Player Matchup

Tyr
Tyr
Mj235835
Tyr
Level 128
God Stats
101W - 68L
1,463 SR
Queue Stats
303W - 275L
1,384 Elo+
Solo
Izanami
Izanami
NoroiAkuma
Izanami
Level 63
God Stats
3W - 4L
1,500 SR
Queue Stats
94W - 107L
1,392 Elo+
Party 2
Merlin
Merlin
SuperAnimeNerd
Merlin
Level 58
God Stats
1W - 1L
1,108 SR
Queue Stats
17W - 14L
1,500 Elo+
Solo
Cerberus
Cerberus
ZayyZER0
Cerberus
Level 75
God Stats
2W - 4L
1,363 SR
Queue Stats
39W - 33L
1,418 Elo+
Party 2
Achilles
Achilles
draglukK
Achilles
Level 68
God Stats
32W - 28L
1,397 SR
Queue Stats
390W - 443L
1,417 Elo+
Solo
Team Averages
Level 78
1,366 SR
1,422 Elo+

VS

Team Averages
Level 41
1,531 SR
1,294 Elo+
Sol
Sol
AllM1ght03
Sol
Level 63
God Stats
6W - 5L
1,942 SR
Queue Stats
377W - 360L
1,426 Elo+
Solo
Cthulhu
Cthulhu
FeloMartinezg
Cthulhu
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 205L
1,067 Elo+
Party 1
Cernunnos
Cernunnos
Frankie_pankie10
Cernunnos
Level 17
God Stats
74W - 79L
1,323 SR
Queue Stats
325W - 352L
1,285 Elo+
Party 1
Bellona
Bellona
Gabinho__7
Bellona
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 78L
1,265 Elo+
Party 1
Bastet
Bastet
labradomp23
Bastet
Level 56
God Stats
33W - 56L
1,389 SR
Queue Stats
524W - 570L
1,425 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
7 / 2 / 2
6,541
545
7,962
7,556
2,986
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
NoroiAkuma
Izanami
12
6 / 1 / 3
7,279
607
4,660
7,338
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 4
6,182
515
2,885
3,408
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
ZayyZER0
Cerberus
9
1 / 3 / 8
6,296
525
5,985
12,707
7,568
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Achilles
draglukK
Achilles
12
2 / 0 / 2
6,980
582
6,557
8,531
7,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 0
6,583
549
9,879
7,566
2,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
8
1 / 4 / 3
5,226
436
2,831
7,281
3,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
8
0 / 5 / 1
4,925
410
3,103
7,624
1,684
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Gabinho__7
Bellona
11
1 / 3 / 0
6,051
504
5,310
8,782
6,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bastet
9
0 / 1 / 1
5,526
461
4,928
8,719
1,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
17
Kills
6
6
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
L
Cthulhu
1
4
3
0.63
L
Cernunnos
0
5
1
0.1
L
Bellona
Gabinho__7
Bellona
1
3
0
0.33
W
7
2
2
4
W
Izanami
NoroiAkuma
Izanami
6
1
3
7.5
W
1
0
4
3
W
Cerberus
ZayyZER0
Cerberus
1
3
8
1.67
W
Achilles
draglukK
Achilles
2
0
2
3
L
Bastet
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,049
Damage
26,051
39,540
Taken
39,972
21,516
Mitigated
15,835
15,334
Healing
10,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,879
3,518
0
1,935
7,566
2,244
392
2,264
5,122
35,566
5,724
L
Cthulhu
2,831
176
0
495
7,281
3,405
0
3,017
4,159
12,536
0
L
Cernunnos
3,103
1,478
0
1,241
7,624
1,684
0
2,224
5,366
0
24,734
L
Bellona
Gabinho__7
Bellona
5,310
2,253
0
2,969
8,782
6,537
0
0
8,782
0
29,846
W
7,962
856
0
1,263
7,556
2,986
0
1,291
6,209
0
21,956
W
Izanami
NoroiAkuma
Izanami
4,660
2,961
0
2,716
7,338
2,309
941
2,528
4,694
0
44,326
W
2,885
207
0
387
3,408
1,209
1,014
1,899
1,481
28,047
0
W
Cerberus
ZayyZER0
Cerberus
5,985
398
1,887
3,531
12,707
7,568
105
4,479
7,981
17,608
0
W
Achilles
draglukK
Achilles
6,557
4,029
108
5,442
8,531
7,444
0
719
7,812
0
38,126
L
Bastet
4,928
2,182
118
3,763
8,719
1,965
0
1,042
7,673
0
30,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,278
Gold Earned
28,311
300
Minions Killed
243
0
Camps Cleared
0
1,209,830
Distance Traveled
1,159,875
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,583
549
64
5
0
213,173
1
L
Cthulhu
5,226
436
16
1
0
236,481
1
L
Cernunnos
4,925
410
42
4
0
207,640
2
L
Bellona
6,051
504
66
6
0
231,201
3
W
Tyr
6,541
545
34
3
0
291,208
0
W
Izanami
7,279
607
91
8
0
219,376
1
W
Merlin
6,182
515
53
4
0
245,234
1
W
Cerberus
6,296
525
37
3
0
219,451
1
W
Achilles
6,980
582
85
7
0
234,561
3
L
Bastet
5,526
461
55
5
0
271,380
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role