Player Matchup

Chaac
Chaac
 
Chaac
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BELru
Anubis
Level 148
God Stats
0W - 1L
1,700 SR
Queue Stats
83W - 67L
1,667 Elo+
Party 1
Skadi
Skadi
Sinnxr1488
Skadi
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 25L
1,614 Elo+
Party 1
Bellona
Bellona
lipisey
Bellona
Level 102
God Stats
0W - 1L
1,448 SR
Queue Stats
13W - 15L
1,838 Elo+
Party 1
Team Averages
Level 81
1,530 SR
1,624 Elo+

VS

Team Averages
Level 62
1,545 SR
1,558 Elo+
Atlas
Atlas
Deliama
Atlas
Level 117
God Stats
6W - 1L
1,773 SR
Queue Stats
138W - 114L
1,569 Elo+
Party 2
Danzaburou
Danzaburou
Garj0
Danzaburou
Level 29
God Stats
4W - 2L
1,450 SR
Queue Stats
127W - 148L
1,257 Elo+
Solo
Izanami
Izanami
NapeGrodzilla
Izanami
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,642 Elo+
Party 2
Hun Batz
Hun Batz
Nosferamoustik
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 101L
1,600 Elo+
Party 2
Zhong Kui
Zhong Kui
PragnieszMnie
Zhong Kui
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 13L
1,723 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
5 / 6 / 12
10,695
823
15,204
21,972
23,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Kuzenbo
 
Kuzenbo
15
1 / 8 / 12
8,503
654
7,754
21,873
27,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
BELru
Anubis
17
8 / 7 / 6
10,252
789
19,475
16,598
9,631
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
18
6 / 5 / 10
10,792
830
15,853
15,955
6,641
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bellona
lipisey
Bellona
12
0 / 10 / 13
8,076
621
6,299
15,664
12,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Deliama
Atlas
18
4 / 2 / 26
11,259
866
14,043
15,923
17,181
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Garj0
Danzaburou
18
7 / 4 / 20
11,229
864
18,721
13,281
6,096
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
17
11 / 4 / 17
11,003
846
17,122
12,498
5,173
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hun Batz
17
9 / 5 / 22
11,522
886
13,849
15,812
8,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
PragnieszMnie
Zhong Kui
16
5 / 5 / 20
10,842
834
18,604
15,714
12,398
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
141
20
Kills
36
36
Deaths
20
53
Assists
105
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
6
12
1.83
L
Kuzenbo
 
Kuzenbo
1
8
12
0.88
L
Anubis
BELru
Anubis
8
7
6
1.57
W
Atlas
Deliama
Atlas
4
2
26
8.5
W
Danzaburou
Garj0
Danzaburou
7
4
20
4.25
W
Izanami
11
4
17
4.88
W
Hun Batz
9
5
22
4
W
Zhong Kui
PragnieszMnie
Zhong Kui
5
5
20
3
L
Skadi
6
5
10
2.2
L
Bellona
lipisey
Bellona
0
10
13
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,585
Damage
82,339
92,062
Taken
73,228
79,170
Mitigated
49,487
18,367
Healing
22,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
15,204
2,368
456
6,044
21,972
23,235
150
7,189
14,783
0
28,247
L
Kuzenbo
 
Kuzenbo
7,754
1,888
2,546
2,320
21,873
27,599
56
6,366
15,507
13,355
0
L
Anubis
BELru
Anubis
19,475
856
407
4,716
16,598
9,631
0
7,774
8,824
31,438
0
W
Atlas
Deliama
Atlas
14,043
4,586
1,646
2,229
15,923
17,181
235
5,718
10,012
25,562
0
W
Danzaburou
Garj0
Danzaburou
18,721
9,258
1,794
4,301
13,281
6,096
2,393
4,871
8,237
0
31,199
W
Izanami
17,122
11,129
675
965
12,498
5,173
1,749
4,723
7,682
0
31,925
W
Hun Batz
13,849
3,850
3,051
2,149
15,812
8,639
845
6,022
9,612
0
23,211
W
Zhong Kui
PragnieszMnie
Zhong Kui
18,604
2,265
1,252
4,777
15,714
12,398
978
5,895
9,550
31,192
0
L
Skadi
15,853
4,845
267
1,097
15,955
6,641
886
7,002
8,953
0
40,164
L
Bellona
lipisey
Bellona
6,299
1,844
0
514
15,664
12,064
0
4,316
11,348
0
9,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,318
Gold Earned
55,855
124
Minions Killed
133
0
Camps Cleared
0
1,111,867
Distance Traveled
1,193,284
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,695
823
27
2
0
230,512
4
L
Kuzenbo
8,503
654
8
1
0
232,534
2
L
Anubis
10,252
789
35
3
0
206,975
0
W
Atlas
11,259
866
12
1
0
260,864
0
W
Danzaburou
11,229
864
27
2
0
240,178
1
W
Izanami
11,003
846
44
3
0
222,314
0
W
Hun Batz
11,522
886
17
1
0
242,246
1
W
Zhong Kui
10,842
834
33
3
0
227,682
2
L
Skadi
10,792
830
50
4
0
226,687
5
L
Bellona
8,076
621
4
0
0
215,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role