,306
Distance Traveled
850,152
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,739
704
14
1
0
167,002
2
W
Zeus
10,028
912
51
5
0
208,288
0
W
Rama
10,598
963
40
4
0
192,854
1
L
Susano
9,665
879
29
3
0
173,322
0
W
Chaac
8,946
813
32
3
0
235,735
2
L
Cerberus
7,117
647
20
2
0
174,446
0
W
Zhong Kui
9,971
906
84
8
0
213,228
0
W
Da Ji
9,077
825
25
2
0
211,201
1
L
Shiva
7,027
639
29
3
0
195,123
0
L
Cernunnos
6,745
613
26
2
0
140,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role