Player Matchup

Ymir
Ymir
ElCeviches
Ymir
Level 14
God Stats
1W - 3L
1,445 SR
Queue Stats
24W - 22L
963 Elo+
Party 1
Hercules
Hercules
Jerian6434
Hercules
Level 28
God Stats
1W - 1L
1,400 SR
Queue Stats
43W - 52L
1,315 Elo+
Party 1
Agni
Agni
Mau guapo3585
Agni
Level 43
God Stats
0W - 1L
1,465 SR
Queue Stats
54W - 53L
1,249 Elo+
Party 1
Hun Batz
Hun Batz
SLZ ALMA MADERO
Hun Batz
Level 104
God Stats
1W - 2L
1,328 SR
Queue Stats
10W - 15L
1,275 Elo+
Party 1
Neith
Neith
SebasCrack25
Neith
Level 14
God Stats
6W - 3L
1,402 SR
Queue Stats
6W - 9L
1,328 Elo+
Party 1
Team Averages
Level 41
1,408 SR
1,226 Elo+

VS

Team Averages
Level 73
1,456 SR
1,433 Elo+
Horus
Horus
BONESNANNA1996
Horus
Level 102
God Stats
30W - 17L
1,576 SR
Queue Stats
306W - 298L
1,446 Elo+
Solo
Olorun
Olorun
PeachAura970834
Olorun
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 248L
1,396 Elo+
Solo
Shiva
Shiva
oloko2001
Shiva
Level 97
God Stats
2W - 3L
1,177 SR
Queue Stats
94W - 80L
1,426 Elo+
Party 2
Terra
Terra
umyniece
Terra
Level 102
God Stats
3W - 2L
1,529 SR
Queue Stats
120W - 114L
1,399 Elo+
Solo
Artemis
Artemis
yCoronel-_e_lixo
Artemis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 2
9,249
420
6,223
23,428
24,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
Jerian6434
Hercules
16
2 / 6 / 0
9,790
445
6,205
17,686
13,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
4 / 5 / 1
10,182
463
10,048
11,402
3,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
15
1 / 7 / 3
9,399
427
9,998
18,132
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 6 / 3
8,520
387
7,248
13,928
4,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 18
10,822
492
8,301
12,142
16,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
4 / 3 / 3
10,918
496
7,511
12,833
9,018
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
oloko2001
Shiva
16
8 / 3 / 5
10,957
498
16,501
20,605
19,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Terra
umyniece
Terra
19
3 / 4 / 4
11,393
518
7,530
18,053
9,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
11 / 0 / 9
12,156
553
22,220
10,811
5,223
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
69
10
Kills
30
31
Deaths
10
9
Assists
39
Player
Kills
Deaths
Assists
KDA
W
4
0
18
13
L
2
7
2
0.43
L
Hercules
Jerian6434
Hercules
2
6
0
0.33
L
4
5
1
0.9
W
4
3
3
1.83
L
Hun Batz
1
7
3
0.36
L
1
6
3
0.42
W
Shiva
oloko2001
Shiva
8
3
5
3.5
W
Terra
umyniece
Terra
3
4
4
1.25
W
11
0
9
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,722
Damage
62,063
84,576
Taken
74,444
51,762
Mitigated
59,398
20,229
Healing
30,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,301
4,038
2,520
3,612
12,142
16,371
753
2,360
9,782
0
23,458
L
6,223
1,358
117
4,783
23,428
24,090
615
1,340
22,088
26,632
0
L
Hercules
Jerian6434
Hercules
6,205
1,054
0
3,680
17,686
13,228
555
2,869
14,817
0
60,081
L
10,048
449
204
2,653
11,402
3,686
143
4,914
6,488
53,186
0
W
7,511
3,833
0
4,333
12,833
9,018
1,536
6,081
6,752
63,190
0
L
Hun Batz
9,998
2,056
0
3,864
18,132
6,238
179
4,359
13,773
0
68,718
L
7,248
3,919
447
4,481
13,928
4,520
1,723
1,559
12,369
0
56,186
W
Shiva
oloko2001
Shiva
16,501
3,945
27
7,332
20,605
19,712
204
4,178
16,427
0
58,824
W
Terra
umyniece
Terra
7,530
1,021
268
7,354
18,053
9,074
0
1,123
16,538
83,208
0
W
22,220
12,118
0
4,841
10,811
5,223
2,090
2,529
8,282
0
99,409

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,140
Gold Earned
56,246
462
Minions Killed
525
0
Camps Cleared
0
1,901,441
Distance Traveled
2,124,895
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,822
492
36
2
0
440,982
1
L
Ymir
9,249
420
42
2
0
347,416
6
L
Hercules
9,790
445
120
5
0
409,728
3
L
Agni
10,182
463
102
5
0
387,275
8
W
Olorun
10,918
496
102
5
0
396,985
0
L
Hun Batz
9,399
427
103
5
0
426,993
0
L
Neith
8,520
387
95
4
0
330,029
0
W
Shiva
10,957
498
94
4
0
433,274
0
W
Terra
11,393
518
163
7
0
458,648
2
W
Artemis
12,156
553
130
6
0
395,006
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role