Player Matchup

Ravana
Ravana
FELICIANOMAKKA
Ravana
Level 91
God Stats
0W - 1L
1,712 SR
Queue Stats
22W - 18L
1,765 Elo+
Solo
King Arthur
King Arthur
SAULPFELIX
King Arthur
Level 68
God Stats
128W - 129L
1,446 SR
Queue Stats
163W - 180L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
dany12472
Baron Samedi
Level 109
God Stats
24W - 16L
1,715 SR
Queue Stats
288W - 292L
1,393 Elo+
Party 1
Team Averages
Level 89
1,624 SR
1,536 Elo+

VS

Team Averages
Level 96
1,443 SR
1,436 Elo+
Ymir
Ymir
Goku8784
Ymir
Level 97
God Stats
7W - 4L
1,547 SR
Queue Stats
72W - 75L
1,449 Elo+
Party 2
Cernunnos
Cernunnos
Justhelizard
Cernunnos
Level 108
God Stats
2W - 0L
1,318 SR
Queue Stats
8W - 11L
1,434 Elo+
Solo
Zeus
Zeus
l0kiskue0l
Zeus
Level 84
God Stats
19W - 13L
1,464 SR
Queue Stats
247W - 315L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 6
12,007
750
14,932
13,372
9,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SAULPFELIX
King Arthur
15
3 / 4 / 8
10,523
658
7,935
16,113
12,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
dany12472
Baron Samedi
15
8 / 7 / 9
11,533
721
19,040
19,281
11,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
4 / 4 / 10
12,609
788
10,128
17,325
15,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cernunnos
Justhelizard
Cernunnos
17
4 / 8 / 8
12,445
778
10,791
17,906
6,361
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

17
6 / 8 / 8
12,440
778
20,219
12,712
4,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
40
20
Kills
14
14
Deaths
20
23
Assists
26
Player
Kills
Deaths
Assists
KDA
L
9
3
6
4
W
Ymir
4
4
10
2.25
W
Cernunnos
Justhelizard
Cernunnos
4
8
8
1
L
King Arthur
SAULPFELIX
King Arthur
3
4
8
1.75
L
Baron Samedi
dany12472
Baron Samedi
8
7
9
1.79
W
6
8
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,907
Damage
41,138
48,766
Taken
47,943
33,818
Mitigated
25,974
12,870
Healing
5,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,932
5,005
377
2,717
13,372
9,360
892
9,177
4,195
0
52,663
W
Ymir
10,128
2,206
586
1,661
17,325
15,600
120
6,170
9,898
22,376
0
W
Cernunnos
Justhelizard
Cernunnos
10,791
6,026
0
3,584
17,906
6,361
1,257
6,757
10,465
0
45,464
L
King Arthur
SAULPFELIX
King Arthur
7,935
1,098
0
2,226
16,113
12,509
200
9,269
6,844
0
25,137
L
Baron Samedi
dany12472
Baron Samedi
19,040
1,587
1,634
5,916
19,281
11,949
340
12,879
6,402
44,904
0
W
20,219
4,913
0
0
12,712
4,013
743
4,924
7,164
35,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,063
Gold Earned
37,494
141
Minions Killed
127
11
Camps Cleared
2
768,133
Distance Traveled
708,427
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
12,007
750
74
5
5
281,364
5
W
Ymir
12,609
788
30
2
0
265,179
5
W
Cernunnos
12,445
778
68
4
1
228,318
1
L
King Arthur
10,523
658
21
1
3
260,829
0
L
Baron Samedi
11,533
721
46
3
3
225,940
1
W
Zeus
12,440
778
29
2
1
214,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role