Player Matchup

Sol
Sol
GULBAGI
Sol
Level 29
God Stats
0W - 4L
1,244 SR
Queue Stats
1W - 7L
1,146 Elo+
Party 3
Da Ji
Da Ji
Kawabanga26
Da Ji
Level 104
God Stats
4W - 1L
1,859 SR
Queue Stats
49W - 50L
1,533 Elo+
Solo
Ne Zha
Ne Zha
Matzonero
Ne Zha
Level 49
God Stats
12W - 7L
1,483 SR
Queue Stats
80W - 75L
1,445 Elo+
Party 2
Chaac
Chaac
NøRá
Chaac
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 38L
1,146 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
kadend12
Ah Muzen Cab
Level 89
God Stats
4W - 4L
1,651 SR
Queue Stats
60W - 56L
1,547 Elo+
Party 2
Team Averages
Level 61
1,547 SR
1,363 Elo+

VS

Team Averages
Level 66
1,466 SR
1,390 Elo+
Hou Yi
Hou Yi
PankerBest
Hou Yi
Level 145
God Stats
2W - 4L
1,182 SR
Queue Stats
56W - 77L
1,419 Elo+
Party 4
Ratatoskr
Ratatoskr
TenSe_M1T0
Ratatoskr
Level 46
God Stats
5W - 5L
1,714 SR
Queue Stats
348W - 389L
1,460 Elo+
Party 1
Chaac
Chaac
ambisag
Chaac
Level 5
God Stats
1W - 0L
1,277 SR
Queue Stats
2W - 1L
1,202 Elo+
Party 4
Geb
Geb
bzolyomi
Geb
Level 95
God Stats
13W - 7L
1,485 SR
Queue Stats
114W - 115L
1,426 Elo+
Solo
Freya
Freya
cavixズ
Freya
Level 41
God Stats
7W - 5L
1,670 SR
Queue Stats
312W - 326L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
5
0 / 3 / 0
3,438
688
1,579
3,072
936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

2
0 / 0 / 0
2,821
564
0
566
102
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
Matzonero
Ne Zha
6
1 / 1 / 5
4,169
834
2,670
4,230
968
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chaac
NøRá
Chaac
6
0 / 0 / 0
3,342
668
961
2,777
1,063
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
kadend12
Ah Muzen Cab
7
5 / 1 / 0
4,359
872
4,731
3,408
857
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
PankerBest
Hou Yi
6
2 / 3 / 0
3,975
795
1,368
3,238
307
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ratatoskr
TenSe_M1T0
Ratatoskr
6
0 / 1 / 1
3,699
740
788
3,394
699
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chaac
ambisag
Chaac
6
0 / 0 / 0
3,773
755
1,158
2,496
826
5
0 / 2 / 0
3,206
641
994
5,439
1,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
cavixズ
Freya
8
3 / 0 / 0
4,440
888
1,663
2,833
858
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
5
5
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
0
3
0
0
L
0
0
0
0
L
Ne Zha
Matzonero
Ne Zha
1
1
5
3.5
L
Chaac
NøRá
Chaac
0
0
0
0
W
Hou Yi
PankerBest
Hou Yi
2
3
0
0.67
W
Ratatoskr
TenSe_M1T0
Ratatoskr
0
1
1
0.5
W
Chaac
ambisag
Chaac
0
0
0
0
W
0
2
0
0
W
Freya
cavixズ
Freya
3
0
0
3
L
Ah Muzen Cab
kadend12
Ah Muzen Cab
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,941
Damage
5,971
14,053
Taken
17,400
3,926
Mitigated
3,964
5,577
Healing
5,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
1,579
602
0
902
3,072
936
0
1,663
1,409
10,349
1,436
L
0
0
0
211
566
102
0
0
566
0
2,561
L
Ne Zha
Matzonero
Ne Zha
2,670
830
530
1,005
4,230
968
0
546
3,684
0
10,479
L
Chaac
NøRá
Chaac
961
124
0
1,371
2,777
1,063
0
0
2,777
0
8,179
W
Hou Yi
PankerBest
Hou Yi
1,368
680
0
686
3,238
307
0
0
3,238
0
11,047
W
Ratatoskr
TenSe_M1T0
Ratatoskr
788
96
0
647
3,394
699
0
91
3,303
0
17,035
W
Chaac
ambisag
Chaac
1,158
206
0
701
2,496
826
0
0
2,496
0
12,269
W
994
296
82
2,004
5,439
1,274
0
0
5,439
4,906
0
W
Freya
cavixズ
Freya
1,663
572
0
1,608
2,833
858
0
1,239
1,594
18,855
0
L
Ah Muzen Cab
kadend12
Ah Muzen Cab
4,731
2,496
0
1,558
3,408
857
0
448
2,960
0
21,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,129
Gold Earned
19,093
93
Minions Killed
158
0
Camps Cleared
0
452,959
Distance Traveled
585,703
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,438
688
25
5
0
86,107
0
L
Da Ji
2,821
564
9
2
0
29,809
0
L
Ne Zha
4,169
834
15
3
0
129,080
0
L
Chaac
3,342
668
13
3
0
105,683
1
W
Hou Yi
3,975
795
28
6
0
105,510
0
W
Ratatoskr
3,699
740
42
8
0
140,217
2
W
Chaac
3,773
755
35
7
0
115,500
0
W
Geb
3,206
641
5
1
0
111,490
2
W
Freya
4,440
888
48
10
0
112,986
1
L
Ah Muzen Cab
4,359
872
31
6
0
102,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role