Player Matchup

Morgan Le Fay
Morgan Le Fay
JHyslop33
Morgan Le Fay
Level 17
God Stats
4W - 3L
1,554 SR
Queue Stats
42W - 23L
1,528 Elo+
Party 3
Sobek
Sobek
MillenniumKid
Sobek
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 78L
1,428 Elo+
Party 3
Bellona
Bellona
Nendia
Bellona
Level 43
God Stats
59W - 66L
1,489 SR
Queue Stats
117W - 112L
1,494 Elo+
Solo
Fenrir
Fenrir
OioioiPeePee
Fenrir
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Rama
Rama
Yodamaster1
Rama
Level 88
God Stats
4W - 0L
1,352 SR
Queue Stats
39W - 25L
1,556 Elo+
Party 2
Team Averages
Level 40
1,479 SR
1,501 Elo+

VS

Team Averages
Level 84
1,472 SR
1,519 Elo+
Cabrakan
Cabrakan
Bimjo1080
Cabrakan
Level 96
God Stats
1W - 3L
1,500 SR
Queue Stats
127W - 117L
1,543 Elo+
Party 1
Neith
Neith
Revenuge
Neith
Level 12
God Stats
2W - 4L
1,433 SR
Queue Stats
3W - 4L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
kollpy
Amaterasu
Level 109
God Stats
2W - 2L
1,452 SR
Queue Stats
120W - 106L
1,563 Elo+
Party 1
Thoth
Thoth
radler2
Thoth
Level 93
God Stats
12W - 19L
1,477 SR
Queue Stats
268W - 313L
1,420 Elo+
Solo
Susano
Susano
wibblytibbly
Susano
Level 112
God Stats
0W - 3L
1,500 SR
Queue Stats
306W - 266L
1,571 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JHyslop33
Morgan Le Fay
13
2 / 2 / 4
7,433
572
7,180
6,149
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
2 / 1 / 9
7,145
550
4,901
7,990
7,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
Nendia
Bellona
12
0 / 1 / 2
6,969
536
4,690
10,345
7,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
14
8 / 3 / 1
8,443
649
9,085
12,257
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
8 / 3 / 1
7,851
604
8,353
8,888
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bimjo1080
Cabrakan
13
5 / 2 / 3
8,048
619
7,049
9,015
5,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
Revenuge
Neith
10
1 / 5 / 2
6,330
487
3,885
5,981
1,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
kollpy
Amaterasu
14
4 / 2 / 1
8,189
630
8,327
11,509
9,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thoth
radler2
Thoth
10
0 / 5 / 1
6,030
464
2,807
6,635
1,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Susano
11
0 / 6 / 5
6,577
506
4,550
13,990
4,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
20
Kills
10
10
Deaths
20
17
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Bimjo1080
Cabrakan
5
2
3
3.25
W
Morgan Le Fay
JHyslop33
Morgan Le Fay
2
2
4
2
W
2
1
9
6.5
W
Bellona
Nendia
Bellona
0
1
2
1
W
Fenrir
8
3
1
2.83
L
Neith
Revenuge
Neith
1
5
2
0.4
W
8
3
1
2.83
L
Amaterasu
kollpy
Amaterasu
4
2
1
2.25
L
Thoth
radler2
Thoth
0
5
1
0.1
L
Susano
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,209
Damage
26,618
45,629
Taken
47,130
24,219
Mitigated
22,635
19,371
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Bimjo1080
Cabrakan
7,049
502
0
3,051
9,015
5,406
0
1,926
7,039
44,418
3,899
W
Morgan Le Fay
JHyslop33
Morgan Le Fay
7,180
488
0
876
6,149
2,165
0
3,504
2,645
41,936
0
W
4,901
928
0
3,757
7,990
7,696
0
1,539
6,451
13,514
0
W
Bellona
Nendia
Bellona
4,690
2,301
0
4,737
10,345
7,498
956
0
10,345
0
39,202
W
Fenrir
9,085
3,168
0
6,404
12,257
4,534
0
2,811
9,446
0
45,305
L
Neith
Revenuge
Neith
3,885
1,922
0
981
5,981
1,534
0
822
5,159
0
29,307
W
8,353
6,564
0
3,597
8,888
2,326
114
1,350
7,538
0
49,966
L
Amaterasu
kollpy
Amaterasu
8,327
4,164
0
5,323
11,509
9,039
0
933
10,557
0
44,384
L
Thoth
radler2
Thoth
2,807
0
0
430
6,635
1,865
0
4,333
1,992
29,296
0
L
Susano
4,550
1,160
0
2,851
13,990
4,791
0
3,610
10,302
0
22,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,841
Gold Earned
35,174
363
Minions Killed
356
0
Camps Cleared
0
1,239,965
Distance Traveled
1,280,624
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,048
619
84
6
0
273,793
0
W
Morgan Le Fay
7,433
572
87
7
0
232,031
3
W
Sobek
7,145
550
13
1
0
276,765
5
W
Bellona
6,969
536
91
7
0
237,886
1
W
Fenrir
8,443
649
79
6
0
282,115
3
L
Neith
6,330
487
65
5
0
245,896
3
W
Rama
7,851
604
93
7
0
211,168
7
L
Amaterasu
8,189
630
106
8
0
271,237
7
L
Thoth
6,030
464
62
5
0
223,094
2
L
Susano
6,577
506
39
3
0
266,604
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role