Player Matchup

Susano
Susano
Babawabbit
Susano
Level 79
God Stats
4W - 3L
1,662 SR
Queue Stats
172W - 191L
1,428 Elo+
Solo
Sobek
Sobek
JaeDalo
Sobek
Level 75
God Stats
2W - 1L
1,715 SR
Queue Stats
8W - 6L
1,687 Elo+
Party 1
Chaac
Chaac
Orochimaru59
Chaac
Level 155
God Stats
2W - 0L
1,313 SR
Queue Stats
155W - 211L
1,331 Elo+
Solo
Anhur
Anhur
iyankalot
Anhur
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,687 Elo+
Party 1
The Morrigan
The Morrigan
shortensign4707
The Morrigan
Level 123
God Stats
2W - 3L
1,384 SR
Queue Stats
240W - 238L
1,492 Elo+
Solo
Team Averages
Level 95
1,515 SR
1,525 Elo+

VS

Team Averages
Level 62
1,500 SR
1,431 Elo+
Zeus
Zeus
 
Zeus
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
 
Ullr
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Quickscope413su
Sun Wukong
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 71L
1,478 Elo+
Party 2
Mercury
Mercury
Sersity
Mercury
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 6L
1,271 Elo+
Solo
Ares
Ares
temp-523822
Ares
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 33L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Babawabbit
Susano
19
9 / 4 / 9
13,245
530
14,356
19,912
8,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sobek
JaeDalo
Sobek
16
3 / 3 / 12
12,150
486
6,161
18,763
21,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
8 / 2 / 10
14,822
593
20,614
29,251
25,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anhur
iyankalot
Anhur
17
6 / 5 / 10
11,707
468
11,814
13,788
4,481
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
shortensign4707
The Morrigan
20
12 / 2 / 11
14,629
585
18,024
12,442
5,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
17
2 / 13 / 4
11,007
440
13,635
18,753
7,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
 
Ullr
16
5 / 7 / 5
10,535
421
14,857
19,669
7,880
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Quickscope413su
Sun Wukong
16
2 / 6 / 1
10,654
426
10,748
17,856
15,561
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Sersity
Mercury
18
7 / 7 / 2
12,025
481
10,057
22,689
10,002
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 6 / 7
10,092
404
6,556
20,026
22,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
35
38
Kills
16
16
Deaths
39
52
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
13
4
0.31
L
Ullr
 
Ullr
5
7
5
1.07
W
Susano
Babawabbit
Susano
9
4
9
3.38
W
Sobek
JaeDalo
Sobek
3
3
12
3
W
8
2
10
6.5
L
Sun Wukong
Quickscope413su
Sun Wukong
2
6
1
0.42
L
Mercury
Sersity
Mercury
7
7
2
1.14
W
Anhur
iyankalot
Anhur
6
5
10
2.2
W
The Morrigan
shortensign4707
The Morrigan
12
2
11
8.75
L
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,969
Damage
55,853
94,156
Taken
98,993
64,967
Mitigated
63,584
34,059
Healing
9,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
13,635
2,211
0
1,734
18,753
7,477
432
2,712
16,041
84,491
0
L
Ullr
 
Ullr
14,857
5,390
0
622
19,669
7,880
101
5,264
14,405
0
67,383
W
Susano
Babawabbit
Susano
14,356
3,809
0
8,437
19,912
8,159
61
5,113
14,625
0
88,746
W
Sobek
JaeDalo
Sobek
6,161
1,282
0
4,779
18,763
21,284
445
5,140
13,509
31,888
0
W
20,614
3,310
0
14,160
29,251
25,368
505
3,216
25,927
8,631
106,622
L
Sun Wukong
Quickscope413su
Sun Wukong
10,748
2,494
0
949
17,856
15,561
624
3,273
14,583
0
72,193
L
Mercury
Sersity
Mercury
10,057
5,305
0
5,286
22,689
10,002
0
4,794
17,895
0
73,484
W
Anhur
iyankalot
Anhur
11,814
5,470
0
2,351
13,788
4,481
2,554
2,667
11,041
0
48,874
W
The Morrigan
shortensign4707
The Morrigan
18,024
1,585
157
4,175
12,442
5,675
1,937
3,399
8,863
102,012
8,853
L
6,556
1,021
0
654
20,026
22,664
361
4,203
15,823
31,427
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,553
Gold Earned
54,313
587
Minions Killed
514
0
Camps Cleared
0
2,328,472
Distance Traveled
2,171,487
28
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
11,007
440
150
6
0
333,019
4
L
Ullr
10,535
421
78
3
0
459,184
1
W
Susano
13,245
530
113
5
0
523,203
5
W
Sobek
12,150
486
44
2
0
493,073
5
W
Chaac
14,822
593
205
8
0
468,419
11
L
Sun Wukong
10,654
426
124
5
0
391,342
4
L
Mercury
12,025
481
115
5
0
521,200
0
W
Anhur
11,707
468
65
3
0
419,708
4
W
The Morrigan
14,629
585
160
6
0
424,069
3
L
Ares
10,092
404
47
2
0
466,742
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role