Player Matchup

Mercury
Mercury
Buttah2x-YT
Mercury
Level 128
God Stats
14W - 10L
1,590 SR
Queue Stats
168W - 165L
1,501 Elo+
Party 1
Anhur
Anhur
Dev_Yen
Anhur
Level 102
God Stats
8W - 2L
1,711 SR
Queue Stats
22W - 22L
1,550 Elo+
Party 1
Sobek
Sobek
Kay_James691
Sobek
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 128L
1,521 Elo+
Party 1
Bacchus
Bacchus
Noah_finesse8
Bacchus
Level 106
God Stats
4W - 8L
1,363 SR
Queue Stats
142W - 149L
1,515 Elo+
Party 1
Scylla
Scylla
SaintLaurentD0N
Scylla
Level 29
God Stats
10W - 4L
1,617 SR
Queue Stats
88W - 59L
1,554 Elo+
Party 1
Team Averages
Level 102
1,556 SR
1,528 Elo+

VS

Team Averages
Level 46
1,499 SR
1,419 Elo+
Ah Muzen Cab
Ah Muzen Cab
CRYRxTUX
Ah Muzen Cab
Level 47
God Stats
42W - 35L
1,548 SR
Queue Stats
157W - 193L
1,431 Elo+
Solo
Ullr
Ullr
ChacaPrime
Ullr
Level 35
God Stats
3W - 5L
1,210 SR
Queue Stats
239W - 208L
1,543 Elo+
Party 3
Bastet
Bastet
ExoduKamikaze
Bastet
Level 85
God Stats
9W - 4L
1,734 SR
Queue Stats
310W - 288L
1,492 Elo+
Party 3
Medusa
Medusa
Zero DR1P XD
Medusa
Level 29
God Stats
5W - 6L
1,482 SR
Queue Stats
27W - 32L
1,323 Elo+
Party 2
Hercules
Hercules
ttv_itsDrugz
Hercules
Level 34
God Stats
0W - 3L
1,523 SR
Queue Stats
1W - 3L
1,307 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Buttah2x-YT
Mercury
20
5 / 5 / 3
12,375
563
12,233
18,354
10,743
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anhur
Dev_Yen
Anhur
19
11 / 3 / 0
12,303
559
16,752
14,331
5,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 0 / 8
9,275
422
6,421
13,599
17,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
18
4 / 3 / 2
11,317
514
6,122
13,130
6,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

19
2 / 0 / 3
11,395
518
8,915
11,413
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
CRYRxTUX
Ah Muzen Cab
20
7 / 4 / 2
12,407
564
15,713
14,469
5,925
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
3 / 1 / 1
13,119
596
11,695
12,279
5,251
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
0 / 5 / 4
8,933
406
4,960
15,431
5,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
13
0 / 9 / 3
8,891
404
9,067
17,015
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ttv_itsDrugz
Hercules
13
1 / 4 / 2
8,842
402
5,007
15,587
7,695
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
23
23
Kills
11
11
Deaths
23
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
Buttah2x-YT
Mercury
5
5
3
1.3
L
Ah Muzen Cab
CRYRxTUX
Ah Muzen Cab
7
4
2
2
L
3
1
1
3.5
W
Anhur
Dev_Yen
Anhur
11
3
0
3.67
L
0
5
4
0.4
W
1
0
8
5
W
Bacchus
4
3
2
1.67
W
2
0
3
3.5
L
Medusa
0
9
3
0.17
L
Hercules
ttv_itsDrugz
Hercules
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,443
Damage
46,442
70,827
Taken
74,781
43,509
Mitigated
28,272
25,314
Healing
19,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Buttah2x-YT
Mercury
12,233
7,808
0
4,398
18,354
10,743
728
0
18,354
4,440
98,285
L
Ah Muzen Cab
CRYRxTUX
Ah Muzen Cab
15,713
4,693
0
4,854
14,469
5,925
458
4,343
9,927
0
82,443
L
11,695
3,970
0
2,196
12,279
5,251
0
5,398
6,436
0
113,643
W
Anhur
Dev_Yen
Anhur
16,752
11,361
0
7,420
14,331
5,541
2,410
0
14,331
0
89,940
L
4,960
1,201
0
5,959
15,431
5,176
0
4,900
10,338
0
50,304
W
6,421
457
0
6,456
13,599
17,047
234
0
13,599
30,302
0
W
Bacchus
6,122
775
0
3,912
13,130
6,772
0
0
13,130
78,665
9,885
W
8,915
640
0
3,128
11,413
3,406
0
0
11,413
85,360
0
L
Medusa
9,067
3,545
68
2,196
17,015
4,225
720
2,849
13,925
0
56,488
L
Hercules
ttv_itsDrugz
Hercules
5,007
2,048
298
3,540
15,587
7,695
0
3,363
11,864
0
24,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,665
Gold Earned
52,192
698
Minions Killed
594
0
Camps Cleared
0
2,089,067
Distance Traveled
2,198,410
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,375
563
183
8
0
461,290
6
L
Ah Muzen Cab
12,407
564
153
7
0
439,797
1
L
Ullr
13,119
596
228
10
0
473,557
5
W
Anhur
12,303
559
161
7
0
395,213
1
L
Bastet
8,933
406
82
4
0
490,805
5
W
Sobek
9,275
422
28
1
0
349,592
7
W
Bacchus
11,317
514
151
7
0
459,895
0
W
Scylla
11,395
518
175
8
0
423,077
5
L
Medusa
8,891
404
95
4
0
403,763
1
L
Hercules
8,842
402
36
2
0
390,488
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role