Player Matchup

Sol
Sol
Gold II
FatConeStill
Sol
Gold II
Level 156
God Stats
36W - 27L
1,719 SR
Queue Stats
252W - 253L
1,520 MMR
Party 1
Medusa
Medusa
Gold I
Str8Smurfin2973
Medusa
Gold I
Level 45
God Stats
88W - 50L
1,811 SR
Queue Stats
118W - 69L
1,723 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
massaCHRIStic
Kuzenbo
Gold II
Level 160
God Stats
46W - 40L
1,608 SR
Queue Stats
288W - 259L
1,351 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 120
1,713 SR
1,532 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,546 SR
1,554 MMR
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
OleCham
Serqet
Gold II
Level 127
God Stats
9W - 16L
1,638 SR
Queue Stats
546W - 567L
1,585 MMR
Solo
Chaac
Chaac
Gold II
RICO SUAVE6008
Chaac
Gold II
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 15
10,317
737
9,321
11,153
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
15 / 2 / 5
12,337
881
17,841
9,613
3,217
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
16
4 / 1 / 13
11,446
818
8,848
14,970
20,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bans
AchillesMulanAtlasGebGilgamesh

VS

Bans
BastetHeraHerculesThothCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
3 / 5 / 1
10,383
742
12,433
11,280
3,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
OleCham
Serqet
12
3 / 9 / 2
9,533
681
9,197
15,798
7,132
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 6 / 5
8,863
633
5,680
15,152
10,510
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
14
20
Kills
6
6
Deaths
20
33
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
3
5
1
0.7
W
1
3
15
2.83
L
Serqet
OleCham
Serqet
3
9
2
0.44
L
0
6
5
0.42
W
15
2
5
8.75
W
Kuzenbo
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,010
Damage
27,310
35,736
Taken
42,230
27,490
Mitigated
21,520
9,380
Healing
6,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
12,433
5,672
0
3,021
11,280
3,878
0
4,729
6,551
54,855
0
W
9,321
2,074
0
4,544
11,153
3,533
1,734
3,487
7,052
46,031
3,064
L
Serqet
OleCham
Serqet
9,197
1,192
0
250
15,798
7,132
0
8,175
7,623
0
12,627
L
5,680
297
0
3,701
15,152
10,510
0
4,913
10,239
0
28,142
W
17,841
7,026
1,091
1,658
9,613
3,217
520
3,735
5,590
0
56,944
W
Kuzenbo
8,848
1,856
0
2,087
14,970
20,740
284
5,704
8,928
25,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
28,779
185
Minions Killed
129
13
Camps Cleared
0
828,005
Distance Traveled
745,196
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,383
742
80
6
0
281,711
4
W
Sol
10,317
737
66
5
5
263,277
4
L
Serqet
9,533
681
12
1
0
214,084
3
L
Chaac
8,863
633
37
3
0
249,401
2
W
Medusa
12,337
881
76
5
7
280,267
3
W
Kuzenbo
11,446
818
43
3
1
284,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role