Player Matchup

Neith
Neith
Adhd333
Neith
Level 122
God Stats
0W - 3L
1,197 SR
Queue Stats
53W - 60L
1,448 Elo+
Party 3
Kukulkan
Kukulkan
GetSaturated
Kukulkan
Level 125
God Stats
9W - 5L
1,877 SR
Queue Stats
62W - 85L
1,423 Elo+
Party 3
Loki
Loki
MiDaOsIrIs
Loki
Level 124
God Stats
5W - 6L
1,360 SR
Queue Stats
45W - 47L
1,466 Elo+
Party 1
Bacchus
Bacchus
SirPenniless
Bacchus
Level 81
God Stats
4W - 6L
1,748 SR
Queue Stats
36W - 31L
1,452 Elo+
Party 1
Chaac
Chaac
TheSneakAttacks
Chaac
Level 63
God Stats
4W - 2L
1,635 SR
Queue Stats
14W - 19L
1,517 Elo+
Party 1
Team Averages
Level 103
1,563 SR
1,461 Elo+

VS

Team Averages
Level 126
1,513 SR
1,573 Elo+
Jing Wei
Jing Wei
Escudero_Joe
Jing Wei
Level 160
God Stats
102W - 106L
1,509 SR
Queue Stats
884W - 964L
1,524 Elo+
Solo
Achilles
Achilles
MDaze21
Achilles
Level 119
God Stats
3W - 10L
1,430 SR
Queue Stats
558W - 529L
1,508 Elo+
Solo
Aphrodite
Aphrodite
Toxicmen100
Aphrodite
Level 107
God Stats
1W - 0L
1,624 SR
Queue Stats
7W - 4L
1,706 Elo+
Party 2
Hera
Hera
infernal9898
Hera
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 23L
1,697 Elo+
Party 2
Tsukuyomi
Tsukuyomi
nic_olas123
Tsukuyomi
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 10L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Adhd333
Neith
20
4 / 2 / 2
12,450
519
9,739
12,173
4,436
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
GetSaturated
Kukulkan
19
2 / 9 / 2
12,037
502
7,369
16,940
6,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
8 / 5 / 2
12,890
537
14,077
20,572
7,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bacchus
SirPenniless
Bacchus
14
1 / 3 / 2
9,631
401
9,330
18,133
16,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
1 / 7 / 3
11,499
479
15,895
26,883
22,592
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Escudero_Joe
Jing Wei
20
0 / 1 / 0
13,095
546
8,224
16,999
6,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
MDaze21
Achilles
20
6 / 3 / 6
13,290
554
15,580
21,762
29,757
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Toxicmen100
Aphrodite
17
2 / 3 / 7
11,313
471
5,696
17,003
15,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 3 / 7
14,433
601
18,202
9,550
3,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
nic_olas123
Tsukuyomi
20
9 / 6 / 9
13,251
552
17,002
24,418
11,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
55
16
Kills
26
26
Deaths
16
11
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Neith
Adhd333
Neith
4
2
2
2.5
W
Jing Wei
Escudero_Joe
Jing Wei
0
1
0
0
L
Kukulkan
GetSaturated
Kukulkan
2
9
2
0.33
W
Achilles
MDaze21
Achilles
6
3
6
3
L
8
5
2
1.8
L
Bacchus
SirPenniless
Bacchus
1
3
2
0.67
L
1
7
3
0.36
W
Aphrodite
Toxicmen100
Aphrodite
2
3
7
1.83
W
9
3
7
4.17
W
Tsukuyomi
nic_olas123
Tsukuyomi
9
6
9
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,410
Damage
64,704
94,701
Taken
89,732
57,936
Mitigated
65,294
20,637
Healing
36,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Adhd333
Neith
9,739
2,925
0
5,959
12,173
4,436
340
1,098
11,075
0
93,357
W
Jing Wei
Escudero_Joe
Jing Wei
8,224
4,644
314
10,998
16,999
6,145
1,798
4,149
12,272
0
120,097
L
Kukulkan
GetSaturated
Kukulkan
7,369
377
0
1,109
16,940
6,585
72
9,133
7,807
89,805
0
W
Achilles
MDaze21
Achilles
15,580
4,803
0
5,530
21,762
29,757
623
1,997
19,765
0
81,345
L
14,077
3,399
0
1,887
20,572
7,830
0
6,420
14,152
0
101,286
L
Bacchus
SirPenniless
Bacchus
9,330
680
369
3,249
18,133
16,493
87
4,243
13,890
44,027
0
L
15,895
3,967
0
8,064
26,883
22,592
1,152
3,004
23,879
0
74,655
W
Aphrodite
Toxicmen100
Aphrodite
5,696
771
5,619
6,617
17,003
15,089
123
5,763
11,240
25,181
0
W
18,202
4,744
0
1,645
9,550
3,203
1,553
2,175
7,375
107,894
0
W
Tsukuyomi
nic_olas123
Tsukuyomi
17,002
3,499
0
6,090
24,418
11,100
914
3,740
20,678
0
104,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,507
Gold Earned
65,382
653
Minions Killed
735
0
Camps Cleared
0
2,326,599
Distance Traveled
2,329,868
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,450
519
180
8
0
454,731
1
W
Jing Wei
13,095
546
226
9
0
447,868
4
L
Kukulkan
12,037
502
168
7
0
393,738
0
W
Achilles
13,290
554
140
6
0
470,448
4
L
Loki
12,890
537
131
5
0
514,112
7
L
Bacchus
9,631
401
46
2
0
498,038
3
L
Chaac
11,499
479
128
5
0
465,980
0
W
Aphrodite
11,313
471
34
1
0
463,216
0
W
Hera
14,433
601
198
8
0
480,861
5
W
Tsukuyomi
13,251
552
137
6
0
467,475
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role