Player Matchup

Fenrir
Fenrir
Banubrun0
Fenrir
Level 160
God Stats
11W - 17L
1,443 SR
Queue Stats
310W - 332L
1,511 Elo+
Party 1
Heimdallr
Heimdallr
JackOldDaniels
Heimdallr
Level 87
God Stats
17W - 14L
1,679 SR
Queue Stats
431W - 459L
1,479 Elo+
Solo
Tyr
Tyr
Manija93
Tyr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Rocked20
Sylvanus
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
132W - 145L
1,388 Elo+
Solo
Chang'e
Chang'e
SkyKnigths
Chang'e
Level 93
God Stats
7W - 7L
1,500 SR
Queue Stats
329W - 353L
1,465 Elo+
Party 1
Team Averages
Level 112
1,524 SR
1,468 Elo+

VS

Team Averages
Level 104
1,584 SR
1,487 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ghost_stars-13
Thor
Level 102
God Stats
1W - 3L
1,379 SR
Queue Stats
67W - 87L
1,503 Elo+
Solo
Sylvanus
Sylvanus
ilhacomauzaimer
Sylvanus
Level 72
God Stats
23W - 15L
1,844 SR
Queue Stats
507W - 557L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
vicentesccp2
Sun Wukong
Level 145
God Stats
51W - 40L
1,757 SR
Queue Stats
255W - 273L
1,480 Elo+
Solo
Medusa
Medusa
xprobowx1
Medusa
Level 87
God Stats
2W - 4L
1,440 SR
Queue Stats
53W - 51L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Banubrun0
Fenrir
10
5 / 1 / 1
6,276
628
3,868
6,678
2,057
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
JackOldDaniels
Heimdallr
10
2 / 2 / 2
5,765
577
3,126
5,004
1,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

12
2 / 0 / 3
6,681
668
4,060
6,135
3,506
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sylvanus
Rocked20
Sylvanus
7
0 / 4 / 3
4,829
483
2,805
8,438
3,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Chang'e
SkyKnigths
Chang'e
10
3 / 2 / 4
6,232
623
4,038
6,065
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
3
0 / 1 / 1
3,958
396
283
984
159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 0
4,416
442
1,672
4,949
1,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
8
2 / 2 / 4
5,171
517
5,389
7,395
6,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
vicentesccp2
Sun Wukong
9
1 / 3 / 1
5,005
501
4,441
7,317
3,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Medusa
xprobowx1
Medusa
9
5 / 3 / 2
5,452
545
3,994
5,410
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
12
Kills
8
9
Deaths
12
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
1
0.5
W
Fenrir
Banubrun0
Fenrir
5
1
1
5.5
W
Heimdallr
JackOldDaniels
Heimdallr
2
2
2
1.5
W
2
0
3
3.5
W
Sylvanus
Rocked20
Sylvanus
0
4
3
0.38
W
Chang'e
SkyKnigths
Chang'e
3
2
4
2.5
L
0
3
0
0
L
Sylvanus
2
2
4
2
L
Sun Wukong
vicentesccp2
Sun Wukong
1
3
1
0.5
L
Medusa
xprobowx1
Medusa
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
15,779
32,320
Taken
26,055
12,159
Mitigated
13,378
11,947
Healing
6,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
283
82
0
74
984
159
0
130
842
1,781
0
W
Fenrir
Banubrun0
Fenrir
3,868
1,102
0
2,434
6,678
2,057
0
769
5,459
0
27,951
W
Heimdallr
JackOldDaniels
Heimdallr
3,126
1,507
0
1,361
5,004
1,574
476
534
4,470
0
33,774
W
4,060
304
0
2,923
6,135
3,506
75
523
5,199
0
37,563
W
Sylvanus
Rocked20
Sylvanus
2,805
861
135
1,608
8,438
3,264
246
1,808
6,597
9,823
0
W
Chang'e
SkyKnigths
Chang'e
4,038
685
1,122
2,364
6,065
1,758
769
1,177
4,826
28,508
0
L
1,672
289
0
1,425
4,949
1,378
0
1,844
2,991
0
18,438
L
Sylvanus
5,389
2,379
539
1,219
7,395
6,010
68
1,775
5,570
16,858
5,345
L
Sun Wukong
vicentesccp2
Sun Wukong
4,441
116
0
2,077
7,317
3,875
331
1,181
6,022
0
23,832
L
Medusa
xprobowx1
Medusa
3,994
2,517
0
834
5,410
1,956
689
1,623
3,787
0
23,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,783
Gold Earned
24,002
293
Minions Killed
171
0
Camps Cleared
0
941,571
Distance Traveled
691,405
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
3,958
396
2
0
0
27,408
0
W
Fenrir
6,276
628
58
6
0
222,046
0
W
Heimdallr
5,765
577
66
7
0
156,444
2
W
Tyr
6,681
668
92
9
0
207,289
4
W
Sylvanus
4,829
483
11
1
0
162,466
6
W
Chang'e
6,232
623
66
7
0
193,326
2
L
Thor
4,416
442
41
4
0
163,028
0
L
Sylvanus
5,171
517
45
5
0
176,306
3
L
Sun Wukong
5,005
501
55
6
0
178,686
2
L
Medusa
5,452
545
28
3
0
145,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role