Player Matchup

Merlin
Merlin
Fasted9
Merlin
Level 34
God Stats
0W - 3L
1,383 SR
Queue Stats
73W - 73L
1,430 Elo+
Party 1
Nemesis
Nemesis
InfinityCloud243
Nemesis
Level 57
God Stats
1W - 1L
1,741 SR
Queue Stats
94W - 111L
1,417 Elo+
Party 1
Geb
Geb
MyhreFire
Geb
Level 19
God Stats
14W - 11L
1,587 SR
Queue Stats
18W - 18L
1,550 Elo+
Party 3
Hercules
Hercules
bobbyboy1962
Hercules
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 82L
1,557 Elo+
Party 3
Jing Wei
Jing Wei
leafymoose
Jing Wei
Level 100
God Stats
4W - 4L
1,633 SR
Queue Stats
72W - 66L
1,552 Elo+
Party 3
Team Averages
Level 64
1,569 SR
1,501 Elo+

VS

Team Averages
Level 94
1,417 SR
1,521 Elo+
Fenrir
Fenrir
 
Fenrir
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
MockeyMoose
Tyr
Level 127
God Stats
5W - 1L
1,454 SR
Queue Stats
88W - 91L
1,538 Elo+
Party 2
Ullr
Ullr
SharkLak
Ullr
Level 49
God Stats
5W - 13L
1,313 SR
Queue Stats
27W - 38L
1,424 Elo+
Solo
Hera
Hera
green_ninja41603
Hera
Level 45
God Stats
1W - 1L
1,077 SR
Queue Stats
103W - 104L
1,568 Elo+
Party 2
Yemoja
Yemoja
nativehawk
Yemoja
Level 157
God Stats
12W - 7L
1,742 SR
Queue Stats
178W - 168L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Fasted9
Merlin
11
3 / 4 / 1
7,142
549
2,589
6,553
1,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 3 / 3
6,783
522
7,265
9,968
3,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
0 / 3 / 4
6,002
462
3,386
9,029
5,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
bobbyboy1962
Hercules
10
2 / 5 / 3
6,585
507
4,532
11,284
5,950
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
leafymoose
Jing Wei
9
0 / 4 / 3
5,654
435
5,190
7,915
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 2 / 2
8,872
682
8,324
9,616
3,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 2 / 4
8,924
686
8,356
9,694
8,299
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ullr
11
0 / 1 / 8
6,965
536
5,793
8,049
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 3 / 3
7,674
590
4,409
5,989
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
nativehawk
Yemoja
10
0 / 1 / 7
6,491
499
4,876
8,927
3,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
43
9
Kills
19
19
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
10
2
2
5.5
L
Merlin
Fasted9
Merlin
3
4
1
0.88
L
4
3
3
1.83
W
7
2
4
4.5
L
0
3
4
0.67
W
Ullr
0
1
8
4
L
Hercules
bobbyboy1962
Hercules
2
5
3
0.7
W
2
3
3
1.17
L
Jing Wei
leafymoose
Jing Wei
0
4
3
0.38
W
Yemoja
nativehawk
Yemoja
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,962
Damage
31,758
44,749
Taken
42,275
18,496
Mitigated
19,489
8,404
Healing
13,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,324
1,280
0
4,314
9,616
3,687
0
1,370
8,124
0
50,152
L
Merlin
Fasted9
Merlin
2,589
121
0
766
6,553
1,799
297
632
5,821
26,268
0
L
7,265
2,665
0
3,714
9,968
3,229
0
2,246
7,638
0
35,217
W
8,356
1,290
0
2,320
9,694
8,299
657
938
8,650
0
43,248
L
3,386
442
0
827
9,029
5,532
0
1,614
7,415
14,868
0
W
Ullr
5,793
3,496
2
3,160
8,049
2,618
632
886
7,163
0
36,302
L
Hercules
bobbyboy1962
Hercules
4,532
1,556
0
1,271
11,284
5,950
645
1,747
9,517
0
26,229
W
4,409
1,589
0
600
5,989
1,667
509
1,118
4,749
39,731
0
L
Jing Wei
leafymoose
Jing Wei
5,190
2,976
0
1,826
7,915
1,986
0
2,089
5,826
0
30,714
W
Yemoja
nativehawk
Yemoja
4,876
708
1,959
1,386
8,927
3,218
75
1,313
7,614
32,372
5,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,166
Gold Earned
38,926
271
Minions Killed
397
0
Camps Cleared
0
1,295,151
Distance Traveled
1,336,696
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,872
682
78
6
0
313,975
1
L
Merlin
7,142
549
66
5
0
231,263
4
L
Nemesis
6,783
522
66
5
0
306,894
4
W
Tyr
8,924
686
103
8
0
276,894
1
L
Geb
6,002
462
26
2
0
262,575
0
W
Ullr
6,965
536
71
5
0
243,565
2
L
Hercules
6,585
507
56
4
0
240,833
1
W
Hera
7,674
590
94
7
0
253,167
1
L
Jing Wei
5,654
435
57
4
0
253,586
3
W
Yemoja
6,491
499
51
4
0
249,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role