Player Matchup

Freya
Freya
AngelAvenger99
Freya
Level 61
God Stats
4W - 2L
1,234 SR
Queue Stats
98W - 101L
1,523 Elo+
Party 2
Jormungandr
Jormungandr
Coffeelock
Jormungandr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,159 Elo+
Party 2
Cu Chulainn
Cu Chulainn
FlatCapScopes
Cu Chulainn
Level 42
God Stats
9W - 8L
1,609 SR
Queue Stats
262W - 238L
1,523 Elo+
Party 2
Cthulhu
Cthulhu
Nuttyburns
Cthulhu
Level 89
God Stats
32W - 15L
1,815 SR
Queue Stats
298W - 263L
1,531 Elo+
Party 2
Medusa
Medusa
Warster13
Medusa
Level 125
God Stats
4W - 5L
1,602 SR
Queue Stats
231W - 212L
1,589 Elo+
Party 2
Team Averages
Level 77
1,552 SR
1,465 Elo+

VS

Team Averages
Level 85
1,481 SR
1,611 Elo+
Ymir
Ymir
AGS_AsianKing
Ymir
Level 105
God Stats
0W - 6L
1,260 SR
Queue Stats
19W - 26L
1,469 Elo+
Party 1
Atlas
Atlas
GoT_MiLk_PoW
Atlas
Level 141
God Stats
26W - 27L
1,586 SR
Queue Stats
283W - 267L
1,605 Elo+
Party 3
Nu Wa
Nu Wa
Scathelol
Nu Wa
Level 65
God Stats
0W - 1L
1,545 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 1
Erlang Shen
Erlang Shen
Slump-_-Out
Erlang Shen
Level 69
God Stats
1W - 2L
1,517 SR
Queue Stats
17W - 19L
1,417 Elo+
Party 3
Neith
Neith
XAlmighty_Push_X
Neith
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 23L
1,857 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 9
11,404
815
15,476
13,089
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
Coffeelock
Jormungandr
19
5 / 1 / 11
11,000
786
11,161
9,769
7,780
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Cu Chulainn
FlatCapScopes
Cu Chulainn
16
3 / 4 / 9
10,003
715
6,732
10,838
9,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Nuttyburns
Cthulhu
17
1 / 1 / 18
11,294
807
16,602
13,434
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Warster13
Medusa
20
7 / 0 / 5
12,202
872
11,816
7,663
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 6 / 5
10,036
717
8,986
18,051
11,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
1 / 3 / 5
9,602
686
7,921
16,185
18,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Scathelol
Nu Wa
18
5 / 5 / 4
10,128
723
15,097
10,289
4,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Slump-_-Out
Erlang Shen
16
1 / 4 / 4
9,507
679
4,376
19,784
17,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 2
9,102
650
3,568
8,019
3,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
30
23
Kills
10
10
Deaths
23
52
Assists
20
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
7
4
9
2.88
W
Jormungandr
Coffeelock
Jormungandr
5
1
11
10.5
W
Cu Chulainn
FlatCapScopes
Cu Chulainn
3
4
9
1.88
L
1
3
5
1.17
W
Cthulhu
Nuttyburns
Cthulhu
1
1
18
10
L
Nu Wa
Scathelol
Nu Wa
5
5
4
1.4
L
Erlang Shen
Slump-_-Out
Erlang Shen
1
4
4
0.75
W
Medusa
Warster13
Medusa
7
0
5
9.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,787
Damage
39,948
54,793
Taken
72,328
39,779
Mitigated
54,860
20,720
Healing
7,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,986
1,966
0
465
18,051
11,408
0
11,269
6,540
32,741
0
W
15,476
6,637
0
5,358
13,089
4,845
284
8,804
4,234
51,024
0
W
Jormungandr
Coffeelock
Jormungandr
11,161
2,336
929
2,692
9,769
7,780
312
4,490
5,121
41,997
0
W
Cu Chulainn
FlatCapScopes
Cu Chulainn
6,732
1,277
0
2,300
10,838
9,388
111
7,423
3,415
0
18,555
L
7,921
1,698
0
1,438
16,185
18,691
0
8,959
7,042
27,920
0
W
Cthulhu
Nuttyburns
Cthulhu
16,602
866
1,383
3,963
13,434
14,746
0
7,980
5,454
36,511
0
L
Nu Wa
Scathelol
Nu Wa
15,097
2,983
0
1,530
10,289
4,004
0
5,499
4,613
43,100
0
L
Erlang Shen
Slump-_-Out
Erlang Shen
4,376
1,954
0
3,228
19,784
17,560
0
12,739
6,930
0
24,381
W
Medusa
Warster13
Medusa
11,816
3,842
0
4,095
7,663
3,020
4,050
3,098
4,565
0
72,094
L
3,568
1,204
0
405
8,019
3,197
847
4,773
3,222
0
22,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,903
Gold Earned
48,375
339
Minions Killed
245
0
Camps Cleared
0
1,528,305
Distance Traveled
1,319,505
21
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,036
717
63
5
0
253,252
1
W
Freya
11,404
815
68
5
0
276,759
4
W
Jormungandr
11,000
786
60
4
0
331,633
6
W
Cu Chulainn
10,003
715
29
2
0
294,806
4
L
Atlas
9,602
686
28
2
0
285,794
3
W
Cthulhu
11,294
807
57
4
0
297,346
3
L
Nu Wa
10,128
723
57
4
0
252,819
4
L
Erlang Shen
9,507
679
39
3
0
273,343
0
W
Medusa
12,202
872
125
9
0
327,761
4
L
Neith
9,102
650
58
4
0
254,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role